Multiple worlds in simulation games for spatial decision making: Concept and architecture. - Michele Fumarola; Alexander Verbraeck (WSC, 2008)

A DEVS component library for simulation-based design of automated container terminals. - Michele Fumarola; Mamadou D. Seck; Alexander Verbraeck (SimuTools, 2010)

Supporting the design of automated container terminals with the multiple worlds concept. - Michele Fumarola; Mamadou D. Seck; Alexander Verbraeck (SpringSim, 2010)

Multiple worlds: a formalism for simulation based design. - Michele Fumarola; Mamadou D. Seck; Alexander Verbraeck (SpringSim, 2010)

An approach for loosely coupled discrete event simulation models and animation components. - Michele Fumarola; Mamadou D. Seck; Alexander Verbraeck (WSC, 2010)

A context-based multi-perspective modeling and simulation framework. - Çagri Tekinay; Mamadou D. Seck; Michele Fumarola; Alexander Verbraeck (WSC, 2010)

Experimenting with the multiple worlds concept to support the design of automated container terminals. - Michele Fumarola; Gwendolyn L. Kolfschoten; Alexander Verbraeck; Cornelis Versteegt (WSC, 2011)

Multiple Worlds: a multi-actor simulation-based design method for logistics systems. - Michele Fumarola (2011)

A Ten-Step Design Method for Simulation Games in Logistics Management. - Michele Fumarola; Jan-Paul van Staalduinen; Alexander Verbraeck (J. Comput. Inf. Sci. Eng., 2012)

Evaluating Logistical Concepts with Simulation: A Case Study of Increasing Freight Train Length at Ports. - Pawel Kolodziejczyk; Cornelis Versteegt; Michele Fumarola (Simul. Notes Eur., 2024)