Adaptive forward differencing for rendering curves and surfaces. - Sheue-Ling Lien; Michael Shantz; Vaughan R. Pratt (SIGGRAPH, 1987)

Shading bicubic patches. - Michael Shantz; Sheue-Ling Lien (SIGGRAPH, 1987)

Rendering trimmed NURBS with adaptive forward differencing. - Michael Shantz; Sheue-Ling Chang (SIGGRAPH, 1988)

Rendering cubic curves and surfaces with integer adaptive forward differencing. - Sheue-Ling Chang; Michael Shantz; Robert Rocchetti (SIGGRAPH, 1989)

Knurls: effective 3D intra-molecular manipulation with a 2D device. - Scott D. Kahn; Gary A. Chappell; Andrew Smellie; Michael Shantz; Steven L. Teig (CHI Conference Companion, 1994)

Multi-Level Texture Caching for 3D Graphics Hardware. - Michael Cox; Narendra Bhandari; Michael Shantz (ISCA, 1998)

Designing a PC Game Engine. - Lars Bishop; Dave Eberly; Turner Whitted; Mark Finch; Michael Shantz (IEEE Computer Graphics and Applications, 1998)

Adaptive Hierarchical Visibility in a Tiled Architecture. - Feng Xie; Michael Shantz (Workshop on Graphics Hardware, 1999)

Solving the Elliptic Curve Discrete Logarithm Problem Using Semaev Polynomials, Weil Descent and Gröbner Basis Methods - an Experimental Study. - Michael Shantz; Edlyn Teske (IACR Cryptol. ePrint Arch., 2013)