Fitting pinna-related transfer functions to anthropometry for binaural sound rendering. - Simone Spagnol; Michele Geronazzo; Federico Avanzini (MMSP, 2010)

A Head-Related Transfer Function Model for Real-Time Customized 3-D Sound Rendering. - Michele Geronazzo; Simone Spagnol; Federico Avanzini (SITIS, 2011)

Hearing distance: A low-cost model for near-field binaural effects. - Simone Spagnol; Michele Geronazzo; Federico Avanzini (EUSIPCO, 2012)

Mixed structural modeling of head-related transfer functions for customized binaural audio delivery. - Michele Geronazzo; Simone Spagnol; Federico Avanzini (DSP, 2013)

Automatic extraction of pinna edges for binaural audio customization. - Simone Spagnol; Davide Rocchesso; Michele Geronazzo; Federico Avanzini (MMSP, 2013)

Extraction of Pinna Features for Customized Binaural Audio Delivery on Mobile Devices. - Simone Spagnol; Michele Geronazzo; Davide Rocchesso; Federico Avanzini (MoMM, 2013)

On the Relation Between Pinna Reflection Patterns and Head-Related Transfer Function Features. - Simone Spagnol; Michele Geronazzo; Federico Avanzini (IEEE Trans. Speech Audio Process., 2013)

Enhancing vertical localization with image-guided selection of non-individual head-related transfer functions. - Michele Geronazzo; Simone Spagnol; Alberto Bedin; Federico Avanzini (ICASSP, 2014)

Synthetic individual binaural audio delivery by pinna image processing. - Simone Spagnol; Michele Geronazzo; Davide Rocchesso; Federico Avanzini (Int. J. Pervasive Comput. Commun., 2014)

Coloration metrics for headphone equalization. - Braxton Boren; Michele Geronazzo; Fabian Brinkmann; Edgar Choueiri (ICAD, 2015)

Use of personalized binaural audio and interactive distance cues in an auditory goal-reaching task. - Michele Geronazzo; Federico Avanzini; Federico Fontana (ICAD, 2015)

Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric. - Michele Geronazzo; Andrea Carraro; Federico Avanzini (SIVE@VR, 2015)

Sonic interaction in virtual environments. - Stefania Serafin; Rolf Nordahl; Amalia de Götzen; Cumhur Erkut; Michele Geronazzo; Federico Avanzini (SIVE@VR, 2015)

A motion based setup for peri-personal space estimation with virtual auditory displays. - Michele Geronazzo; Paola Cesari (VRST, 2016)

Acoustic selfies for extraction of external ear features in mobile audio augmented reality. - Michele Geronazzo; Jacopo Fantin; Giacomo Sorato; Guido Baldovino; Federico Avanzini (VRST, 2016)

Interactive spatial sonification for non-visual exploration of virtual maps. - Michele Geronazzo; Alberto Bedin; Luca Giulio Brayda; Claudio Campus; Federico Avanzini (Int. J. Hum. Comput. Stud., 2016)

Auditory navigation with a tubular acoustic model for interactive distance cues and personalized head-related transfer functions. - Michele Geronazzo; Federico Avanzini; Federico Fontana (J. Multimodal User Interfaces, 2016)

Localization of self-generated synthetic footstep sounds on different walked-upon materials through headphones. - Luca Turchet; Simone Spagnol; Michele Geronazzo; Federico Avanzini (Virtual Real., 2016)

What Is It Like to Be a Virtual Bat? - Anastassia Andreasen; Niels Christian Nilsson; Jelizaveta Zovnercuka; Michele Geronazzo; Stefania Serafin (ArtsIT/DLI, 2018)

Localization in Elevation with Non-Individual Head-Related Transfer Functions: Comparing Predictions of Two Auditory Models. - Roberto Barumerli; Michele Geronazzo; Federico Avanzini (EUSIPCO, 2018)

The Impact of an Accurate Vertical Localization with HRTFs on Short Explorations of Immersive Virtual Reality Scenarios. - Michele Geronazzo; Erik Sikström; Jari Kleimola; Federico Avanzini; Amalia de Götzen; Stefania Serafin (ISMAR, 2018)

Sonic Interactions in Virtual Reality: State of the Art, Current Challenges, and Future Directions. - Stefania Serafin; Michele Geronazzo; Cumhur Erkut; Niels C. Nilsson; Rolf Nordahl (IEEE Computer Graphics and Applications, 2018)

Do We Need Individual Head-Related Transfer Functions for Vertical Localization? The Case Study of a Spectral Notch Distance Metric. - Michele Geronazzo; Simone Spagnol; Federico Avanzini (IEEE ACM Trans. Audio Speech Lang. Process., 2018)

Mobile virtual reality for musical genre learning in primary education. - Edoardo Degli Innocenti; Michele Geronazzo; Diego Vescovi; Rolf Nordahl; Stefania Serafin; Luca Andrea Ludovico; Federico Avanzini (Comput. Educ., 2019)

Auditory Feedback for Navigation with Echoes in Virtual Environments: Training Procedure and Orientation Strategies. - Anastassia Andreasen; Michele Geronazzo; Niels Christian Nilsson; Jelizaveta Zovnercuka; Kristian Konovalov; Stefania Serafin (IEEE Trans. Vis. Comput. Graph., 2019)

Interactions in Mobile Sound and Music Computing. - Michele Geronazzo; Federico Avanzini; Federico Fontana; Stefania Serafin (Wirel. Commun. Mob. Comput., 2019)

Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality. - Michele Geronazzo; Amalie Rosenkvist; David Sebastian Eriksen; Camilla Kirstine Markmann-Hansen; Jeppe Koehlert; Miicha Valimaa; Mikkel Brogaard Vittrup; Stefania Serafin (Wirel. Commun. Mob. Comput., 2019)

Immersive Auralization Using Headphones. - Michele Geronazzo (Encyclopedia of Computer Graphics and Games, 2019)

Sound Spatialization. - Michele Geronazzo (Encyclopedia of Computer Graphics and Games, 2019)

User Acoustics with Head-Related Transfer Functions. - Michele Geronazzo (Encyclopedia of Computer Graphics and Games, 2019)

A Minimal Personalization of Dynamic Binaural Synthesis with Mixed Structural Modeling and Scattering Delay Networks. - Michele Geronazzo; Jason-Yves Tissieres; Stefania Serafin (ICASSP, 2020)

Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming. - Michele Geronazzo; Luis S. Vieira; Niels Christian Nilsson; Jesper Udesen; Stefania Serafin (IEEE Trans. Vis. Comput. Graph., 2020)

SofaMyRoom: a fast and multiplatform "shoebox" room simulator for binaural room impulse response dataset generation. - Roberto Barumerli; Daniele Bianchi; Michele Geronazzo; Federico Avanzini (CoRR, 2021)

Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin. - Michele Geronazzo; Stefania Serafin (CoRR, 2022)

The SONICOM Project: Artificial Intelligence-Driven Immersive Audio, From Personalization to Modeling [Applications Corner]. - Lorenzo Picinali; Brian FG Katz; Michele Geronazzo; Piotr Majdak; Arcadio Reyes-Lecuona; Alessandro Vinciarelli (IEEE Signal Process. Mag., 2022)

On the Effect of User Tracking on Perceived Source Positions in Mobile Audio Augmented Reality. - Alessandro Giuseppe Privitera; Federico Fontana; Michele Geronazzo (CHItaly, 2023)

Classifying Non-Individual Head-Related Transfer Functions with A Computational Auditory Model: Calibration And Metrics. - Rapolas Daugintis; Roberto Barumerli; Lorenzo Picinali; Michele Geronazzo (ICASSP, 2023)

Co-Immersion in Audio Augmented Virtuality: The Case Study of a Static and Approximated Late Reverberation Algorithm. - Davide Fantini; Giorgio Presti; Michele Geronazzo; Riccardo Bona; Alessandro Giuseppe Privitera; Federico Avanzini (IEEE Trans. Vis. Comput. Graph., 2023)

Shaping the auditory peripersonal space with motor planning in immersive virtual reality. - Michele Geronazzo; Roberto Barumerli; Paola Cesari (Virtual Real., 2023)

Spatialized Looming Sounds in Virtual Reality: Reaction Times and Localization Accuracy. - Roberto Barumerli; Alessandro Giuseppe Privitera; Andrea Fasolato; Xiang Liu; Giuseppe Scarfò; Paola Cesari; Michele Geronazzo (XR (1), 2025)

Measuring Motor Planning Using an Affordable Sound-Based Virtual Reality Setup for Accessible Perception-Action Studies. - Roberto Barumerli; Alessandro Giuseppe Privitera; Alessandro Carollo; Giovanni Fontana; Eros Patarini; Alberto Zaninelli; Paola Cesari; Michele Geronazzo (VR Workshops, 2025)

IEEE 8th VR Workshop on Sonic Interactions for Virtual Environments. - Stefania Serafin; Ali Adjorlu; Rolf Nordahl; Federico Fontana; Michele Geronazzo; Tifanie Bouchara; Florent Berthaut; Romain Michon; Dorte Hammershøi; Lorenzo Picinali (VR Workshops, 2025)

The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural Heritage. - Alessandro Giuseppe Privitera; Federico Fontana; Michele Geronazzo (Multim. Tools Appl., 2025)