Augmented Reality for Real and Virtual Humans. - Selim Balcisoy; Rémy Torre; Michal Ponder; Pascal Fua; Daniel Thalmann (Computer Graphics International, 2000)

Interaction Between Real and Virtual Humans: Playing Checkers. - Rémy Torre; Pascal Fua; Selim Balcisoy; Michal Ponder; Daniel Thalmann (EGVE, 2000)

Stable Real-Time Interaction Between Virtual Humans And Real Scenes . - Luca Vacchetti; Vincent Lepetit; George Papagiannakis; Michal Ponder; Pascal Fua; Daniel Thalmann; Nadia Magnenat-Thalmann (3DIM, 2003)

VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. - Michal Ponder; George Papagiannakis; Tom Molet; Nadia Magnenat-Thalmann; Daniel Thalmann (Computer Graphics International, 2003)

Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. - Michal Ponder; Bruno Herbelin; Tom Molet; Sebastien Schertenlieb; Branislav Ulicny; George Papagiannakis; Nadia Magnenat-Thalmann; Daniel Thalmann (IPT/EGVE, 2003)

A Virtual Reality System for the Training of Volunteers Involved in Health Emergency Situations. - Gianluca De Leo; Michal Ponder; Tom Molet; Marco Fato; Daniel Thalmann; Nadia Magnenat-Thalmann; Francesco Bermano; Francesco Beltrame (Cyberpsychology Behav. Soc. Netw., 2003)

Building Exposure: Synergy of Interaction and Narration through Social Channel. - Bruno Herbelin; Michal Ponder; Daniel Thalmann (Presence Teleoperators Virtual Environ., 2005)