Michael Schmitz

Affiliations:
  • Academy of Fine Arts Saar, Experimental Media Lab (xm:lab), Saarbrücken, Germany
  • German Research Centre for Artificial Intelligence (DFKI), Saarbrücken, Germany
  • Saarland University, Saarbrücken, Germany (PhD 2011)


According to our database1, Michael Schmitz authored at least 34 papers between 2004 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2018
Interactive Tangrami: Rapid Prototyping with Modular Paper-folded Electronics.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives.
Proceedings of the Interactive Storytelling, 2018

2015
Lichtform: A Shape Changing Light Installation.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

An Interactive Planetary System for High-Resolution Media Facades.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Gravity Games: A Framework for Interactive Space Physics on Media Facades.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

PaperFlow: A Gamified Multitouch Application to Increase Motivation and Participation in Scientific Research.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Spheres of Play: Designing Games and Interfaces for Media Architectures.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Expressing Emotions With Synthetic Affect Bursts.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

SpielRaum: Perspectives for Collaborative Play.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Training While Playing?: Enhancing Cognitive Control Through Digital Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
From Technomania to the School of Things: Taking Control of Your Own Game.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
Interaction Modalities for Digital Product Memories.
Proceedings of the SemProM, 2013

A SemProM Use Case: Health Care and Compliance.
Proceedings of the SemProM, 2013

2012
Sustainable instrumentation of everyday commodities - Concepts and tools.
Proceedings of the Tenth Annual IEEE International Conference on Pervasive Computing and Communications, 2012

2011
The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive.
Proceedings of the Resource-Adaptive Cognitive Processes, 2011

Tangible interaction with anthropomorphic smart objects in instrumented environments.
PhD thesis, 2011

Concepts for life-like interactive objects.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Demo: Authorized access on and interaction with Digital Product Memories.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

Roles and rights management concept with identification by electronic identity card.
Proceedings of the Eigth Annual IEEE International Conference on Pervasive Computing and Communications, 2010

2009
Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009

Tangible interaction with real and virtual products: designing a shopping assistant for rural communities.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

The Augmented Dorfladen - Interacting with Real and Virtual Products in Instrumented Shelves.
Proceedings of the Intelligent Environments 2009 - Proceedings of the 5th International Conference on Intelligent Environments, 2009

Informing Customers by Means of Digital Product Memories.
Proceedings of the Workshops Proceedings of the 5th International Conference on Intelligent Environments, 2009

2008
Tangible Interaction with Anthropomorphized Smart Objects.
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

The Digital Sommelier: Interacting with Intelligent Products.
Proceedings of the Internet of Things, First International Conference, 2008

A survey of human-computer interaction design in science fiction movies.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

2007
Modelling personality in voices of talking products through prosodic parameters.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

2006
MODIE 2006: modeling and designing user assistance in intelligent environments.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006

A Framework for Multi-User Support in Instrumented Public Spaces.
Proceedings of the Mensch und Computer 2006: Mensch und Computer im Strukturwandel, 2006

2005
Gumo - The General User Model Ontology.
Proceedings of the User Modeling 2005, 2005

Tangible UIs for media control: probes into the design space.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

The Virtual Room Inhabitant - Intuitive Interaction with Intelligent Environments.
Proceedings of the AI 2005: Advances in Artificial Intelligence, 2005

2004
Presentation of a Modular Framework for Interpretation of Sensor Data With Dynamic Bayesian Networks on Mobile Devices.
Proceedings of the LWA 2004: Lernen - Wissensentdeckung - Adaptivität, Berlin, 4., 2004


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