Modeling Task and Teams through Game Theoretical Agents. - Michel Rudnianski; Helene Bestougeff (FAABS, 2000)

Modeling Traffic Control through Deterrent Agents. - Michel Rudnianski; Helene Bestougeff (FAABS, 2002)

Multi-agent Systems Reliability, Fuzziness, and Deterrence. - Michel Rudnianski; Helene Bestougeff (FAABS, 2004)

Congestion Control in Multi-Agent Systems Through Dynamic Games of Deterrence. - Michel Rudnianski; Helene Bestougeff (WRAC, 2005)

Deterrence and Defeasibility in Argumentation Process for ALIS Project. - Michel Rudnianski; Helene Bestougeff (Computable Models of the Law, Languages, Dialogues, Games, Ontologies, 2008)

Why lawyers are nice (or nasty): a game-theoretical argumentation exercise. - Giovanni Sartor; Michel Rudnianski; Antonino Rotolo; Régis Riveret; Eunate Mayor (ICAIL, 2009)

Value Propositions for Serious Games in Health and Well-Being. - Rosa García Sánchez; Alasdair G. Thin; Jannicke Baalsrud Hauge; Giusy Fiucci; Thierry Nabeth; Michel Rudnianski; Angelo Marco Luccini; Kam Star (SGDA, 2012)

Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health. - Alasdair G. Thin; Giusy Fiucci; Angelo Marco Luccini; Michel Rudnianski; Rosa García Sánchez; Jannicke Baalsrud Hauge (GFHEU, 2013)

Business models for Serious Games developers - transition from a product centric to a service centric approach. - Jannicke Baalsrud Hauge; Stefan A. Wiesner; Rosa García Sánchez; Poul Kyvsgaard Hansen; Giusy Fiucci; Michel Rudnianski; Jon Arambarri Basanez (Int. J. Serious Games, 2014)

The LabRint Serious Game: A New Intelligence Analysis Methodology. - Michel Rudnianski; Olivier Heidmann; Raphael Attias; François Mohier (SGAMES, 2016)