Motivational benefits and usability of a handheld Augmented Reality game for anatomy learning. - Jonas Blattgerste; Jannik Franssen; Michaela Arztmann; Thies Pfeiffer (AIVR, 2022)

AR for Science Education: Students' Behaviour Patterns and the Relationship Between Cognitive Load, Knowledge Acquisition and Performance. - Jessica Lizeth Domínguez Alfaro; Michaela Arztmann; Johan Jeuring (iLRN (1), 2024)

In-game performance: The role of students' socio-economic status, self-efficacy and situational interest in an augmented reality game. - Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Johan Jeuring; Liesbeth Kester (Br. J. Educ. Technol., 2024)

Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice. - Timothy Gallagher; Bert Slof; Marieke van der Schaaf 001; Michaela Arztmann; Sofia Garcia Fracaro; Liesbeth Kester (J. Comput. Assist. Learn., 2024)

Game over? Investigating students' working memory, situational interest, and behavioral patterns as predictors of dropout in an educational game. - Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Jacqueline Wong; Johan Jeuring; Liesbeth Kester (Int. J. Child Comput. Interact., 2025)