tamable looper: creature-like expressions and interactions by movement and deformation of clusters of sphere magnets. - Michinari Kono; Yasuaki Kakehi (SIGGRAPH Posters, 2012)

lapillus bug: creature-like behaving particles based on interactive mid-air acoustic manipulation. - Michinari Kono; Takayuki Hoshi; Yasuaki Kakehi (Advances in Computer Entertainment, 2014)

Intentiō: power distribution through a potentialized human body. - Michinari Kono; Hiromi Nakamura; Jun Rekimoto (AH, 2017)

JackIn Airsoft: localization and view sharing for strategic sports. - Michinari Kono; Takashi Miyaki; Jun Rekimoto (VRST, 2017)

Design and Study of a Multi-Channel Electrical Muscle Stimulation Toolkit for Human Augmentation. - Michinari Kono; Yoshio Ishiguro; Takashi Miyaki; Jun Rekimoto (AH, 2018)

Flufy: Recyclable and Edible Rapid Prototyping using Fluffed Sugar. - Natsuki Hamanishi; Michinari Kono; Shunichi Suwa; Takashi Miyaki; Jun Rekimoto (IUI Companion, 2018)

Using deep-neural-network to extend videos for head-mounted display experiences. - Naoki Kimura; Michinari Kono; Jun Rekimoto (VRST, 2018)

In-pulse: inducing fear and pain in virtual experiences. - Michinari Kono; Takashi Miyaki; Jun Rekimoto (VRST, 2018)

Design Guideline for Developing Safe Systems that Apply Electricity to the Human Body. - Michinari Kono; Takumi Takahashi; Hiromi Nakamura; Takashi Miyaki; Jun Rekimoto (ACM Trans. Comput. Hum. Interact., 2018)

Providing an Experimental Platform for Interfaces that Apply Electricity to the Human Body. - Michinari Kono (2018)

Fibritary: Rotary Jet-Spinning for Personal Fiber Fabrication. - Natsuki Hamanishi; Michinari Kono; Shunichi Suwa; Takashi Miyaki; Jun Rekimoto (CHI Extended Abstracts, 2019)

SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks. - Naoki Kimura; Michinari Kono; Jun Rekimoto (CHI, 2019)

Deep dive: deep-neural-network-based video extension for immersive head-mounted display experiences. - Naoki Kimura; Michinari Kono; Jun Rekimoto (PerDis, 2019)

wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation. - Michinari Kono; Jun Rekimoto (VR, 2019)

Post-Data Augmentation to Improve Deep Pose Estimation of Extreme and Wild Motions. - Kohei Toyoda; Michinari Kono; Jun Rekimoto (VR, 2019)

Pre-Eating Play: Fabrication Experiences for Playful Human-Food Interaction. - Michinari Kono; Osamu Kabashima; Norio Sasaki; Junichi Yamaoka (CHI PLAY, 2020)

Playful Engagement for Public Spaces: A Case Study on a Mall Escalator. - Koichi Araake; Michinari Kono; Eiji Iwata; Norio Sasaki (Proc. ACM Hum. Comput. Interact., 2021)

VCPoser: Interactive Pose Generation of Virtual Characters Corresponding to Human Pose Input. - Michinari Kono; Naohiko Morimoto; Ryoichi Kaku (VRST, 2022)

Is it Fun?: Understanding Enjoyment in Non-Game HCI Research. - Michinari Kono; Koichi Araake (CoRR, 2022)