A Hybrid Sound Model for 3D Audio Games with Real Walking. - Iana Podkosova; Michael Urbanek; Hannes Kaufmann (CASA, 2016)

UbiKit: Learning to Prototype for Tangible and Ubiquitous Computing. - Florian Güldenpfennig; Francisco Nunes; Özge Subasi; Michael Urbanek (BCS HCI, 2017)

Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process. - Michael Urbanek; Florian Güldenpfennig (BCS HCI, 2017)

Vibrette: Aiding Smoke Cessation with Tangible Game Devices. - Michael Urbanek; Peter Fikar; Roman Ganhör; Michael Habiger; Hilda Tellioglu (TEI, 2017)

Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor. - Michael Urbanek; Florian Güldenpfennig (TEI, 2017)

Building a Community of Audio Game Designers - Towards an Online Audio Game Editor. - Michael Urbanek; Florian Güldenpfennig; Manuel T. Schrempf (Conference on Designing Interactive Systems (Companion Volume), 2018)

About the sound of bananas - Anti rules for audio game design. - Michael Urbanek; Peter Fikar; Florian Güldenpfennig (SeGAH, 2018)

Celebrating 20 Years of Computer-based Audio Gaming. - Michael Urbanek; Florian Güldenpfennig (Audio Mostly Conference, 2019)

Creating Audio Games Online with a Browser-Based Editor. - Michael Urbanek; Florian Güldenpfennig; Michael Habiger (Audio Mostly Conference, 2019)

Unpacking the Audio Game Experience: Lessons Learned from Game Veterans. - Michael Urbanek; Florian Güldenpfennig (CHI PLAY, 2019)

Drag 'n' Hear: Creating, Playing, and Understanding Audio Games Online. - Michael Urbanek; Michael Habiger; Florian Güldenpfennig (CHI PLAY (Companion), 2019)