A Virtual Learning Environment for the French Physics Teachers. - Michail Kalogiannakis (Educ. Inf. Technol., 2004)

Adult Education and Lifelong Learning. The case of GSAE (General Secretary for Adult Education) in Greece. - Michail Kalogiannakis; Kostas Vassilakis; Constantinos Alafodimos; Stamatis Papadakis; Dimitris Papachristos; Evi Zafeiri (Int. J. Adv. Corp. Learn., 2009)

Training with ICT for ICT from the trainee's perspective. A local ICT teacher training experience. - Michail Kalogiannakis (Educ. Inf. Technol., 2010)

An Educational Model for Asynchronous E-Learning. A Case Study in a Higher Technology Education. - Dimitris Papachristos; Nikolaos Alafodimos; Konstantinos G. Arvanitis; Michail Kalogiannakis; Panagiotis Kikilias; Stamatis Papadakis (Int. J. Adv. Corp. Learn., 2010)

Developing fundamental programming concepts and computational thinking with ScratchJr in preschool education: a case study. - Stamatios Papadakis; Michail Kalogiannakis; Nicholas Zaranis (Int. J. Mob. Learn. Organisation, 2016)

Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom. - Stamatios Papadakis; Michail Kalogiannakis (ArtsIT/DLI, 2017)

Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University. - Stamatios Papadakis; Michail Kalogiannakis; Eirini Sifaki; Nikolas Vidakis (ArtsIT/DLI, 2017)

Learning History Through Location-Based Games: The Fortification Gates of the Venetian Walls of the City of Heraklion. - Kostas Vassilakis; Orestis Charalampakos; Georgios Glykokokalos; Persefoni Kontokalou; Michail Kalogiannakis; Nikolas Vidakis (ArtsIT/DLI, 2017)

Facilitating Learning in Isolated Places Through an Autonomous LMS. - Kostas Vassilakis; John Makridis; Michail-Angelos Lasithiotakis; Michail Kalogiannakis; Nikolas Vidakis (ArtsIT/DLI, 2017)

Training the Mind: The GARDINER Platform. - Nikolas Vidakis; Maria Skalidaki; Kostas Konstantoulakis; Lefteris Kalikakis; Michail Kalogiannakis; Kostas Vassilakis (ArtsIT/DLI, 2017)

Designing and creating an educational app rubric for preschool teachers. - Stamatios Papadakis; Michail Kalogiannakis; Nicholas Zaranis (Educ. Inf. Technol., 2017)

Ontological modeling of educational resources: a proposed implementation for Greek schools. - Yannis Poulakakis; Kostas Vassilakis; Michail Kalogiannakis; Spyros Panagiotakis (Educ. Inf. Technol., 2017)

Combining mobile technologies in environmental education: a Greek case study. - Michail Kalogiannakis; Stamatios Papadakis (Int. J. Mob. Learn. Organisation, 2017)

Mobile educational applications for children: what educators and parents need to know. - Stamatios Papadakis; Michail Kalogiannakis (Int. J. Mob. Learn. Organisation, 2017)

The Appropriateness of Scratch and App Inventor as Educational Environments for Teaching Introductory Programming in Primary and Secondary Education. - Stamatios Papadakis; Michail Kalogiannakis; Vasileios Orfanakis; Nicholas Zaranis (Int. J. Web Based Learn. Teach. Technol., 2017)

Virtual Teachers' Toolbox - An Innovative Tool to Assist the Creation of High Quality Open Distance Learning Courses. - Peter Mazohl; Ebba Ossiannilsson; Harald Makl; Maria Ampartzaki; Michail Kalogiannakis (CSEDU (2), 2018)

Educational apps from the Android Google Play for Greek preschoolers: A systematic review. - Stamatios Papadakis; Michail Kalogiannakis; Nicholas Zaranis (Comput. Educ., 2018)

Introducing fundamental object-oriented programming concepts in preschool education within the context of physical science courses. - Kalliopi Kanaki; Michail Kalogiannakis (Educ. Inf. Technol., 2018)

An analysis of first year engineering students' satisfaction with a support distance learning program in mathematics. - Nikolaos M. Matzakos; Michail Kalogiannakis (Educ. Inf. Technol., 2018)

The effectiveness of computer and tablet assisted intervention in early childhood students' understanding of numbers. An empirical study conducted in Greece. - Stamatios Papadakis; Michail Kalogiannakis; Nicholas Zaranis (Educ. Inf. Technol., 2018)

Evaluating Moodle use via Smart Mobile Phones. A case study in a Greek University. - Stamatios Papadakis; Michail Kalogiannakis; Eirini Sifaki; Nikolas Vidakis (EAI Endorsed Trans. Creative Technol., 2018)

Learning by playing: An LBG for the Fortification Gates of the Venetian walls of the city of Heraklion. - Kostas Vassilakis; Orestis Charalampakos; Georgios Glykokokalos; Persefoni Kontokalou; Michail Kalogiannakis; Nikolas Vidakis (EAI Endorsed Trans. Creative Technol., 2018)

The VTT-BOX, Pedagogical and Quality Considerations. - Ebba Ossiannilsson; Maria Ampartzaki; Michail Kalogiannakis; Peter Mazohl (CSEDU (1), 2019)

Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game. - Nikolas Vidakis; Anastasios Kristofer Barianos; Apostolos Marios Trampas; Stamatios Papadakis; Michail Kalogiannakis; Kostas Vassilakis (CSEDU (1), 2019)

in-Game Raw Data Collection and Visualization in the Context of the "ThimelEdu" Educational Game. - Nikolas Vidakis; Anastasios Kristofer Barianos; Apostolos Marios Trampas; Stamatios Papadakis; Michail Kalogiannakis; Kostas Vassilakis (CSEDU (Selected Papers), 2019)

Parental involvement and attitudes towards young Greek children's mobile usage. - Stamatios Papadakis; Nicholas Zaranis; Michail Kalogiannakis (Int. J. Child Comput. Interact., 2019)

Evaluating pre-service kindergarten teachers' intention to adopt and use tablets into teaching practice for natural sciences. - Michail Kalogiannakis; Stamatios Papadakis (Int. J. Mob. Learn. Organisation, 2019)

Evaluating the Learning Process: The "ThimelEdu" Educational Game Case Study. - Stamatios Papadakis; Apostolos Marios Trampas; Anastasios Kristofer Barianos; Michail Kalogiannakis; Nikolas Vidakis (CSEDU (2), 2020)

Innovative Robot for Educational Robotics and STEM. - Avraam Chatzopoulos; Michail Papoutsidakis; Michail Kalogiannakis; Sarantos Psycharis (ITS, 2020)

Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education. - Pandora Dorouka; Stamatis Papadakis; Michail Kalogiannakis (Int. J. Mob. Learn. Organisation, 2020)

Factors That Hinder in-Service Teachers from Incorporating Educational Robotics into Their Daily or Future Teaching Practice. - Stamatios Papadakis; Julie Vaiopoulou; Eirini Sifaki; Dimitrios Stamovlasis; Michail Kalogiannakis; Kostas Vassilakis (CSEDU (2), 2021)

Algorithmic thinking in early childhood. - Kalliopi Kanaki; Michail Kalogiannakis (ICDTE, 2022)

Analyzing the Impact of a Gamification Approach on Primary Students' Motivation and Learning in Science Education. - Stamatios Papadakis; Alkinoos-Ioannis Zourmpakis; Michail Kalogiannakis (ICL (1), 2022)

Employing Mobile Technologies to Investigate the Association Between Abstraction Skills and Performance in Environmental Studies in Early Primary School. - Kalliopi Kanaki; Michail Kalogiannakis; Emmanouil Poulakis; Panagiotis Politis (Int. J. Interact. Mob. Technol., 2022)

Classification and evaluation of educational apps for early childhood: Security matters. - Julie Vaiopoulou; Stamatios Papadakis; Eirini Sifaki; Michail Kalogiannakis; Dimitrios Stamovlasis (Educ. Inf. Technol., 2023)

Preschool Children's Metaphoric Perceptions of Digital Games: A Comparison between Regions. - Elçin Yazici Arici; Michail Kalogiannakis; Stamatios Papadakis (Comput., 2023)

Adaptive Gamification in Science Education: An Analysis of the Impact of implementation and Adapted game Elements on Students' Motivation. - Alkinoos-Ioannis Zourmpakis; Michail Kalogiannakis; Stamatios Papadakis (Comput., 2023)

Correction to: Classification and evaluation of educational apps for early childhood: Security matters. - Julie Vaiopoulou; Stamatios Papadakis; Eirini Sifaki; Michail Kalogiannakis; Dimitrios Stamovlasis (Educ. Inf. Technol., 2023)

Views of Administrators on the Use of Social Media Networks and Tools in School Management Processes. - Murat Tasdan; Ali Ibrahim Can Gözüm; Michail Kalogiannakis; Stamatios Papadakis (CSEDU (1), 2024)

Proposing and Testing an Open - Source and Low - Cost Drone Under the Engineering Design Process for Higher Education: The Mechatronics Course Use Case. - Avraam Chatzopoulos; Apostolos Xenakis; Michail Papoutsidakis; Konstantinos Kalovrektis; Michail Kalogiannakis; Sarantos Psycharis (EDUCON, 2024)

The Effects of Adaptive Gamification in Science Learning: A Comparison Between Traditional Inquiry-Based Learning and Gender Differences. - Alkinoos-Ioannis Zourmpakis; Michail Kalogiannakis; Stamatios Papadakis (Comput., 2024)

Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. - Vasiliki Eirini Chatzea; Ilias Logothetis; Michail Kalogiannakis; Michael Rovithis; Nikolas Vidakis (Inf., 2024)

Innovative Early Childhood STEM Education with ChatGPT: Teacher Perspectives. - Hilal Ugras; Mustafa Ugras; Stamatios Papadakis; Michail Kalogiannakis (Technol. Knowl. Learn., 2025)