Automatic detection of "enthusiasm" in non-task-oriented dialogues using word co-occurrence. - Michimasa Inaba; Fujio Toriumi; Kenichiro Ishii (WACI, 2011)

Experiments of displaying images to keep the motivation in e-learning. - Masakazu Takeue; Kazutoshi Shimada; Kenichi Takahashi; Michimasa Inaba (SMC, 2012)

Strategy Selection by Reinforcement Learning for Multi-car Elevator Systems. - Masaki Ikuta; Kenichi Takahashi; Michimasa Inaba (SMC, 2013)

Effects of Images Displayed for Praising or Scolding on Motivation in E-Learning. - Masakazu Takeue; Kenichi Takahashi; Michimasa Inaba (SMC, 2013)

Investigation of the effects of nonverbal information on werewolf. - Daisuke Katagami; Shono Takaku; Michimasa Inaba; Hirotaka Osawa; Kousuke Shinoda; Junji Nishino; Fujio Toriumi (FUZZ-IEEE, 2014)

Development of werewolf match system for human players mediated with lifelike agents. - Yu Kobayashi; Hirotaka Osawa; Michimasa Inaba; Kousuke Shinoda; Fujio Toriumi; Daisuke Katagami (HAI, 2014)

Constructing a Non-task-oriented Dialogue Agent using Statistical Response Method and Gamification. - Michimasa Inaba; Naoyuki Iwata; Fujio Toriumi; Takatsugu Hirayama; Yu Enokibori; Kenichi Takahashi; Kenji Mase (ICAART (1), 2014)

Statistical Response Method and Learning Data Acquisition using Gamified Crowdsourcing for a Non-task-oriented Dialogue Agent. - Michimasa Inaba; Naoyuki Iwata; Fujio Toriumi; Takatsugu Hirayama; Yu Enokibori; Kenichi Takahashi; Kenji Mase (ICAART (Revised Selected Papers), 2014)

Experiments Assessing Learning of Agent Behavior using Genetic Programming with Multiple Trees. - Takashi Ito; Kenichi Takahashi; Michimasa Inaba (ICAART (1), 2014)

Movement design of a life-like agent for the werewolf game. - Daisuke Katagami; Masashi Kanazawa; Fujio Toriumi; Hirotaka Osawa; Michimasa Inaba; Kousuke Shinoda (FUZZ-IEEE, 2015)

Machine-Learned Ranking Based Non-Task-Oriented Dialogue Agent Using Twitter Data. - Makoto Koshinda; Michimasa Inaba; Kenichi Takahashi (WI-IAT (3), 2015)

Werewolf Game Modeling Using Action Probabilities Based on Play Log Analysis. - Yuya Hirata; Michimasa Inaba; Kenichi Takahashi; Fujio Toriumi; Hirotaka Osawa; Daisuke Katagami; Kousuke Shinoda (Computers and Games, 2016)

Experimental Investigation for a Human Relationship Formation Support Agent using Information Presentation During Conversation. - Michimasa Inaba; Kana Otsuka; Kenichi Takahashi (ICAART (1), 2016)

AI Wolf Contest - Development of Game AI Using Collective Intelligence -. - Fujio Toriumi; Hirotaka Osawa; Michimasa Inaba; Daisuke Katagami; Kosuke Shinoda; Hitoshi Matsubara (CGW@IJCAI, 2016)

Obtaining Repetitive Actions for Genetic Programming with Multiple Trees. - Takashi Ito; Kenichi Takahashi; Michimasa Inaba (KES, 2016)

Interactive Learning of a FALCON for a Card Game. - Kazuma Kasahara; Kenta Nimoto; Kenichi Takahashi; Michimasa Inaba (KES, 2016)

Construction of a Player Agent for a Card Game Using an Ensemble Method. - Kenta Nimoto; Kenichi Takahashi; Michimasa Inaba (KES, 2016)

The dialogue breakdown detection challenge: Task description, datasets, and evaluation metrics. - Ryuichiro Higashinaka; Kotaro Funakoshi; Yuka Kobayashi; Michimasa Inaba (LREC, 2016)

Neural Utterance Ranking Model for Conversational Dialogue Systems. - Michimasa Inaba; Kenichi Takahashi (SIGDIAL Conference, 2016)

Backchanneling via Twitter Data for Conversational Dialogue Systems. - Michimasa Inaba; Kenichi Takahashi (SPECOM, 2016)

Constructing a Human-like agent for the Werewolf Game using a psychological model based multiple perspectives. - Noritsugu Nakamura; Michimasa Inaba; Kenichi Takahashi; Fujio Toriumi; Hirotaka Osawa; Daisuke Katagami; Kousuke Shinoda (SSCI, 2016)

Extension of Genetic Programming with Multiple Trees for Agent Learning. - Takashi Ito; Kenichi Takahashi; Michimasa Inaba (J. Comput., 2016)

Improvement of Agent Learning for a Card Game Based on Multi-channel ART Networks. - Kenta Nimoto; Kenichi Takahashi; Michimasa Inaba (J. Comput., 2016)

Generating human-like discussion by paraphrasing a translation by the AIWolf protocol using werewolf BBS logs. - Hirofumi Nakamura; Daisuke Katagami; Fujio Toriumi; Hirotaka Osawa; Michimasa Inaba; Kosuke Shinoda; Yoshinobu Kano (FUZZ-IEEE, 2017)

Experiments on images displayed for praising and scolding in e-learning systems. - Kenichi Takahashi; Masakazu Takeue; Michimasa Inaba (IMCOM, 2017)

Answering What-type and Who-type Questions for Non-task-oriented Dialogue Agents. - Makoto Koshinda; Michimasa Inaba; Kenichi Takahashi (ICAART (2), 2018)

Improving the Performance of Chat-Oriented Dialogue Systems via Dialogue Breakdown Detection. - Michimasa Inaba; Kenichi Takahashi (IWSDS, 2018)

Estimating User Interest from Open-Domain Dialogue. - Michimasa Inaba; Kenichi Takahashi (SIGDIAL Conference, 2018)

A Method for Identification of Students' States Using Kinect. - Takashi Ito; Kenta Kamiya; Kenichi Takahashi; Michimasa Inaba (IMCOM, 2019)

Overview of the Dialogue Breakdown Detection Challenge 4. - Ryuichiro Higashinaka; Luis F. D'Haro; Bayan Abu Shawar; Rafael E. Banchs; Kotaro Funakoshi; Michimasa Inaba; Yuiko Tsunomori; Tetsuro Takahashi; João Sedoc (IWSDS, 2019)

Dialogue System Live Competition: Identifying Problems with Dialogue Systems Through Live Event. - Ryuichiro Higashinaka; Kotaro Funakoshi; Michimasa Inaba; Yuiko Tsunomori; Tetsuro Takahashi; Reina Akama (IWSDS, 2019)

Overview of the sixth dialog system technology challenge: DSTC6. - Chiori Hori; Julien Perez; Ryuichiro Higashinaka; Takaaki Hori; Y-Lan Boureau; Michimasa Inaba; Yuiko Tsunomori; Tetsuro Takahashi; Koichiro Yoshino; Seokhwan Kim (Comput. Speech Lang., 2019)

Collection and Analysis of Travel Agency Task Dialogues with Age-Diverse Speakers. - Michimasa Inaba; Yuya Chiba; Ryuichiro Higashinaka; Kazunori Komatani; Yusuke Miyao; Takayuki Nagai (LREC, 2022)

AIWolfDial 2023: Summary of Natural Language Division of 5th International AIWolf Contest. - Yoshinobu Kano; Neo Watanabe; Kaito Kagaminuma; Claus Aranha; Jaewon Lee; Benedek Hauer; Hisaichi Shibata; Soichiro Miki; Yuta Nakamura; Takuya Okubo; Soga Shigemura; Rei Ito; et al. (INLG (Generation Challenges), 2023)

SumRec: A Framework for Recommendation using Open-Domain Dialogue. - Ryutaro Asahara; Masaki Takahashi; Chiho Iwahashi; Michimasa Inaba (PACLIC, 2023)

Generating Character Lines in Four-Panel Manga. - Michimasa Inaba (PACLIC, 2023)

Enhancing Consistency in Multimodal Dialogue System Using LLM with Dialogue Scenario. - Hiroki Onozeki; Zhiyang Qi; Kazuma Akiyama; Ryutaro Asahara; Takumasa Kaneko; Michimasa Inaba (CoRR, 2023)

Interactive Dialogue Interface for Personalized News Article Comprehension. - Tomoya Higuchi; Michimasa Inaba (SIGDIAL, 2024)

PersonaCLR: Evaluation Model for Persona Characteristics via Contrastive Learning of Linguistic Style Representation. - Michimasa Inaba (SIGDIAL, 2024)

Data Augmentation Integrating Dialogue Flow and Style to Adapt Spoken Dialogue Systems to Low-Resource User Groups. - Zhiyang Qi; Michimasa Inaba (SIGDIAL, 2024)

User Review Writing via Interview with Dialogue Systems. - Yoshiki Tanaka; Michimasa Inaba (SIGDIAL, 2024)

Can Large Language Models be Used to Provide Psychological Counselling? An Analysis of GPT-4-Generated Responses Using Role-play Dialogues. - Michimasa Inaba; Mariko Ukiyo; Keiko Takamizo (CoRR, 2024)

Enhancing Dialogue Generation in Werewolf Game Through Situation Analysis and Persuasion Strategies. - Zhiyang Qi; Michimasa Inaba (CoRR, 2024)

Travel Agency Task Dialogue Corpus: A Multimodal Dataset with Age-Diverse Speakers. - Michimasa Inaba; Yuya Chiba; Zhiyang Qi; Ryuichiro Higashinaka; Kazunori Komatani; Yusuke Miyao; Takayuki Nagai (ACM Trans. Asian Low Resour. Lang. Inf. Process., 2024)

KokoroChat: A Japanese Psychological Counseling Dialogue Dataset Collected via Role-Playing by Trained Counselors. - Zhiyang Qi; Takumasa Kaneko; Keiko Takamizo; Mariko Ukiyo; Michimasa Inaba (ACL (1), 2025)

EmoStage: A Framework for Accurate Empathetic Response Generation via Perspective-Taking and Phase Recognition. - Zhiyang Qi; Keiko Takamizo; Mariko Ukiyo; Michimasa Inaba (CoRR, 2025)