"I See You!": A Design Framework for Interface Cues about Agent Visual Perception from a Thematic Analysis of Videogames. - Matthew Rueben; Matthew Rodney Horrocks; Jennifer Eleanor Martinez; Michelle V. Cormier; Nicolas J. LaLone; Marlena R. Fraune; Z. Toups Dugas (CHI, 2022)

A Quest?!: The Secret Life of Gameworld Punctuation. - Nicolas J. LaLone; Phoebe O. Toups Dugas; Michelle V. Cormier (Proc. ACM Hum. Comput. Interact., 2023)

Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers. - Shano Liang; Michelle V. Cormier; Phoebe O. Toups Dugas; Rose Bohrer (Proc. ACM Hum. Comput. Interact., 2023)

Transnational lgbTq+ SIG. - Rose Bohrer; Shano Liang; Michelle V. Cormier; Takao Fujii; Phoebe O. Toups Dugas; Rua Mae Williams; Amy J. Ko; Katie Seaborn; Oliver L. Haimson (CHI Extended Abstracts, 2025)

This Game SUX: Why & How to Design Sh@*!y User Experiences. - Michelle V. Cormier; Shano Liang; Bill Hamilton 001; Nicolas J. LaLone; Rose Bohrer; Phoebe O. Toups Dugas (CHI, 2025)

Designed & Discovered Euphoria: Insights from Trans-Femme Players' Experiences of Gender Euphoria in Video Games. - Shano Liang; Michelle V. Cormier; Rose Bohrer; Phoebe O. Toups Dugas (CHI, 2025)