Internet-aided Language Learning. - Michael Vallance (Intell. Tutoring Media, 1997)

The impact of synchronous inter-networked teacher training in Information and Communication Technology integration. - Stewart Martin; Michael Vallance (Comput. Educ., 2008)

LEGO MindstormsTM for informed metrics in virtual worlds. - Michael Vallance; Stewart Martin; Charles Wiz; Paul van Schaik (BCS HCI, 2009)

Designing Effective Spaces, Tasks and Metrics for Communication in Second Life Within the Context of Programming LEGO NXT MindstormsTM Robots. - Michael Vallance; Stewart Martin; Charles Wiz; Paul van Schaik (Int. J. Virtual Pers. Learn. Environ., 2010)

Beyond potential: a two-year study of iPod use in a Japanese university. - Michael Vallance; Hiroshi Numata (Int. J. Learn. Technol., 2011)

Measuring flow experience in an immersive virtual environment for collaborative learning. - Paul van Schaik; Stewart Martin; Michael Vallance (J. Comput. Assist. Learn., 2012)

The affect of collaboratively programming robots in a 3D virtual simulation. - Michael Vallance (HRI, 2013)

Cases on Higher Education Spaces: Innovation, Collaboration, and Technology. - Michael Vallance (Int. J. Online Pedagog. Course Des., 2013)

Task fidelity for robot-mediated interaction in 3D worlds. - Michael Vallance; Catherine Naamani; Malcolm Thomas (HRI, 2014)

Engineering Active Learning in 3D Virtual Worlds. - Michael Vallance; Kenta Ibayashi; Yuta Goto (LTEC@KMO, 2015)

A situation that we had never imagined: post-Fukushima virtual collaborations for determining robot task metrics. - Michael Vallance; Stewart Martin; Catherine Naamani (Int. J. Learn. Technol., 2015)

Establishing Meta-Learning Metrics When Programming Mindstorms EV3 Robots. - Michael Vallance (LTEC@KMO, 2016)

Mapping Curricular Ecologies. - Michael Vallance; Yasunori Sannomiya; Mark Evan Nelson (LTEC@KMO, 2017)

Measuring Reduction Methods for VR Sickness in Virtual Environments. - Takurou Magaki; Michael Vallance (Int. J. Virtual Pers. Learn. Environ., 2017)

Fukushima nuclear plant as a synthetic learning environment. - Michael Vallance; Yuto Kurashige; Takurou Magaki (SIGGRAPH ASIA Posters, 2018)

Developing an Accessible Evaluation Method of VR Cybersickness. - Takurou Magaki; Michael Vallance (VR, 2019)

Creative learning in VR: An antidisciplinary approach. - Michael Vallance; Yuto Kurashige; Takurou Magaki (VR, 2019)

Proposing a Hand-Tracking Device using a Tangential Force Mechanical Sensor. - Yuto Kurashige; Michael Vallance (VRST, 2019)

Real-time Monitoring Method for Cybersickness using Physiological Signals. - Takurou Magaki; Michael Vallance (VRST, 2019)

SolarVR for inter-cognitive and intra-cognitive communication. - Michael Vallance; Takurou Magaki; Yuto Kurashige; Luke Johnson (VRST, 2019)

Work-in-Progress - Determining the Efficacy of Virtual Reality through Experientiality and Biometric. - Michael Vallance; Takurou Magaki; Yuto Kurashige (iLRN, 2020)

Development of a Virtual Environment for Extrasomatic Communication. - Michael Vallance; Takurou Magaki; Yuto Kurashige (TALE, 2020)

Computational thinking and interdisciplinary learning: time to focus on pedagogy. - Michael Vallance; Phillip A. Towndrow (Int. J. Learn. Technol., 2020)

Work-in-progress: Didactical Design for Virtual Reality Education. - Michael Vallance (TALE, 2021)

Reflecting on Research: a Virtual GLAM Proposal. - Michael Vallance (iLRN, 2022)

Perspective: Narrative Storyliving in Virtual Reality Design. - Michael Vallance; Phillip A. Towndrow (Frontiers Virtual Real., 2022)

Virtual Heritage & AI: Learning about 19th Century Japan with Isabella Bird. - Michael Vallance (ICEEL, 2023)