Analysis and Refinement of Constraint Answer Sets in a Planning System. - Michael Nitsche (GULP-PRODE (1), 1994)

Logische Spezifikation von Steuerkonstrukten imperativer Programmiersprachen. - Michael Nitsche; Ulrich Geske (WLP, 1994)

Rengineering von COBOL - Verwendung der Logischen Programmierung. - Ulrich Geske; Michael Nitsche (Softwarewartung und Reengineering, 1996)

Representing COBOL in Prolog - towards Program Comprehension and Reengineering. - Ulrich Geske; Michael Nitsche (Int. J. Softw. Eng. Knowl. Eng., 1996)

Stepping Back: Players as Active Participators. - Michael Nitsche; Maureen Thomas (DiGRA Conference, 2003)

Stories in Space: The Concept of the Story Map. - Michael Nitsche; Maureen Thomas (International Conference on Virtual Storytelling, 2003)

Spatial structuring, cinematic mediation, and evocative narrative elements in the design of an RT 3D VE: The Common Tales Project. - Michael Nitsche (Digit. Creativity, 2004)

Games, Montage and the First Person Point of View. - Michael Nitsche (DiGRA Conference, 2005)

Telling Stories Through Space: The Mindstage Project. - Michael Nitsche; Paul Richens (TIDSE, 2006)

Game Design Education: Integrating Computation and Culture. - Janet H. Murray; Ian Bogost; Michael Mateas; Michael Nitsche (Computer, 2006)

Tangible interfaces for real-time 3D virtual environments. - Ali Mazalek; Michael Nitsche (Advances in Computer Entertainment Technology, 2007)

The Quest in a Generated World. - Calvin Ashmore; Michael Nitsche (DiGRA Conference, 2007)

Mapping Time in Video Games. - Michael Nitsche (DiGRA Conference, 2007)

Experiments in the use of game technology for pre-visualization. - Michael Nitsche (Future Play, 2008)

Supporting wayfinding through patterns within procedurally generated virtual environments. - Michael Biggs; Ute Fischer 001; Michael Nitsche (Sandbox@SIGGRAPH, 2008)

Film informing design for contemplative gameplay. - Tim Marsh; Michael Nitsche; Wei Liu 009; Peichi Chung; Jay D. Bolter; Adrian David Cheok (Sandbox@SIGGRAPH, 2008)

Effect of dynamic camera control on spatial reasoning in 3D spaces. - Ogechi Nnadi; Ute Fischer 001; Michael Boyce; Michael Nitsche (Sandbox@SIGGRAPH, 2008)

Towards intelligent authoring tools for machinima creation. - Brian O'Neill; Mark O. Riedl; Michael Nitsche (CHI Extended Abstracts, 2009)

Bridging Media with the Help of Players. - Michael Nitsche; Matthew Drake; Janet H. Murray (ICIDS, 2009)

Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces. - Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Tim Welsh; Geoff Thomas; Tandav Sanka; Paul G. Clifton (Sandbox@SIGGRAPH, 2009)

Women creating machinima. - Jenifer Vandagriff; Michael Nitsche (Digit. Creativity, 2009)

Recognizing self in puppet controlled virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Fun and Games, 2010)

Distributed creative cognition in digital filmmaking. - Nicholas M. Davis; Boyang Li 001; Brian O'Neill; Mark O. Riedl; Michael Nitsche (Creativity & Cognition, 2011)

Pictures at an exhibition: a physical/digital puppetry performance piece. - Ali Mazalek; Michael Nitsche; Claudia Rébola; Andy Wu; Paul G. Clifton; Firaz Peer; Matthew Drake (Creativity & Cognition, 2011)

I'm in the game: embodied puppet interface improves avatar control. - Ali Mazalek; Sanjay Chandrasekharan; Michael Nitsche; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner; Dilip Athreya (TEI, 2011)

Documatic: participatory, mobile shooting assistant, pre-editor, and groundwork for semi-automatic filmmaking. - Andrew Quitmeyer; Michael Nitsche (EuroITV, 2012)

Pictures at an Exhibition: Design of a Hybrid Puppetry Performance Piece. - Ali Mazalek; Michael Nitsche; Claudia Rébola; Paul G. Clifton; Andy Wu; Nick Poirier; Firaz Peer (ICEC, 2012)

Cell Phone Puppets: Turning Mobile Phones into Performing Objects. - Michael Nitsche; Sanjeev Nayak (ICEC, 2012)

Subway: Activist Performance through Mediation. - Andrew Quitmeyer; Michael Nitsche; Ava Ansari (ArtsIT, 2013)

Creativity support for novice digital filmmaking. - Nicholas M. Davis; Alexander Zook; Brian O'Neill; Brandon Headrick; Mark O. Riedl; Ashton Grosz; Michael Nitsche (CHI, 2013)

Reach across the boundary: evidence of physical tool appropriation following virtual practice. - Ali Mazalek; Timothy N. Welsh; Michael Nitsche; Connor Reid; Paul G. Clifton; Fred Leighton; Kai Tan (TEI, 2013)

Hybrid interface design for distinct creative practices in real-time 3D filmmaking. - Michael Nitsche; Friedrich Kirschner (TEI, 2013)

Performance art and digital media. - Michael Nitsche (Digit. Creativity, 2013)

Recognising your self in virtual avatars. - Ali Mazalek; Michael Nitsche; Sanjay Chandrasekharan; Tim Welsh; Paul G. Clifton; Andrew Quitmeyer; Firaz Peer; Friedrich Kirschner (Int. J. Arts Technol., 2013)

Power puppet: science and technology education through puppet building. - Firaz Peer; Michael Nitsche; Lauren Schaffer (IDC, 2014)

Teaching digital craft. - Michael Nitsche; Andrew Quitmeyer; Kate Farina; Samuel Zwaan; Hye Yeon Nam (CHI Extended Abstracts, 2014)

Interactive installations as performance: inspiration for HCI. - Hye Yeon Nam; Michael Nitsche (TEI, 2014)

Media in performance - the Subway project. - Andrew Quitmeyer; Michael Nitsche; Ava Ansari (Int. J. Arts Technol., 2014)

Outside the brick: exploring prototyping for the elderly. - Kate Farina; Michael Nitsche (BCS HCI, 2015)

Editorial. - Sue Gollifer; Lone Malmborg; Michael Nitsche; Julia Sussner (Digit. Creativity, 2016)

TASC: Combining Virtual Reality with Tangible and Embodied Interactions to Support Spatial Cognition. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (Conference on Designing Interactive Systems, 2017)

Evaluating the effect of tangible virtual reality on spatial perspective taking ability. - Jack Shen-Kuen Chang; Georgina Yeboah; Alison Doucette; Paul G. Clifton; Michael Nitsche; Timothy N. Welsh; Ali Mazalek (SUI, 2017)

Needle as Input: Exploring Practice and Materiality When Crafting Becomes Computing. - Sarah Schoemann; Michael Nitsche (TEI, 2017)

Combining Practices in Craft and Design. - Clement Zheng; Michael Nitsche (TEI, 2017)

Making Puppet Circuits. - Michael Nitsche; Crystal Eng (ArtsIT/DLI, 2018)

A Tangible VR Game Designed for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison F. Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (CHI Extended Abstracts, 2018)

A Character in Your Hand: Puppetry to Inform Game Controls. - Michael Nitsche; Pierce McBride (DiGRA Conference, 2018)

Keep the Ball Rolling: Designing Game-Based Tangible VR for Spatial Penetrative Thinking Ability. - Jack Shen-Kuen Chang; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Conference on Designing Interactive Systems, 2019)

Reflection on Tacit Knowledge - Effect of Providing EMG Visualization on Reflections on Throwing Clay. - Elaine Yilin Liu; Michael Nitsche; Benjamin N. Sugar (Creativity & Cognition, 2019)

When is it not Craft?: Materiality and Mediation when Craft and Computing Meet. - Michael Nitsche; Anna Weisling (TEI, 2019)

Primal Clay: Worldbuilding with the New Materialism. - Colin Stricklin; Michael Nitsche (FDG, 2020)

Manipulating Puppets in VR. - Michael Nitsche; Pierce McBride (VR, 2020)

Thinking Through the Box: Evaluating a 3D Game to Engage Penetrative Thinking. - Aarohi Pathak; Jack Shen-Kuen Chang; Gabby Resch; Alison Doucette; Georgina Yeboah; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (Frontiers Virtual Real., 2020)

Goal-Directed Reaching in Real, Augmented, and Virtual Environments. - Gabby Resch; Joseph Manzone; Timothy N. Welsh; Michael Nitsche; Ali Mazalek (ICALT, 2021)

Embodied Locative Storytelling of African American Histories. - Candice Butts; Michael Nitsche (ICIDS, 2022)

Party Mascot: Experimental Prop Design for Streaming Actual Plays. - Colin Stricklin; Xingyu Li; Michael Nitsche (IMX, 2022)

Remapping Control in VR for Patients with AMD. - Michael Nitsche; Blaire Bosley; Susan Primo; Jisu Park; Daniel Carr (VR, 2023)

Promoting Criticality with Design Futuring with Young Children. - Sumita Sharma; Noura Howell; Leena Ventä-Olkkonen; Netta Iivari; Grace Eden; Heidi Hartikainen; Marianne Kinnula; Eva Durall; Michael Nitsche; Jussi Okkonen; Supratim Pait; Elisa Rubegni; et al. (NordiCHI, 2024)

Looking for Tacit Knowledge in Woodworking: A Pilot Study. - Jialuo Yang; Elaine Yilin Liu; Michael Nitsche (NordiCHI (Adjunct), 2024)

Chasing Tacit Knowledge: Multi-layered Sensing in Woodworking. - Michael Nitsche; Jialuo Yang; Elaine Yilin Liu; Yuxi Chen (TEI, 2024)

Enhancing Social Engagement in Cinemas through the Promotion of Emotion-Sharing. - Boya Ren; Daniel J. Tsiu; Michael Nitsche (IMX, 2024)

PlayFutures: Imagining Civic Futures with AI and Puppets. - Supratim Pait; Sumita Sharma; Ashley Frith; Michael Nitsche; Noura Howell (CoRR, 2024)

The geometry of the vergence-accommodation conflict in mixed reality systems. - Xiaoye Michael Wang; Daniel Southwick; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (Virtual Real., 2024)

Designing a Teaching Interface for Tacit Knowledge: Approach and Implementation. - Xuanyu Hao; Jialuo Yang; Michael Nitsche (Creativity & Cognition, 2025)

Mold Sounds: Queering Ecologies in Polyphonic Material Explorations. - Alexandra Teixeira Riggs; Michael Nitsche; Noura Howell (TEI, 2025)

Investigating A Geometrical Solution to the Vergence-Accommodation Conflict for Targeted Movements in Virtual Reality. - Xiaoye Michael Wang; Matthew Prenevost; Aneesh P. Tarun; Ian Robinson; Michael Nitsche; Gabby Resch; Ali Mazalek; Timothy N. Welsh (CoRR, 2025)