Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer. - Marcello Andres Gómez Maureira; Dirk P. Janssen; Stefano Gualeni; Michelle Westerlaken; Licia Calvi (Advances in Computer Entertainment, 2013)

Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design. - Michelle Westerlaken; Stefano Gualeni (DPPI, 2013)

Grounded Zoomorphism: An Evaluation Methodology for ACI Design. - Michelle Westerlaken; Stefano Gualeni (Advances in Computer Entertainment (Workshops), 2014)

Improving level design through game user research: A comparison of methodologies. - Marcello A. Gómez Maureira; Michelle Westerlaken; Dirk P. Janssen; Stefano Gualeni; Licia Calvi (Entertain. Comput., 2014)

Becoming with: towards the inclusion of animals as participants in design processes. - Michelle Westerlaken; Stefano Gualeni (ACI, 2016)

Digital Gardening with a Forest Atlas: Designing a Pluralistic and Participatory Open-Data Platform. - Michelle Westerlaken; Jennifer Gabrys; Danilo Urzedo (PDC (2), 2022)

Multispecies worlding through design. - Michelle Westerlaken (Interactions, 2022)

Justice-oriented Design Listening: Participatory Ecoacoustics with a Ghanaian Forest Community. - Joycelyn Longdon; Michelle Westerlaken; Alan F. Blackwell; Jennifer Gabrys; Benjamin Ossom; Adham Ashton-Butt; Emmanuel Acheampong (CHI, 2024)

The Cloud Next Door: Investigating the Environmental and Socioeconomic Strain of Datacenters on Local Communities. - Wacuka Ngata; Noman Bashir; Michelle Westerlaken; Laurent Liote; Yasra Chandio; Elsa Olivetti (CoRR, 2025)