Computing Exact Shadow Irradiance Using Splines. - Michael M. Stark; Elaine Cohen; Tom Lyche; Richard F. Riesenfeld (SIGGRAPH, 1999)

Direct Ray Tracing of Displacement Mapped Triangles. - Brian E. Smits; Peter Shirley; Michael M. Stark (Rendering Techniques, 2000)

Exact Illumination in Polygonal Environments using Vertex Tracing. - Michael M. Stark; Richard F. Riesenfeld (Rendering Techniques, 2000)

Reflected and Transmitted Irradiance from Area Sources Using Vertex Tracing. - Michael M. Stark; Richard F. Riesenfeld (Rendering Techniques, 2001)

A physically-based night sky model. - Henrik Wann Jensen; Frédo Durand; Julie Dorsey; Michael M. Stark; Peter Shirley; Simon Premoze (SIGGRAPH, 2001)

Photographic tone reproduction for digital images. - Erik Reinhard; Michael M. Stark; Peter Shirley; James A. Ferwerda (ACM Trans. Graph., 2002)

Analytical Illumination in Polyhedral Environments. - Michael M. Stark (2003)

Generation of Stratified Samples for B-Spline Pixel Filtering. - Michael M. Stark; Peter Shirley; Michael Ashikhmin (J. Graph. Tools, 2005)

Barycentric Parameterizations for Isotropic BRDFs. - Michael M. Stark; James Arvo; Brian E. Smits (IEEE Trans. Vis. Comput. Graph., 2005)

The halfway vector disk for BRDF modeling. - David Edwards; Solomon Boulos; Jared M. Johnson; Peter Shirley; Michael Ashikhmin; Michael M. Stark; Chris Wyman (ACM Trans. Graph., 2006)

Efficient Construction of Perpendicular Vectors without Branching. - Michael M. Stark (J. Graphics, GPU, & Game Tools, 2009)

Fast and Stable Conformal Mapping Between a Disc and a Square. - Michael M. Stark (J. Graphics, GPU, & Game Tools, 2009)