Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. - Cyril Brom; Vít Sisler; Michaela Buchtová; Daniel Klement; David Levcík (Edutainment, 2012)

Interactive Installation Design to Enhance Audience Immersion and Informational Behaviour. - Michaela Buchtová (ICEC, 2012)

Personalized messages in a brewery educational simulation: Is the personalization principle less robust than previously thought? - Cyril Brom; Edita Bromová; Filip Dechterenko; Michaela Buchtová; Martin Pergel (Comput. Educ., 2014)

Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study. - Cyril Brom; Michaela Buchtová; Vít Sisler; Filip Dechterenko; Rupert Palme; Lisa Maria Glenk (Comput. Educ., 2014)

Pervasive Games. - Leif Oppermann; Michaela Slussareff (Entertainment Computing and Serious Games, 2015)

Games for Learning. - Michaela Slussareff; Eelco P. Braad; Phil Wilkinson 001; Björn Strååt (Entertainment Computing and Serious Games, 2015)

Playing educational micro-games at high schools: Individually or collectively? - Cyril Brom; David Levcík; Michaela Buchtová; Daniel Klement (Comput. Hum. Behav., 2015)

You like it, you learn it: affectivity and learning in competitive social role play gaming. - Cyril Brom; Vít Sisler; Michaela Slussareff; Tereza Selmbacherová; Zdenek Hlávka (Int. J. Comput. Support. Collab. Learn., 2016)