Quadtree Displacement Mapping with Height Blending. - Michal Drobot (GPU Pro, 2010)

Advances in real-time rendering in games, part I. - Natasha Tatarchuk; Brian Karis; Michal Drobot; Nicolas Schulz; Jerome Charles; Theodor Mader (SIGGRAPH Courses, 2014)

Physically based shading in theory and practice. - Stephen Hill; Stephen McAuley; Alejandro Conty; Michal Drobot; Eric Heitz; Christophe Hery; Christopher D. Kulla; Jon Lanz; Junyi Ling; Nathan Walster; Feng Xie; Adam Micciulla; et al. (SIGGRAPH Courses, 2017)