LAENeRF: Local Appearance Editing for Neural Radiance Fields. - Lukas Radl; Michael Steiner 011; Andreas Kurz; Markus Steinberger (CVPR, 2024)

Analyzing the Internals of Neural Radiance Fields. - Lukas Radl; Andreas Kurz; Michael Steiner 011; Markus Steinberger (CVPR Workshops, 2024)

StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering. - Lukas Radl; Michael Steiner 011; Mathias Parger; Alexander Weinrauch; Bernhard Kerbl; Markus Steinberger (ACM Trans. Graph., 2024)

Frustum Volume Caching for Accelerated NeRF Rendering. - Michael Steiner 011; Thomas Köhler 006; Lukas Radl; Markus Steinberger (Proc. ACM Comput. Graph. Interact. Tech., 2024)

AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering. - Michael Steiner 011; Thomas Köhler 006; Lukas Radl; Felix Windisch; Dieter Schmalstieg; Markus Steinberger (CoRR, 2025)

VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality. - Xuechang Tu; Lukas Radl; Michael Steiner 011; Markus Steinberger; Bernhard Kerbl; Fernando De la Torre (Proc. ACM Comput. Graph. Interact. Tech., 2025)

SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction. - Lukas Radl; Felix Windisch; Thomas Deixelberger; Jozef Hladky; Michael Steiner 011; Dieter Schmalstieg; Markus Steinberger (CoRR, 2025)

A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory. - Felix Windisch; Lukas Radl; Thomas Köhler 006; Michael Steiner 011; Dieter Schmalstieg; Markus Steinberger (CoRR, 2025)