Reusable motion synthesis using state-space controllers. - Michiel van de Panne; Eugene Fiume; Zvonko G. Vranesic (SIGGRAPH, 1990)

Sensor-actuator networks. - Michiel van de Panne (SIGGRAPH, 1993)

Physically Based Modeling and Control of Turning. - Michiel van de Panne; Eugene Fiume; Zvonko G. Vranesic (CVGIP Graph. Model. Image Process., 1993)

Limit Cycle Control and Its Application to the Animation of Balancing and Walking. - Joseph Laszlo; Michiel van de Panne; Eugene Fiume (SIGGRAPH, 1996)

Parameterized gait synthesis. - Michiel van de Panne (IEEE Computer Graphics and Applications, 1996)

Animating quadrupeds with footprints. - Nick Torkos; Michiel van de Panne (SIGGRAPH Visual Proceedings, 1997)

From Footprints to Animation. - Michiel van de Panne (Comput. Graph. Forum, 1997)

Dynamic Free-Form Deformations for Animation Synthesis. - Petros Faloutsos; Michiel van de Panne; Demetri Terzopoulos (IEEE Trans. Vis. Comput. Graph., 1997)

Rendering Generalized Cylinders with Paintstrokes. - Ivan Neulander; Michiel van de Panne (Graphics Interface, 1998)

Footprint-based Quadruped Motion Synthesis. - Nick Torkos; Michiel van de Panne (Graphics Interface, 1998)

Effective Compression Techniques for Precomputed Visibility. - Michiel van de Panne; A. James Stewart (Rendering Techniques, 1999)

Towards Agile Animated Characters. - Michiel van de Panne; Joseph Laszlo; Pedro Huang; Petros Faloutsos (ICRA, 2000)

Interactive control for physically-based animation. - Joseph Laszlo; Michiel van de Panne; Eugene Fiume (SIGGRAPH, 2000)

Composable controllers for physics-based character animation. - Petros Faloutsos; Michiel van de Panne; Demetri Terzopoulos (SIGGRAPH, 2001)

The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills. - Petros Faloutsos; Michiel van de Panne; Demetri Terzopoulos (Comput. Graph., 2001)

A grasp-based motion planning algorithm for character animation. - Maciej Kalisiak; Michiel van de Panne (Comput. Animat. Virtual Worlds, 2001)

Symposium on computer animation in fast forward. - Michael Gleicher; Michael F. Cohen; Nancy S. Pollard; Jessica K. Hodgins; Michiel van de Panne (SIGGRAPH Abstracts and Applications, 2002)

A numerically efficient and stable algorithm for animating water waves. - Anita T. Layton; Michiel van de Panne (Vis. Comput., 2002)

Autonomous reactive control for simulated humanoids. - Petros Faloutsos; Michiel van de Panne; Demetri Terzopoulos (ICRA, 2003)

Approximate Safety Enforcement using Computed Viability Envelopes. - Maciej Kalisiak; Michiel van de Panne (ICRA, 2004)

Simplifying Flexible Isosurfaces Using Local Geometric Measures. - Hamish A. Carr; Jack Snoeyink; Michiel van de Panne (IEEE Visualization, 2004)

Obscuring length changes during animated motion. - Jason Harrison; Ronald A. Rensink; Michiel van de Panne (ACM Trans. Graph., 2004)

Motion doodles: an interface for sketching character motion. - Matthew Thorne; David Burke; Michiel van de Panne (ACM Trans. Graph., 2004)

Learning to Steer on Winding Tracks Using Semi-Parametric Control Policies. - Kenneth Robert Alton; Michiel van de Panne (ICRA, 2005)

Synthesis of Controllers for Stylized Planar Bipedal Walking. - Dana Sharon; Michiel van de Panne (ICRA, 2005)

User interfaces for interactive control of physics-based 3D characters. - Peng Zhao; Michiel van de Panne (SI3D, 2005)

Sketch-based modeling of parameterized objects. - Chen Yang; Dana Sharon; Michiel van de Panne (SIGGRAPH Sketches, 2005)

RRT-blossom: RRT with a Local Flood-fill Behavior. - Maciej Kalisiak; Michiel van de Panne (ICRA, 2006)

Constellation Models for Sketch Recognition. - Dana Sharon; Michiel van de Panne (SBM, 2006)

Walk to here: a voice driven animation system. - Zhijin Wang; Michiel van de Panne (Symposium on Computer Animation, 2006)

Slow in and slow out cartoon animation filter. - David White; Kevin Loken; Michiel van de Panne (SIGGRAPH Research Posters, 2006)

Adapting wavelet compression to human motion capture clips. - Philippe Beaudoin; Pierre Poulin; Michiel van de Panne (Graphics Interface, 2007)

Faster Motion Planning Using Learned Local Viability Models. - Maciej Kalisiak; Michiel van de Panne (ICRA, 2007)

SIMBICON: simple biped locomotion control. - KangKang Yin; Kevin Loken; Michiel van de Panne (ACM Trans. Graph., 2007)

Motion-Motif Graphs. - Philippe Beaudoin; Stelian Coros; Michiel van de Panne; Pierre Poulin (Symposium on Computer Animation, 2008)

Computers and Graphics special issue on EG SBIM 2007. - Michiel van de Panne; Eric Saund (Comput. Graph., 2008)

Synthesis of constrained walking skills. - Stelian Coros; Philippe Beaudoin; KangKang Yin; Michiel van de Panne (ACM Trans. Graph., 2008)

Reusable skinning templates using cage-based deformations. - Tao Ju; Qian-Yi Zhou; Michiel van de Panne; Daniel Cohen-Or; Ulrich Neumann (ACM Trans. Graph., 2008)

Continuation methods for adapting simulated skills. - KangKang Yin; Stelian Coros; Philippe Beaudoin; Michiel van de Panne (ACM Trans. Graph., 2008)

Modeling from Contour Drawings. - Vladislav Kraevoy; Alla Sheffer; Michiel van de Panne (SBIM, 2009)

Single Photo Estimation of Hair Appearance. - Nicolas Bonneel; Sylvain Paris; Michiel van de Panne; Frédo Durand; George Drettakis (Comput. Graph. Forum, 2009)

Robust task-based control policies for physics-based characters. - Stelian Coros; Philippe Beaudoin; Michiel van de Panne (ACM Trans. Graph., 2009)

Joint-aware manipulation of deformable models. - Weiwei Xu; Jun Wang; KangKang Yin; Kun Zhou 001; Michiel van de Panne; Falai Chen; Baining Guo (ACM Trans. Graph., 2009)

Skills-in-a-Box: Towards Abstract Models of Motor Skills. - Michiel van de Panne (MIG, 2010)

Proxy-Guided Texture Synthesis for Rendering Natural Scenes. - Nicolas Bonneel; Michiel van de Panne; Sylvain Lefebvre 001; George Drettakis (VMV, 2010)

Flexible isosurfaces: Simplifying and displaying scalar topology using the contour tree. - Hamish A. Carr; Jack Snoeyink; Michiel van de Panne (Comput. Geom., 2010)

Generalized biped walking control. - Stelian Coros; Philippe Beaudoin; Michiel van de Panne (ACM Trans. Graph., 2010)

Sampling-based contact-rich motion control. - Libin Liu 002; KangKang Yin; Michiel van de Panne; Tianjia Shao; Weiwei Xu (ACM Trans. Graph., 2010)

Flexible Parts-based Sketch Recognition. - Michiel van de Panne; Dana Sharon (Sketch-based Interfaces and Modeling, 2011)

Displacement interpolation using Lagrangian mass transport. - Nicolas Bonneel; Michiel van de Panne; Sylvain Paris; Wolfgang Heidrich (ACM Trans. Graph., 2011)

Locomotion skills for simulated quadrupeds. - Stelian Coros; Andrej Karpathy; Ben Jones; Lionel Revéret; Michiel van de Panne (ACM Trans. Graph., 2011)

Curriculum Learning for Motor Skills. - Andrej Karpathy; Michiel van de Panne (Canadian AI, 2012)

Terrain runner: control, parameterization, composition, and planning for highly dynamic motions. - Libin Liu 002; KangKang Yin; Michiel van de Panne; Baining Guo (ACM Trans. Graph., 2012)

Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA). - Adam W. Bargteil; Michiel van de Panne (IEEE Trans. Vis. Comput. Graph., 2012)

Pareto Optimal Control for Natural and Supernatural Motions. - Shailen Agrawal; Michiel van de Panne (MIG, 2013)

Diverse motion variations for physics-based character animation. - Shailen Agrawal; Shuo Shen; Michiel van de Panne (Symposium on Computer Animation, 2013)

Flexible muscle-based locomotion for bipedal creatures. - Thomas Geijtenbeek; Michiel van de Panne; A. Frank van der Stappen (ACM Trans. Graph., 2013)

Anticipatory balance control. - Amir Hossein Rabbani; Michiel van de Panne; Paul G. Kry (MIG, 2014)

Motion fields for interactive character animation: technical perspective. - Michiel van de Panne (Commun. ACM, 2014)

Vector graphics complexes. - Boris Dalstein; Rémi Ronfard; Michiel van de Panne (ACM Trans. Graph., 2014)

Diverse Motions and Character Shapes for Simulated Skills. - Shailen Agrawal; Shuo Shen; Michiel van de Panne (IEEE Trans. Vis. Comput. Graph., 2014)

Learning reduced-order feedback policies for motion skills. - Kai Ding; Libin Liu 002; Michiel van de Panne; KangKang Yin (Symposium on Computer Animation, 2015)

Modeling 3D animals from a side-view sketch. - Even Entem; Loïc Barthe; Marie-Paule Cani; Frederic Cordier; Michiel van de Panne (Comput. Graph., 2015)

Controller Design for Multi-Skilled Bipedal Characters. - Michael Firmin; Michiel van de Panne (Comput. Graph. Forum, 2015)

Dynamic terrain traversal skills using reinforcement learning. - Xue Bin Peng; Glen Berseth; Michiel van de Panne (ACM Trans. Graph., 2015)

Vector graphics animation with time-varying topology. - Boris Dalstein; Rémi Ronfard; Michiel van de Panne (ACM Trans. Graph., 2015)

A Conversation with the CHCCS/SCDHM 2016 Achievement Award Winner. - Michiel van de Panne; Paul G. Kry (Graphics Interface, 2016)

From drawing to animation-ready vector graphics. - Even Entem; Loïc Barthe; Marie-Paule Cani; Michiel van de Panne (SIGGRAPH Posters, 2016)

Guided Learning of Control Graphs for Physics-Based Characters. - Libin Liu 002; Michiel van de Panne; KangKang Yin (ACM Trans. Graph., 2016)

Terrain-adaptive locomotion skills using deep reinforcement learning. - Xue Bin Peng; Glen Berseth; Michiel van de Panne (ACM Trans. Graph., 2016)

Task-based locomotion. - Shailen Agrawal; Michiel van de Panne (ACM Trans. Graph., 2016)

Learning locomotion skills using DeepRL: does the choice of action space matter? - Xue Bin Peng; Michiel van de Panne (Symposium on Computer Animation, 2017)

Domain of Attraction Expansion for Physics-Based Character Control. - Mazen Al Borno; Michiel van de Panne; Eugene Fiume (ACM Trans. Graph., 2017)

DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning. - Xue Bin Peng; Glen Berseth; KangKang Yin; Michiel van de Panne (ACM Trans. Graph., 2017)

Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Control. - Glen Berseth; Cheng Xie; Paul Cernek; Michiel van de Panne (ICLR (Poster), 2018)

Model-Based Action Exploration for Learning Dynamic Motion Skills. - Glen Berseth; Alex Kyriazis; Ivan Zinin; William Choi; Michiel van de Panne (IROS, 2018)

Feedback Control For Cassie With Deep Reinforcement Learning. - Zhaoming Xie; Glen Berseth; Patrick Clary; Jonathan W. Hurst; Michiel van de Panne (IROS, 2018)

Data-driven autocompletion for keyframe animation. - Xinyi Zhang; Michiel van de Panne (MIG, 2018)

Model-Based Action Exploration. - Glen Berseth; Michiel van de Panne (CoRR, 2018)

Terrain RL Simulator. - Glen Berseth; Xue Bin Peng; Michiel van de Panne (CoRR, 2018)

Anticipatory balance control and dimension reduction. - Amir Hossein Rabbani; Michiel van de Panne; Paul G. Kry (Comput. Animat. Virtual Worlds, 2018)

DeepMimic: example-guided deep reinforcement learning of physics-based character skills. - Xue Bin Peng; Pieter Abbeel; Sergey Levine; Michiel van de Panne (ACM Trans. Graph., 2018)

Learning Locomotion Skills for Cassie: Iterative Design and Sim-to-Real. - Zhaoming Xie; Patrick Clary; Jeremy Dao; Pedro Morais; Jonathan W. Hurst; Michiel van de Panne (CoRL, 2019)

On Learning Symmetric Locomotion. - Farzad Abdolhosseini; Hung Yu Ling; Zhaoming Xie; Xue Bin Peng; Michiel van de Panne (MIG, 2019)

Iterative Reinforcement Learning Based Design of Dynamic Locomotion Skills for Cassie. - Zhaoming Xie; Patrick Clary; Jeremy Dao; Pedro Morais; Jonathan W. Hurst; Michiel van de Panne (CoRR, 2019)

Learning to Correspond Dynamical Systems. - Nam Hee Kim; Zhaoming Xie; Michiel van de Panne (L4DC, 2020)

Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning. - Daniele Reda; Tianxin Tao; Michiel van de Panne (MIG, 2020)

ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills. - Zhaoming Xie; Hung Yu Ling; Nam Hee Kim; Michiel van de Panne (Comput. Graph. Forum, 2020)

Fast and flexible multilegged locomotion using learned centroidal dynamics. - Taesoo Kwon; Yoonsang Lee 001; Michiel van de Panne (ACM Trans. Graph., 2020)

Character controllers using motion VAEs. - Hung Yu Ling; Fabio Zinno; George Cheng; Michiel van de Panne (ACM Trans. Graph., 2020)

Dynamics Randomization Revisited: A Case Study for Quadrupedal Locomotion. - Zhaoming Xie; Xingye Da; Michiel van de Panne; Buck Babich; Animesh Garg (ICRA, 2021)

From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence. - Nicholas Roy; Ingmar Posner; Tim D. Barfoot; Philippe Beaudoin; Yoshua Bengio; Jeannette Bohg; Oliver Brock; Isabelle Depatie; Dieter Fox; Daniel E. Koditschek; Tomás Lozano-Pérez; Vikash Mansinghka 001; et al. (CoRR, 2021)

Flexible Motion Optimization with Modulated Assistive Forces. - Nam Hee Kim; Hung Yu Ling; Zhaoming Xie; Michiel van de Panne (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Discovering diverse athletic jumping strategies. - Zhiqi Yin; Zeshi Yang; Michiel van de Panne; KangKang Yin (ACM Trans. Graph., 2021)

Style-ERD: Responsive and Coherent Online Motion Style Transfer. - Tianxin Tao; Xiaohang Zhan; Zhongquan Chen; Michiel van de Panne (CVPR, 2022)

Understanding the Evolution of Linear Regions in Deep Reinforcement Learning. - Setareh Cohan; Nam Hee Kim; David Rolnick; Michiel van de Panne (NeurIPS, 2022)

Learning to Brachiate via Simplified Model Imitation. - Daniele Reda; Hung Yu Ling; Michiel van de Panne (SIGGRAPH (Conference Paper Track), 2022)

Learning to Get Up. - Tianxin Tao; Matthew Wilson; Ruiyu Gou; Michiel van de Panne (SIGGRAPH (Conference Paper Track), 2022)

Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts. - Zhaoming Xie; Sebastian Starke; Hung Yu Ling; Michiel van de Panne (SIGGRAPH (Conference Paper Track), 2022)

GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model. - Zhaoming Xie; Xingye Da; Buck Babich; Animesh Garg; Michiel van de Panne (WAFR, 2022)

A Survey on Reinforcement Learning Methods in Character Animation. - Ariel Kwiatkowski; Eduardo Alvarado; Vicky Kalogeiton; C. Karen Liu; Julien Pettré; Michiel van de Panne; Marie-Paule Cani (Comput. Graph. Forum, 2022)

Exploration with Multi-Sample Target Values for Distributional Reinforcement Learning. - Michael Teng; Michiel van de Panne; Frank Wood (CoRR, 2022)

Evaluating Vision Transformer Methods for Deep Reinforcement Learning from Pixels. - Tianxin Tao; Daniele Reda; Michiel van de Panne (CoRR, 2022)

Learning Task-Agnostic Action Spaces for Movement Optimization. - Amin Babadi; Michiel van de Panne; C. Karen Liu; Perttu Hämäläinen (IEEE Trans. Vis. Comput. Graph., 2022)

OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviors. - Yuni Fuchioka; Zhaoming Xie; Michiel van de Panne (ICRA, 2023)

Physical Simulation of Balance Recovery after a Push. - Alexis Jensen; Thomas Chatagnon; Niloofar Khoshsiyar; Daniele Reda; Michiel van de Panne; Charles Pontonnier; Julien Pettré (MIG, 2023)

Physics-based Motion Retargeting from Sparse Inputs. - Daniele Reda; Jungdam Won; Yuting Ye; Michiel van de Panne; Alexander W. Winkler (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Hierarchical Planning and Control for Box Loco-Manipulation. - Zhaoming Xie; Jonathan Tseng; Sebastian Starke; Michiel van de Panne; C. Karen Liu (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Flexible Motion In-betweening with Diffusion Models. - Setareh Cohan; Guy Tevet; Daniele Reda; Xue Bin Peng; Michiel van de Panne (SIGGRAPH (Conference Paper Track), 2024)

PartwiseMPC: Interactive Control of Contact-Guided Motions. - Niloofar Khoshsiyar; Ruiyu Gou; T. Zhou; Sheldon Andrews; Michiel van de Panne (Comput. Graph. Forum, 2024)

CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control. - Guy Tevet; Sigal Raab; Setareh Cohan; Daniele Reda; Zhengyi Luo 002; Xue Bin Peng; Amit Haim Bermano; Michiel van de Panne (ICLR, 2025)

Learning-based legged locomotion: State of the art and future perspectives. - Sehoon Ha; Joonho Lee; Michiel van de Panne; Zhaoming Xie; Wenhao Yu 003; Majid Khadiv (Int. J. Robotics Res., 2025)

Diffusion-based Planning with Learned Viability Filters. - Nicholas Ioannidis; Daniele Reda; Setareh Cohan; Michiel van de Panne (Proc. ACM Comput. Graph. Interact. Tech., 2025)

Walk This Way: Imitation-free Reinforcement Learning of Flexibly-Constrained Walking Controllers. - Tiffany Matthé; Nicholas Ioannidis; Michiel van de Panne (Proc. ACM Comput. Graph. Interact. Tech., 2025)