Michael Wand

According to our database1, Michael Wand authored at least 69 papers between 2001 and 2017.

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Bibliography

2017
Benchmarking non-photorealistic rendering of portraits.
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering, 2017

2016
Building Construction Sets by Tiling Grammar Simplification.
Comput. Graph. Forum, 2016

Inverse procedural modeling of 3D models for virtual worlds.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial Networks.
Proceedings of the Computer Vision - ECCV 2016, 2016

Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis.
Proceedings of the 2016 IEEE Conference on Computer Vision and Pattern Recognition, 2016

2015
Approximate Translational Building Blocks for Image Decomposition and Synthesis.
ACM Trans. Graph., 2015

Replaceable Substructures for Efficient Part-Based Modeling.
Comput. Graph. Forum, 2015

LeSSS: Learned Shared Semantic Spaces for Relating Multi-Modal Representations of 3D Shapes.
Comput. Graph. Forum, 2015

Approximate 3D Partial Symmetry Detection Using Co-occurrence Analysis.
Proceedings of the 2015 International Conference on 3D Vision, 2015

2014
Relating shapes via geometric symmetries and regularities.
ACM Trans. Graph., 2014

A low-dimensional representation for robust partial isometric correspondences computation.
Graphical Models, 2014

Real-Time Symmetry-Preserving Deformation.
Comput. Graph. Forum, 2014

Symmetry-Aware Template Deformation and Fitting.
Comput. Graph. Forum, 2014

Structure-aware shape processing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Characterization of Partial Intrinsic Symmetries.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

3D Model Retargeting Using Offset Statistics.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
A Correlated Parts Model for Object Detection in Large 3D Scans.
Comput. Graph. Forum, 2013

Mutable elastic models for sculpting structured shapes.
Comput. Graph. Forum, 2013

Scalable Symmetry Detection for Urban Scenes.
Comput. Graph. Forum, 2013

Structure-aware shape processing.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

Structure-Aware Shape Processing.
Proceedings of the Eurographics 2013, 2013

Symmetry in Shapes - Theory and Practice.
Proceedings of the Eurographics 2013 - Tutorials, Girona, Spain, May 6-10, 2013, 2013

2012
Animation cartography - intrinsic reconstruction of shape and motion.
ACM Trans. Graph., 2012

An algebraic model for parameterized shape editing.
ACM Trans. Graph., 2012

Microtiles: Extracting Building Blocks from Correspondences.
Comput. Graph. Forum, 2012

Symmetry in 3D Geometry: Extraction and Applications.
Proceedings of the Eurographics 2012, 2012

Dynamic Geometry Processing.
Proceedings of the Eurographics 2012 - Tutorials, Cagliari, Italy, May 13-18, 2012, 2012

A kaleidoscopic approach to surround geometry and reflectance acquisition.
Proceedings of the 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, 2012

2011
Pattern-aware shape deformation using sliding dockers.
ACM Trans. Graph., 2011

Intrinsic Shape Matching by Planned Landmark Sampling.
Comput. Graph. Forum, 2011

Learning Line Features in 3D Geometry.
Comput. Graph. Forum, 2011

Shape Analysis with Subspace Symmetries.
Comput. Graph. Forum, 2011

Partial Symmetry Detection in Volume Data.
Proceedings of the Vision, 2011

Computing Correspondences in Geometric Data Sets.
Proceedings of the Eurographics 2011 - Tutorials, Llandudno, UK, April 11-15, 2011, 2011

Wavelet belief propagation for large scale inference problems.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
A connection between partial symmetry and inverse procedural modeling.
ACM Trans. Graph., 2010

Registration of Sub-Sequence and Multi-Camera Reconstructions for Camera Motion Estimation.
JVRB, 2010

Meshless Shape and Motion Design for Multiple Deformable Objects.
Comput. Graph. Forum, 2010

Feature Preserving Sketching of Volume Data.
Proceedings of the Vision, Modeling, and Visualization Workshop 2010, Siegen, Germany, 2010

Geometric Registration for Deformable Shapes.
Proceedings of the Eurographics 2010 - Tutorials, Norrköping, Sweden, May 3-7, 2010, 2010

Optimal HDR reconstruction with linear digital cameras.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data.
ACM Trans. Graph., 2009

Symmetry Detection Using Feature Lines.
Comput. Graph. Forum, 2009

A probabilistic framework for partial intrinsic symmetries in geometric data.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

Isometric registration of ambiguous and partial data.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Markerless Motion Capture with unsynchronized moving cameras.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2008
Processing and interactive editing of huge point clouds from 3D scanners.
Computers & Graphics, 2008

Patch-Graph Reconstruction for Piecewise Smooth Surfaces.
Proceedings of the Vision, Modeling, and Visualization Conference 2008, 2008

A Graph-Based Approach to Symmetry Detection.
Proceedings of the Eurographics / IEEE VGTC Workshop on Volume Graphics 2008, 2008

Meshless Modeling of Deformable Shapes and their Motion.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
Interactive Editing of Large Point Clouds.
Proceedings of the Symposium on Point Based Graphics, 2007

Reconstruction of deforming geometry from time-varying point clouds.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

Bayesian surface reconstruction via iterative scan alignment to an optimized prototype.
Proceedings of the Fifth Eurographics Symposium on Geometry Processing, Barcelona, 2007

2006
Bayesian Point Cloud Reconstruction.
Comput. Graph. Forum, 2006

Hardware accelerated multi-resolution geometry synthesis.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

2005
3D modeling of indoor environments by a mobile platform with a laser scanner and panoramic camera.
Proceedings of the 13th European Signal Processing Conference, 2005

A hardware architecture for multi-resolution volume rendering.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

2004
Darstellung komplexer Szenen mit punktbasierten Multiskalenmodellen.
Informatik Spektrum, 2004

Multi-Resolution Sound Rendering.
Proceedings of the Symposium on Point Based Graphics, 2004

Multi-resolution sound rendering.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Punktbasierte Multiskalendarstellung.
Proceedings of the Ausgezeichnete Informatikdissertationen 2004, 2004

Point-based multi-resolution rendering.
PhD thesis, 2004

2003
Real-Time Caustics.
Comput. Graph. Forum, 2003

Multi-Resolution Point-Sample Raytracing.
Proceedings of the Graphics Interface 2003 Conference, 2003

A New Algorithm for High-Speed Projection in Point Rendering Applications.
Proceedings of the 2003 Euromicro Symposium on Digital Systems Design (DSD 2003), 2003

2002
Multi-Resolution Rendering of Complex Animated Scenes.
Comput. Graph. Forum, 2002

The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Interactive Rendering of Large Volume Data Sets.
Proceedings of the IEEE Visualization 2002, October 27-November 01, 2002, Boston, MA, USA., 2002

2001
The randomized z-buffer algorithm: interactive rendering of highly complex scenes.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001


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