A contour display generation algorithm for VLSI implementation. - Michael Zyda (SIGGRAPH, 1982)

Exploiting capability constraints to solve global two-dimensional path planning problems. - R. F. Richbourg; Neil C. Rowe; Michael Zyda (ICRA, 1986)

Solving global two-dimensional routing problems using snell's law and a search. - R. F. Richbourg; Neil C. Rowe; Michael Zyda; Robert B. McGhee (ICRA, 1987)

Surface construction from planar contours. - Michael Zyda; Allan R. Jones; Patrick G. Hogan (Comput. Graph., 1987)

Design notes on a single board multiprocessor for real-time contour surface display generation. - Michael Zyda; Robert A. Walker 002 (Comput. Graph., 1988)

Flight simulators for under $100000. - Michael Zyda; Robert B. McGhee; Ron S. Ross; Douglas B. Smith; Dale G. Streyle (IEEE Computer Graphics and Applications, 1988)

A decomposable algorithm for contour surface display generation. - Michael Zyda (ACM Trans. Graph., 1988)

Meaningful graphics workstation performance measurements. - Michael Zyda; Mark A. Fichten; David H. Jennings (Comput. Graph., 1990)

A real-time, three-dimensional moving platform visualization tool. - Michael Zyda; Robert B. McGhee; Corrine M. McConkle; Andrew H. Nelson; Ron S. Ross (Comput. Graph., 1990)

Simplification of objects rendered by polygonal approximations. - Michael J. DeHaemer Jr.; Michael Zyda (Comput. Graph., 1991)

NPSNET: Constructing a 3D Virtual World. - Michael Zyda; David R. Pratt; James G. Monahan; Kalin P. Wilson (SI3D, 1992)

NPSNET: Flight Simulation Dynamic Modeling Using Quaternions. - Joseph M. Cooke; Michael Zyda; David R. Pratt; Robert B. McGhee (Presence Teleoperators Virtual Environ., 1992)

NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation. - John Falby; Michael Zyda; David R. Pratt; Randy L. Mackey (Comput. Graph., 1993)

NPSOFF: An object description language for supporting virtual world construction. - Michael Zyda; Kalin P. Wilson; David R. Pratt; James G. Monahan; John Falby (Comput. Graph., 1993)

NPSNET: Real-time collision detection and response. - Michael Zyda; David R. Pratt; William D. Osborne; James G. Monahan (Comput. Animat. Virtual Worlds, 1993)

NPSNET and the Naval Postgraduate School Graphics and Video Laboratory. - Michael Zyda; David R. Pratt; John Falby; Paul T. Barham; Kristen M. Kelleher (Presence Teleoperators Virtual Environ., 1993)

The Software Required for the Computer Generation of Virtual Environments. - Michael Zyda; David R. Pratt; John Falby; Chuck Lombardo; Kristen M. Kelleher (Presence Teleoperators Virtual Environ., 1993)

NPSNET: A Network Software Architecture For Large Scale Virtual Environments. - Michael R. Macedonia; Michael Zyda; David R. Pratt; Paul T. Barham; Steven Zeswitz (Presence Teleoperators Virtual Environ., 1994)

NPSNET: A Multi-Player 3D Virtual Environment over the Internet. - Michael R. Macedonia; Donald P. Brutzman; Michael Zyda; David R. Pratt; Paul T. Barham; John Falby; John Locke (SI3D, 1995)

A national research agenda for virtual reality: report by the National Research Council Committee on VR R&D (panel). - Randy F. Pausch; Walter A. Aviles; Nathaniel I. Durlach; Warren Robinett; Michael Zyda (SIGGRAPH, 1995)

Exploiting reality with multicast groups: a network architecture for large-scale virtual environments. - Michael R. Macedonia; Michael Zyda; David R. Pratt; Donald P. Brutzman; Paul T. Barham (VRAIS, 1995)

Internetwork Infrastructure Requirements for Virtual Environments. - Donald P. Brutzman; Michael R. Macedonia; Michael Zyda (VRML, 1995)

Exploiting reality with multicast groups. - Michael R. Macedonia; Michael Zyda; David R. Pratt; Donald P. Brutzman; Paul T. Barham (IEEE Computer Graphics and Applications, 1995)

Virtual Reality: In the Mind of the Beholder - Guest Editors' Introduction. - David R. Pratt; Michael Zyda; Kristen M. Kelleher (Computer, 1995)

Networking Large-Scale Virtual Environments. - Michael Zyda (CA, 1996)

The laboratory for human interaction in the virtual environment. - William R. Cockayne; Michael Zyda; Paul T. Barham; Don Brutzman; John Falby (VRST, 1996)

Modeling and simulation education: is there a need for graduate degrees in modeling and simulation?. - Ralph V. Rogers; Michael Zyda; Edward F. Mykytka; David Bartlett; Michael Bathe (WSC, 1996)

NPSNET-IV: inserting the human into the networked synthetic environment. - Michael Zyda (SIGGRAPH Visual Proceedings, 1997)

Virtual Reality Transfer Protocol (VRTP) Design Rationale. - Donald P. Brutzman; Michael Zyda; Kent Watsen; Michael R. Macedonia (WETICE, 1997)

A Taxonomy for Networked Virtual Environments. - Michael R. Macedonia; Michael Zyda (IEEE Multim., 1997)

Bamboo-a portable system for dynamically extensible, real-time, networked, virtual environments. - Kent Watsen; Michael Zyda (VRAIS, 1998)

Three-tiered interest management for large-scale virtual environments. - Howard Abrams; Kent Watsen; Michael Zyda (VRST, 1998)

The Naval Postgraduate School's Moves Curriculum. - Michael Zyda; Rudolph P. Darken (IEEE Computer Graphics and Applications, 1998)

The NPSNet Sound Cube. - Russell L. Storms; John T. Roesli; Lloyd J. Biggs; John Falby; Paul T. Barham; Michael Zyda (Presence Teleoperators Virtual Environ., 1998)

Networked virtual environments - desgin and implementation. - Sandeep K. Singhal; Michael Zyda (Addison-Wesley-Longman; ACM Press, 1999)

Orientation tracking for humans and robots using inertial sensors. - Eric R. Bachmann; Ildeniz Duman; Umit Y. Usta; Robert B. McGhee; Xiaoping Yun; Michael Zyda (CIRA, 1999)

Extreme VR - Modeling and Simulation for Virtual Worlds (Panel). - Michael R. Macedonia; Michael Zyda; Paul T. Barham; Farid Mamaghani (VR, 1999)

Cyberspace and Mock Apple Pie: A Vision of the Future of Graphics and Virtual Environments. - Michael V. Capps; Kent Watsen; Michael Zyda (IEEE Computer Graphics and Applications, 1999)

NPSNET-V: A New Beginning for Dynamically Extensible Virtual Environments. - Michael V. Capps; Don McGregor; Donald P. Brutzman; Michael Zyda (IEEE Computer Graphics and Applications, 2000)

Interactions in Perceived Quality of Auditory-Visual Displays. - Russell L. Storms; Michael Zyda (Presence Teleoperators Virtual Environ., 2000)

An extended Kalman filter for quaternion-based orientation estimation using MARG sensors. - João Luis Marins; Xiaoping Yun; Eric R. Bachmann; Robert B. McGhee; Michael Zyda (IROS, 2001)

Inertial and magnetic posture tracking for inserting humans into networked virtual environments. - Eric R. Bachmann; Robert B. McGhee; Xiaoping Yun; Michael Zyda (VRST, 2001)

A Future for Entertainment-Defense Research Collaboration. - Michael V. Capps; Perry McDowell; Michael Zyda (IEEE Computer Graphics and Applications, 2001)

The MOVES Institute - From Science Fiction Novels to Your Door. - Michael Zyda (DS-RT, 2002)

Introducing Emotion into Military Simulation and Video Game Design America's Army: Operations and VIRTE. - Russell Shilling; Michael Zyda (GAME-ON, 2002)

Tutorial 5: A Hands-On Introduction to Networked Virtual Environments. - Michael Zyda; Don McGregor; Donald P. Brutzman; Andrzej Kapolka (VR, 2002)

Multicast grouping for data distribution management. - Katherine L. Morse; Michael Zyda (Simul. Pract. Theory, 2002)

This Year in the MOVES Institute. - Michael Zyda; Donald P. Brutzman; Rudy Darken; John Hiles; Ted G. Lewis; Alex Mayberry; Russell Shilling; Joe Sullivan; Alex Callahan; Margaret J. Davis (CW, 2003)

Design and implementation of MARG sensors for 3-DOF orientation measurement of rigid bodies. - Eric R. Bachmann; Xiaoping Yun; Doug McKinney; Robert B. McGhee; Michael Zyda (ICRA, 2003)

Does the metaverse start now? - Michael Zyda; Robert Gehorsam; Philip Rosedale; Mark R. Mine; Mike Goslin; J. C. Herz (SI3D, 2003)

The MOVES institute's America's army operations game. - Michael Zyda; Alex Mayberry; Casey Wardynski; Russell Shilling; Margaret J. Davis (SI3D, 2003)

Entertainment R&D for Defense. - Michael Zyda; John Hiles; Alex Mayberry; Casey Wardynski; Michael V. Capps; Brian Osborn; Russell Shilling; Martin Robaszewski; Margaret J. Davis (IEEE Computer Graphics and Applications, 2003)

Handling Heterogeneity in Networked Virtual Environments. - Helmuth Trefftz; Ivan Marsic; Michael Zyda (Presence Teleoperators Virtual Environ., 2003)

Keynote Address: Does the Future of Modeling and Simulation Have a Game Face? - Michael Zyda (WSC, 2004)

From Visual Simulation to Virtual Reality to Games. - Michael Zyda (Computer, 2005)

Guest Editor's Introduction: Educating the Next Generation of Game Developers. - Michael Zyda (Computer, 2006)

A Look at the Future of Networked and Mobile Entertainment. - Michael Zyda (PADS, 2007)

Introduction. - Michael Zyda (Commun. ACM, 2007)

Educating the Next Generation of Mobile Game Developers. - Michael Zyda; Dhruv Thukral; Sumeet Jakatdar; Jonathan Engelsma; James C. Ferrans; Mat Hans; Larry Shi; Frederick L. Kitson; Venu Vasudevan (IEEE Computer Graphics and Applications, 2007)

Operating a computer science game degree program. - Michael Zyda; Victor Lacour; Chris Swain (GDCSE, 2008)

GOGS: USC GamePipe Online Game Server. - Michael Zyda; Devin Rosen; Bharathwaj Nandakumar (Sandbox@SIGGRAPH, 2008)

Enabling a voice modality in mobile games through VoiceXML. - Michael J. Zyda; Dhruv Thukral; James C. Ferrans; Jonathan Engelsma; Mat Hans (Sandbox@SIGGRAPH, 2008)

Computer science in the conceptual age. - Michael Zyda (Commun. ACM, 2009)

Testing Behavioral Models with an Online Game. - Michael Zyda; Marc Spraragen; Balakrishnan Ranganathan (Computer, 2009)

Designing a Massively Multiplayer Online Game / Research Testbed Featuring AI-Driven NPC Communities. - Michael Zyda; Marc Spraragen; Balki Ranganathan; Bjarni Arnason; Peter M. Landwehr (AIIDE, 2010)

EmoCog: Computational Integration of Emotion and Cognitive Architecture. - Jerry Lin; Marc Spraragen; Jim Blythe; Michael Zyda (FLAIRS, 2011)

Testing Cyber Security with Simulated Humans. - Jim Blythe; Aaron Botello; Joseph Sutton; David Mazzocco; Jerry Lin; Marc Spraragen; Michael Zyda (IAAI, 2011)

Cosmopolis: A Massively Multiplayer Online Game for Social and Behavioral Research. - Marc Spraragen; Peter M. Landwehr; Balakrishnan Ranganathan; Michael Zyda; Kathleen M. Carley; Yu-Han Chang; Rajiv T. Maheswaran (J. Artif. Soc. Soc. Simul., 2013)

Virtual Environments in the Twenty-First Century. - Kay M. Stanney; Kelly S. Hale; Michael Zyda (Handbook of Virtual Environments, 2nd ed., 2014)

Why the VR You See Now Is Not the Real VR. - Michael Zyda (Presence Teleoperators Virtual Environ., 2016)

Exploring the similarity between game events for game level analysis and generation. - Tian Zhu 002; Bingtang Wang; Michael Zyda (FDG, 2018)

Deep Learning Bot for League of Legends. - Aishwarya Lohokare; Aayush Shah; Michael Zyda (AIIDE, 2020)

Learning to Reason in Round-Based Games: Multi-Task Sequence Generation for Purchasing Decision Making in First-Person Shooters. - Yilei Zeng; Deren Lei; Beichen Li; Gangrong Jiang; Emilio Ferrara; Michael Zyda (AIIDE, 2020)

Using Reinforcement Learning Agents to Analyze Player Experience. - Tian Zhu 002; Powen Yao; Michael Zyda (HCI (1), 2020)

Designing Virtual Equipment Systems for VR. - Powen Yao; Tian Zhu 002; Michael Zyda (HCI (39), 2020)

Interfacing with Sensory Options Using a Virtual Equipment System. - Powen Yao; Vangelis Lympouridis; Tian Zhu 002; Michael Zyda (SUI, 2020)

Punch Typing: Alternative Method for Text Entry in Virtual Reality. - Powen Yao; Vangelis Lympouridis; Tian Zhu 002; Michael Zyda; Ruoxi Jia 002 (SUI, 2020)

Adjustable Pointer in Virtual Reality for Ergonomic Interaction. - Powen Yao; Tian Zhu 002; Michael Zyda (VR Workshops, 2020)

Applied Machine Learning for Games: A Graduate School Course. - Yilei Zeng; Aayush Shah; Jameson Thai; Michael Zyda (AAAI, 2021)

Virtual Equipment System: Expansion to Address Alternate Contexts. - Powen Yao; Vangelis Lympouridis; Michael Zyda (HCI (38), 2021)

Toward Predicting User Waist Location From VR Headset and Controllers Through Machine Learning. - Adityan Jothi; Powen Yao; Andrew Zhao; Mark Miller; Sloan Swieso; Michael Zyda (SUI, 2021)

Virtual Equipment System: Toward Peripersonal Equipment Slots with Machine Learning. - Mark Miller; Powen Yao; Adityan Jothi; Andrew Zhao; Sloan Swieso; Michael Zyda (SUI, 2021)

Toward Using Machine Learning-Based Motion Gesture for 3D Text Input. - Sloan Swieso; Powen Yao; Mark Miller; Adityan Jothi; Andrew Zhao; Michael Zyda (SUI, 2021)

Virtual Equipment System: Face Mask and Voodoo Doll for User Privacy and Self-Expression Options in Virtual Reality. - Powen Yao; Vangelis Lympouridis; Michael Zyda (VR Workshops, 2021)

"Why Did I Say, 'Yes' to Writing This Bimonthly Column?". - Michael Zyda (Computer, 2021)

Will I See Sensor-Based Games Happen Before I Die? - Michael Zyda (Computer, 2021)

Integrating Sensor Fusion with Pose Estimation for Simulating Human Interactions in Virtual Reality. - Pranavi Jalapati; Satya Naraparaju; Powen Yao; Michael Zyda (HCI (43), 2022)

Flick Typing: A New VR Text Input System Based on Space Gestures. - Tian Yang; Powen Yao; Michael Zyda (HCI (16), 2022)

Using Multi-modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality. - Powen Yao; Yu Hou; Yuan He; Da Cheng; Huanpu Hu; Michael Zyda (HCI (16), 2022)

Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings. - Powen Yao; Shitong Shen; Michael Zyda (HCI (16), 2022)

Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality. - Powen Yao; Zhankai Ye; Michael Zyda (HCI (16), 2022)

Flick Typing: Toward A New XR Text Input System Based on 3D Gestures and Machine Learning. - Tian Yang; Powen Yao; Michael Zyda (VR Workshops, 2022)

Toward Using Multi-Modal Machine Learning for User Behavior Prediction in Simulated Smart Home for Extended Reality. - Powen Yao; Yu Hou; Yuan He; Da Cheng; Huanpu Hu; Michael Zyda (VR Workshops, 2022)

Can We Replace All, or Mostly All, In-Class Teaching With Educational Games? - Michael Zyda (Computer, 2022)

Let's Rename Everything "the Metaverse!". - Michael Zyda (Computer, 2022)

We Need Something Like "Bell Labs" for the Games Industry. - Michael Zyda (Computer, 2022)

How Do I Get a Position in the Games Industry? The FAQ. - Michael Zyda (Computer, 2022)

Weapons of Mass Distraction - The America's Army Game at 20. - Michael Zyda (Computer, 2022)

Building a Human-Intelligent Metaverse. - Michael Zyda (Computer, 2022)

Patent Litigation in the Games Space. - Michael Zyda (Computer, 2022)

Toward a Gesture System Architecture in Extended Reality Based on a Multi-dimensional Taxonomy of Gestures. - Powen Yao; Tian Yang; Michael Zyda (HCI (47), 2023)

The Metaverse University. - Michael Zyda (Computer, 2023)

Hubris - From the Metaverse to ChatGPT to TikTok's Time of Tribulation. - Michael Zyda (Computer, 2023)

American Professor. - Michael Zyda (Computer, 2023)

Do We Need Universities Anymore? - Michael Zyda (Computer, 2023)

The Metaverse Is Just a Software Layer ... - Michael Zyda (Computer, 2023)

Game Technology Takes Over the Film Industry. - Michael Zyda (Computer, 2023)

How to Create a Games Industry in Your Country. - Michael Zyda (Computer, 2024)

Large Language Models and Generative AI, Oh My! - Michael Zyda (Computer, 2024)

Today Generative AI Is Just a Parlor Trick. - Michael Zyda (Computer, 2024)

Streamed Interactive Media: How Changing the Paradigm on Streaming Game Content Enables a New Media Category. - Barry L. Jenkins; Warren Mayoss; Michael Zyda (Computer, 2024)

Generative AI Changes the World, Maybe. - Michael Zyda (Computer, 2024)

Twenty Columns Later ... - Michael Zyda (Computer, 2024)

How to Hire a Gen Z Through Gaming. - Khizer Khaderi; Michael Zyda (Computer, 2025)

Do You Think You Own Stock in the Power Company??? - Michael Zyda (Computer, 2025)

Much Ado About DeepSeek ... - Michael Zyda (Computer, 2025)

Hype Me to the Moon! Let Me Dream Among the AI Stars! Let's Give up on That Guy Who Wants to Go to Mars ... - Michael Zyda (Computer, 2025)

Game, Film, and Interactive Experience Technologies. - Michael Zyda (Computer, 2025)