Self-adaptive games for rehabilitation at home. - Michele Pirovano; Renato Mainetti; Gabriel Baud-Bovy; Pier Luca Lanzi; N. Alberto Borghese (CIG, 2012)

An integrated low-cost system for at-home rehabilitation. - N. Alberto Borghese; Michele Pirovano; Renato Mainetti; Pier Luca Lanzi (VSMM, 2012)

The design of a comprehensive game engine for rehabilitation. - Michele Pirovano; Pier Luca Lanzi; Renato Mainetti; N. Alberto Borghese (IGIC, 2013)

IGER: A Game Engine Specifically Tailored to Rehabilitation. - Michele Pirovano; Pier Luca Lanzi; Renato Mainetti; Nunzio Alberto Borghese (GFHEU, 2013)

Robust Silhouette Extraction from Kinect Data. - Michele Pirovano; Carl Yuheng Ren; Iuri Frosio; Pier Luca Lanzi; Victor Adrian Prisacariu; David William Murray 001; N. Alberto Borghese (ICIAP (1), 2013)

An intelligent game engine for the at-home rehabilitation of stroke patients. - N. Alberto Borghese; Renato Mainetti; Michele Pirovano; Pier Luca Lanzi (SeGAH, 2013)

Video-games based Neglect rehabilitation using haptics. - Elif Sürer; Michele Pirovano; Renato Mainetti; Fabio Tatti; Gabriel Baud-Bovy; N. Alberto Borghese (SIU, 2014)

Fuzzy Tactics: A scripting game that leverages fuzzy logic as an engaging game mechanic. - Michele Pirovano; Pier Luca Lanzi (Expert Syst. Appl., 2014)

Volcano: An interactive sword generator. - Michele Pirovano; Renato Mainetti; Daniele Loiacono (GEM, 2015)

The design of exergaming systems for autonomous rehabilitation. - Michele Pirovano (2015)

Algorithms Based on Computational Intelligence for Autonomous Physical Rehabilitation at Home. - Nunzio Alberto Borghese; Pier Luca Lanzi; Renato Mainetti; Michele Pirovano; Elif Sürer (Advances in Neural Networks, 2015)

Exergaming and rehabilitation: A methodology for the design of effective and safe therapeutic exergames. - Michele Pirovano; Elif Sürer; Renato Mainetti; Pier Luca Lanzi; N. Alberto Borghese (Entertain. Comput., 2016)

Intelligent Game Engine for Rehabilitation (IGER). - Michele Pirovano; Renato Mainetti; Gabriel Baud-Bovy; Pier Luca Lanzi; N. Alberto Borghese (IEEE Trans. Comput. Intell. AI Games, 2016)

One Pixel, One Interaction, One Game: An Experiment in Minimalist Game Design. - Pier Luca Lanzi; Daniele Loiacono; Alberto Arosio; Dorian Bucur; Davide Caio; Luca Capecchi; Maria Giulietta Cappelletti; Lorenzo Carnaghi; Marco Giuseppe Caruso; Valerio Ceraudo; Luca Contato; Luca Cornaggia; et al. (CoRR, 2022)