Presentation of a Modular Framework for Interpretation of Sensor Data With Dynamic Bayesian Networks on Mobile Devices. - Boris Brandherm; Michael Schmitz 001 (LWA, 2004)

The Virtual Room Inhabitant - Intuitive Interaction with Intelligent Environments. - Michael Kruppa; Lübomira Spassova; Michael Schmitz 001 (Australian Conference on Artificial Intelligence, 2005)

Tangible UIs for media control: probes into the design space. - Andreas Butz; Michael Schmitz 001; Antonio Krüger; Harald Hullmann (CHI Extended Abstracts, 2005)

Gumo - The General User Model Ontology. - Dominik Heckmann; Tim Schwartz; Boris Brandherm; Michael Schmitz 001; Margeritta von Wilamowitz-Moellendorff (User Modeling, 2005)

A Framework for Multi-User Support in Instrumented Public Spaces. - Michael Schmitz 001 (MuC, 2006)

MODIE 2006: modeling and designing user assistance in intelligent environments. - Christoph Stahl; Helder Pinto; Thomas Pederson; Michael Schmitz 001; Lucia Terrenghi (Mobile HCI, 2006)

Modelling personality in voices of talking products through prosodic parameters. - Michael Schmitz 001; Antonio Krüger; Sarah Schmidt (IUI, 2007)

A survey of human-computer interaction design in science fiction movies. - Michael Schmitz 001; Christoph Endres; Andreas Butz (INTETAIN, 2008)

The Digital Sommelier: Interacting with Intelligent Products. - Michael Schmitz 001; Jörg Baus; Robert Dörr (IOT, 2008)

Tangible Interaction with Anthropomorphized Smart Objects. - Michael Schmitz 001 (MuC (Workshopband), 2008)

Informing Customers by Means of Digital Product Memories. - Alexander Kröner; Patrick Gebhard; Lübomira Spassova; Gerrit Kahl; Michael Schmitz 001 (Intelligent Environments (Workshops), 2009)

The Augmented Dorfladen - Interacting with Real and Virtual Products in Instrumented Shelves. - Michael Schmitz 001; Elena Minina; Homeira Quraischy (Intelligent Environments, 2009)

Tangible interaction with real and virtual products: designing a shopping assistant for rural communities. - Michael Schmitz 001; Homeira Quraischy (TEI, 2009)

Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism. - Michael Schmitz 001; Mohammad Mehdi Moniri (VS-GAMES, 2009)

Roles and rights management concept with identification by electronic identity card. - Boris Brandherm; Jens Haupert; Alexander Kröner; Michael Schmitz 001; Frank Lehmann 002 (PerCom Workshops, 2010)

Demo: Authorized access on and interaction with Digital Product Memories. - Boris Brandherm; Jens Haupert; Alexander Kröner; Michael Schmitz 001; Frank Lehmann 002 (PerCom Workshops, 2010)

Concepts for life-like interactive objects. - Michael Schmitz 001 (TEI, 2011)

Tangible interaction with anthropomorphic smart objects in instrumented environments. - Michael Schmitz 001 (2011)

The Shopping Experience of Tomorrow: Human-Centered and Resource-Adaptive. - Wolfgang Wahlster; Michael Feld; Patrick Gebhard; Dominikus Heckmann; Ralf Jung 001; Michael Kruppa; Michael Schmitz 001; Lübomira Spassova; Rainer Wasinger (Resource-Adaptive Cognitive Processes, 2011)

Sustainable instrumentation of everyday commodities - Concepts and tools. - Boris Brandherm; Alexander Kröner; Jens Haupert; Michael Schmitz 001; Frank Lehmann 002; Ralf Gampfer (PerCom Workshops, 2012)

A SemProM Use Case: Health Care and Compliance. - Boris Brandherm; Michael Schmitz 001; Robert Neßelrath; Frank Lehmann 002 (SemProM, 2013)

Interaction Modalities for Digital Product Memories. - Michael Schmitz 001; Boris Brandherm; Jörg Neidig; Stefanie Schachtl; Matthias Schuster (SemProM, 2013)

From Technomania to the School of Things: Taking Control of Your Own Game. - Mert Akbal; Soenke Zehle; Michael Schmitz 001 (Advances in Computer Entertainment (Workshops), 2014)

Training While Playing?: Enhancing Cognitive Control Through Digital Games. - Hannah Schmitt; Jutta Kray; Michael Schmitz 001; Mert Akbal (CHI PLAY, 2015)

SpielRaum: Perspectives for Collaborative Play. - Michael Schmitz 001; Mert Akbal; Soenke Zehle (CHI PLAY, 2015)

Expressing Emotions With Synthetic Affect Bursts. - Michael Schmitz 001; Benedict C. O. F. Fehringer; Mert Akbal (CHI PLAY, 2015)

Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater. - Marcel Köster; Michael Schmitz 001; Soenke Zehle; Burkhard Detzler (ICEC, 2015)

Spheres of Play: Designing Games and Interfaces for Media Architectures. - Michael Schmitz 001; Dominik Scholl; Julian Saraceni; Pascal Klein; Carsten Blaser; Jorge Olmeda; Soenke Zehle; André Miede (ICEC, 2015)

PaperFlow: A Gamified Multitouch Application to Increase Motivation and Participation in Scientific Research. - Christopher Kaiser; Michael Schmitz 001 (PerDis, 2015)

Gravity Games: A Framework for Interactive Space Physics on Media Facades. - Marcel Köster; Michael Schmitz 001; Sven Gehring (PerDis, 2015)

An Interactive Planetary System for High-Resolution Media Facades. - Marcel Köster; Michael Schmitz 001; Sven Gehring (PerDis, 2015)

Lichtform: A Shape Changing Light Installation. - Philipp Schardt; Michael Schmitz 001; Hannes Käfer; Eric Hofmann (PerDis, 2015)

From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives. - Fabian Mohr; Soenke Zehle; Michael Schmitz 001 (ICIDS, 2018)

Interactive Tangrami: Rapid Prototyping with Modular Paper-folded Electronics. - Michael Wessely; Nadiya Morenko; Jürgen Steimle; Michael Schmitz 001 (UIST (Adjunct Volume), 2018)

Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game. - German Schabert; Marc Schubhan; Michael Schmitz 001; Maximilian Altmeyer (CHI PLAY (Companion), 2023)

Improving Conversational User Interfaces for Citizen Complaint Management through enhanced Contextual Feedback. - Kai Karren; Michael Schmitz 001; Stefan Schaffer (CUI, 2024)

Designing diversity: ethical virtual agents for effective dermatological training. - Melisa Kujevic; Michael Schmitz 001; Mert Akbal; Corbin Sassen; Marvin Mergen (Frontiers Virtual Real., 2025)

Rethinking interaction design - special implications for interaction concepts in medical education using virtual reality. - Anna Junga; Philipp Bozdere; Ole Hätscher; Sönke Scherzer; Paul Schmidle; Henriette Schulze; Leon Pielage; Pascal Kockwelp; Marcel Meyerheim; Marvin Mergen; Benjamin Risse; Bernhard Marschall; et al. (Virtual Real., 2025)