Considering Characteristic Profiles of Technologies at the Digital Workplace: The Influence on Technostress. - Julia Becker; Michelle Berger; Henner Gimpel; Julia Lanzl; Christian Regal (ICIS, 2020)

Digital Nudging in Online Grocery Stores - Towards Ecologically Sustainable Nutrition. - Michelle Berger; Chiara Müller; Niclas Nüske (ICIS, 2020)

Gamification in Nutrition Apps - Users' Gamification Element Preferences: A Best-Worst-Scaling Approach. - Michelle Berger; Carolin Jung (HICSS, 2021)

Digital nudging to Promote Energy conservation Behavior - Framing and Default Rules in a Smart Home App. - Michelle Berger; Elias Greinacher; Linda Wolf (ECIS, 2022)

Towards Designing a Mobile Stress Coping Assistant. - Marco Schmidt; Michelle Berger; Lea Görl; Stefanie Lahmer; Henner Gimpel (HICSS, 2022)

Promoting Energy-Conservation Behavior in a Smart Home App: Kano Analysis of User Satisfaction with Feedback Nudges. - Michelle Berger; Henner Gimpel; Feline Schnaak; Linda Wolf (ICIS, 2022)

Gamifying Digital Work: An Empirical Investigation how Gamification Affects IS Use Appraisal. - Manfred Schoch; Michelle Berger; Carolin Jung (HICSS, 2023)

Preferred Gamification Elements in a Health Behavior Change Support System for Stress Management. - Manfred Schoch; Michelle Berger; Stefanie Lahmer; Melina Reuther (HICSS, 2023)

Can feedback nudges enhance user satisfaction? Kano analysis for different eco-feedback nudge features in a smart home app. - Michelle Berger; Henner Gimpel; Feline Schnaak; Linda Wolf (Electron. Mark., 2025)