The 3-D Karnaugh map. - Michael J. Reale (J. Comput. Sci. Coll., 2005)

Maya to Torque: structures and interiors. - Michael J. Reale (J. Comput. Sci. Coll., 2006)

Recognizing partial facial action units based on 3D dynamic range data for facial expression recognition. - Yi Sun; Michael Reale; Lijun Yin 001 (FG, 2008)

A high-resolution 3D dynamic facial expression database. - Lijun Yin 001; Xiaochen Chen; Yi Sun; Tony Worm; Michael Reale (FG, 2008)

Viewing direction estimation based on 3D eyeball construction for HRI. - Michael Reale; Terry Hung; Lijun Yin 001 (CVPR Workshops, 2010)

Pointing with the eyes: Gaze estimation using a static/active camera system and 3D iris disk model. - Michael Reale; Terry Hung; Lijun Yin 001 (ICME, 2010)

Evaluation of Multi-frame Fusion Based Face Classification Under Shadow. - Shaun J. Canavan; Benjamin Johnson 004; Michael Reale; Yong Zhang 017; Lijun Yin 001; John R. Sullins (ICPR, 2010)

Using eye gaze, head pose, and facial expression for personalized non-player character interaction. - Michael Reale; Peng Liu 039; Lijun Yin 001 (CVPR Workshops, 2011)

A Multi-Gesture Interaction System Using a 3-D Iris Disk Model for Gaze Estimation and an Active Appearance Model for 3-D Hand Pointing. - Michael Reale; Shaun J. Canavan; Lijun Yin 001; Kaoning Hu; Terry Hung (IEEE Trans. Multim., 2011)

3D Head Pose Estimation Based on Scene Flow and Generic Head Model. - Peng Liu 039; Michael Reale; Lijun Yin 001 (ICME, 2012)

Nebula feature: A space-time feature for posed and spontaneous 4D facial behavior analysis. - Michael Reale; Xing Zhang 012; Lijun Yin 001 (FG, 2013)

A high-resolution spontaneous 3D dynamic facial expression database. - Xing Zhang 012; Lijun Yin 001; Jeffrey F. Cohn; Shaun J. Canavan; Michael Reale; Andy Horowitz; Peng Liu 039 (FG, 2013)

Saliency-guided 3D head pose estimation on 3D expression models. - Peng Liu 039; Michael Reale; Xing Zhang 012; Lijun Yin 001 (ICMI, 2013)

Art Critic: Multisignal Vision and Speech Interaction System in a Gaming Context. - Michael Reale; Peng Liu 039; Lijun Yin 001; Shaun J. Canavan (IEEE Trans. Cybern., 2013)

BP4D-Spontaneous: a high-resolution spontaneous 3D dynamic facial expression database. - Xing Zhang 012; Lijun Yin 001; Jeffrey F. Cohn; Shaun J. Canavan; Michael Reale; Andy Horowitz; Peng Liu 039; Jeffrey M. Girard (Image Vis. Comput., 2014)

Multimodal Spontaneous Emotion Corpus for Human Behavior Analysis. - Zheng Zhang 023; Jeffrey M. Girard; Yue Wu 002; Xing Zhang 012; Peng Liu 039; Umur A. Ciftci; Shaun J. Canavan; Michael Reale; Andrew Horowitz; Huiyuan Yang; Jeffrey F. Cohn; Qiang Ji; et al. (CVPR, 2016)

Symmetric kullback-leibler divergence of softmaxed distributions for anomaly scores. - Bruno Andriamanalimanana; Ali Tekeoglu; Korkut Bekiroglu; Saumendra Sengupta; Chen-Fu Chiang; Michael Reale; Jorge E. Novillo (CNS, 2019)

Facial Action Unit Analysis through 3D Point Cloud Neural Networks. - Michael J. Reale; Benjamin Klinghoffer; Micah Church; Hannah Szmurlo; Lijun Yin 001 (FG, 2019)

Shape and Texture Aware Graph Processing. - Michael J. Reale; Matthew Ochrym; Micah Church; Nicholas Goutermout; John Rubado; Maria Cornacchia (AIPR, 2020)

What's in a Face? Gender representation of faces in Time, 1940s-1990s. - Ana Jofre; Josh Cole; Michael Reale; Vincent J. Berardi (DH, 2020)

Generative Adversarial Networks for Vehicle Transformation in Overhead and Satellite Imagery. - Michael J. Reale; Preston Nichols; Ethan Schneider; Morgan Bishop; Maria Cornacchia (AIPR, 2022)