Towards Fast Prototyping of IVAs Behavior: Pogamut 2. - Ondrej Burkert; Rudolf Kadlec; Jakub Gemrot; Michal Bída; Jan Havlícek; Martin Dörfler; Cyril Brom (IVA, 2007)

Toolkits for Agent Development by Undergraduates and Non-Programmers. - Ondrej Burkert; Cyril Brom; Jakub Gemrot; Michal Bída; Samuel J. Partington; Joanna Bryson (SOFSEM (2), 2007)

3D Immersion in Virtual Agents Education. - Cyril Brom; Jakub Gemrot; Ondrej Burkert; Rudolf Kadlec; Michal Bída (ICIDS, 2008)

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents. - Jakub Gemrot; Rudolf Kadlec; Michal Bída; Ondrej Burkert; Radek Píbil; Jan Havlícek; Lukás Zemcák; Juraj Simlovic; Radim Vansa; Michal Stolba; Tomás Plch; Cyril Brom (AGS, 2009)

Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps. - Cyril Brom; Michal Bída (ICIDS, 2009)

Emohawk: Searching for a "Good" Emergent Narrative. - Cyril Brom; Michal Bída; Jakub Gemrot; Rudolf Kadlec; Tomás Plch (ICIDS, 2009)

Extensions and Applications of Pogamut 3 Platform. - Rudolf Kadlec; Jakub Gemrot; Michal Bída; Ondrej Burkert; Jan Havlícek; Lukás Zemcák; Radek Píbil; Radim Vansa; Cyril Brom (IVA, 2009)

Emohawk: Learning Virtual Characters by Doing. - Michal Bída; Cyril Brom (ICIDS, 2010)

How to Compare Usability of Techniques for the Specification of Virtual Agents' Behavior? An Experimental Pilot Study with Human Subjects. - Jakub Gemrot; Cyril Brom; Joanna Bryson; Michal Bída (AEGS, 2011)

StoryFactory - A Tool for Scripting Machinimas in Unreal Engine 2 and UDK. - Michal Bída; Cyril Brom; Markéta Popelová; Rudolf Kadlec (ICIDS, 2011)

To Date or Not to Date? A Minimalist Affect-Modulated Control Architecture for Dating Virtual Characters. - Michal Bída; Cyril Brom; Markéta Popelová (IVA, 2011)

When a Couple Goes Together: Walk along Steering. - Markéta Popelová; Michal Bída; Cyril Brom; Jakub Gemrot; Jakub Tomek (MIG, 2011)

Pogamut toolkit (demonstration). - Jakub Gemrot; Michal Bída; Cyril Brom (AAMAS, 2012)

Toolkit for teaching steering behaviors for 3D human-like virtual agents (demonstration). - Markéta Popelová; Cyril Brom; Jakub Tomek; Michal Bída (AAMAS, 2012)

Evolution of GameBots Project. - Michal Bída; Martin Cerný 001; Jakub Gemrot; Cyril Brom (ICEC, 2012)

Controlling Three Agents in a Quarrel: Lessons Learnt. - Cyril Brom; Petr Babor; Markéta Popelová; Michal Bída; Jakub Tomek; Jakub Gemrot (MIG, 2012)

Search in Real-Time Video Games. - Peter I. Cowling; Michael Buro; Michal Bída; Adi Botea; Bruno Bouzy; Martin V. Butz; Philip Hingston; Hector Muñoz-Avila; Dana S. Nau; Moshe Sipper (Artificial and Computational Intelligence in Games, 2013)

Learning and Game AI. - Hector Muñoz-Avila; Christian Bauckhage; Michal Bída; Clare Bates Congdon; Graham Kendall (Artificial and Computational Intelligence in Games, 2013)

Towards Automatic Story Clustering for Interactive Narrative Authoring. - Michal Bída; Martin Cerný 001; Cyril Brom (ICIDS, 2013)

SimDate3D - Level Two. - Michal Bída; Martin Cerný 001; Cyril Brom (ICIDS, 2013)

Generating Side Quests from Building Blocks. - Tomás Hromada; Martin Cerný 001; Michal Bída; Cyril Brom (ICIDS, 2015)