Scalable Ambient Obscurance. - Morgan McGuire; Michael Mara; David P. Luebke (High Performance Graphics, 2012)

Toward practical real-time photon mapping: efficient GPU density estimation. - Michael Mara; David P. Luebke; Morgan McGuire (I3D, 2013)

Interactive indirect lighting computed in the cloud. - Cyril Crassin; David P. Luebke; Michael Mara; Morgan McGuire; Brent Oster; Peter Shirley; Peter-Pike J. Sloan; Chris Wyman (SIGGRAPH Talks, 2013)

Deep g-buffers for stable global illumination approximation. - Michael Mara; Morgan McGuire; Derek Nowrouzezahrai; David P. Luebke (High Performance Graphics, 2016)

Extended TimeWarp latency compensation for virtual reality. - Daniel Evangelakos; Michael Mara (I3D, 2016)

A phenomenological scattering model for order-independent transparency. - Morgan McGuire; Michael Mara (I3D, 2016)

An efficient denoising algorithm for global illumination. - Michael Mara; Morgan McGuire; Benedikt Bitterli; Wojciech Jarosz (High Performance Graphics, 2017)

Opt: A Domain Specific Language for Non-Linear Least Squares Optimization in Graphics and Imaging. - Zachary DeVito; Michael Mara; Michael Zollhöfer; Gilbert Bernstein; Jonathan Ragan-Kelley; Christian Theobalt; Pat Hanrahan; Matthew Fisher; Matthias Nießner (ACM Trans. Graph., 2017)

Phenomenological Transparency. - Morgan McGuire; Michael Mara (IEEE Trans. Vis. Comput. Graph., 2017)

Hierarchical Visibility for Virtual Reality. - Warren Hunt; Michael Mara; Alex Nankervis (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Differentiating a Tensor Language. - Gilbert Bernstein; Michael Mara; Tzu-Mao Li; Dougal Maclaurin; Jonathan Ragan-Kelley (CoRR, 2020)

Thallo: a domain specific language for non-linear least squares optimization in visual computing. - Michael Mara (2020)

Thallo - Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers. - Michael Mara; Felix Heide; Michael Zollhöfer; Matthias Nießner; Pat Hanrahan (ACM Trans. Graph., 2021)