An experimental study on distributed virtual environment for integrated training system on machine maintenance. - Michiya Yamamoto; Takuya Mitani; Nobuyuki Ichiguchi; Tetsuo Tezuka; Hidekazu Yoshikawa (SMC, 1998)

Time delay effects of utterance to communicative actions on greeting interaction by using a voice-driven embodied interaction system. - Michiya Yamamoto; Tomio Watanabe (CIRA, 2003)

InterPointer: speech-driven embodied entrainment pointer system. - Hiroyuki Nagai; Tomio Watanabe; Michiya Yamamoto (AMT, 2005)

Development of an embodied interaction system with InterActor by speech and hand motion input. - Michiya Yamamoto; Tomio Watanabe; Koji Osaki (RO-MAN, 2005)

Time Lag Effects of Utterance to Communicative Actions on CG Character-Human Greeting Interaction. - Michiya Yamamoto; Tomio Watanabe (RO-MAN, 2006)

Development of an Embodied Image Telecasting Method Via a Robot with Speech-Driven Nodding Response. - Michiya Yamamoto; Tomio Watanabe (HCI (8), 2007)

Speech-driven embodied entrainment character system with hand motion input in mobile environment. - Kouzi Osaki; Tomio Watanabe; Michiya Yamamoto (ICMI, 2007)

Analysis by Synthesis of an Information Presentation Method of Embodied Agent Based on the Time Lag Effects of Utterance to Communicative Actions. - Michiya Yamamoto; Tomio Watanabe (RO-MAN, 2007)

Analysis by Synthesis of Embodied Communication via VirtualActor with a Nodding Response Model. - Yoshihiro Sejima; Tomio Watanabe; Michiya Yamamoto (ISUC, 2008)

Development of an edutainment system with interactors of a teacher and a student in which a user plays a double role of them. - Michiya Yamamoto; Tomio Watanabe (RO-MAN, 2008)

Effects of Time Lag of Utterances to Communicative Actions on Embodied Interaction With Robot and CG Character. - Michiya Yamamoto; Tomio Watanabe (Int. J. Hum. Comput. Interact., 2008)

Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs. - Michiya Yamamoto; Kouzi Osaki; Tomio Watanabe (HCI (3), 2009)

MobiGaze: development of a gaze interface for handheld mobile devices. - Takashi Nagamatsu; Michiya Yamamoto; Hiroshi Sato (CHI Extended Abstracts, 2010)

Gaze estimation method based on an aspherical model of the cornea: surface of revolution about the optical axis of the eye. - Takashi Nagamatsu; Yukina Iwamoto; Junzo Kamahara; Naoki Tanaka; Michiya Yamamoto (ETRA, 2010)

Development of eye-tracking pen display based on stereo bright pupil technique. - Michiya Yamamoto; Takashi Nagamatsu; Tomio Watanabe (ETRA, 2010)

An embodied entrainment character cell phone by speech and head motion inputs. - Michiya Yamamoto; Kouzi Osaki; Shotaro Matsune; Tomio Watanabe (RO-MAN, 2010)

Development of eye-tracking tabletop interface for media art works. - Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe (ITS, 2010)

A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering. - Kentaro Okamoto; Michiya Yamamoto; Tomio Watanabe (HCI (2), 2011)

Development of Embodied Visual Effects Which Expand the Presentation Motion of Emphasis and Indication. - Yuya Takao; Michiya Yamamoto; Tomio Watanabe (HCI (2), 2011)

Development of an Eye-Tracking Pen Display for Analyzing Embodied Interaction. - Michiya Yamamoto; Hiroshi Sato; Keisuke Yoshida; Takashi Nagamatsu; Tomio Watanabe (HCI (11), 2011)

Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection. - Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe (NGCA, 2011)

Analysis of pointing motions by introducing a joint model for supporting embodied large-surface presentation. - Yusuke Shigeno; Michiya Yamamoto; Tomio Watanabe (ITS, 2011)

Mathematical model for wide range gaze tracking system based on corneal reflections and pupil using stereo cameras. - Takashi Nagamatsu; Michiya Yamamoto; Ryuichi Sugano; Junzo Kamahara (ETRA, 2012)

Development of a gaze-and-touch algorithm for a tabletop Hyakunin-Isshu game with a computer opponent. - Michiya Yamamoto; Munehiro Komeda; Takashi Nagamatsu; Tomio Watanabe (RO-MAN, 2012)

Development of a context-enhancing surface based on the entrainment of embodied rhythms and actions sharing via interaction. - Michiya Yamamoto; Yusuke Shigeno; Ryuji Kawabe; Tomio Watanabe (ITS, 2012)

Gaze Estimation Method Involving Corneal Reflection-Based Modeling of the Eye as a General Surface of Revolution about the Optical Axis of the Eye. - Takashi Nagamatsu; Yukina Iwamoto; Ryuichi Sugano; Junzo Kamahara; Naoki Tanaka; Michiya Yamamoto (IEICE Trans. Inf. Syst., 2012)

Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System. - Hiroki Kanegae; Masaru Yamane; Michiya Yamamoto; Tomio Watanabe (HCI (15), 2013)

Development of a Mobile Tablet PC with Gaze-Tracking Function. - Michiya Yamamoto; Hironobu Nakagawa; Koichi Egawa; Takashi Nagamatsu (HCI (14), 2013)

Development of a life-log robot for supporting group interaction in everyday life. - Takuya Matsumoto; Ryota Tamura; Michiya Yamamoto; Tomio Watanabe (RO-MAN, 2013)

Eye-tracking volume simulation method to configure hardware settings for tangible and multi-user tabletop interaction. - Koichi Egawa; Hiroaki Takai; Michiya Yamamoto; Takashi Nagamatsu (ITS, 2013)

Measurement of Hand Raising Actions to Support Students' Active Participation in Class. - Ryuji Kawabe; Michiya Yamamoto; Saizo Aoyagi; Tomio Watanabe (HCI (12), 2014)

Development of Corneal Reflection-based Gaze Tracking System for Public Use. - Takashi Nagamatsu; Kaoruko Fukuda; Michiya Yamamoto (PerDis, 2014)

Simulator for developing gaze sensitive environment using corneal reflection-based remote gaze tracker. - Takashi Nagamatsu; Michiya Yamamoto; Gerhard Rigoll (SUI, 2014)

Hand-Raising Robot for Promoting Active Participation in Classrooms. - Saizo Aoyagi; Ryuji Kawabe; Michiya Yamamoto; Tomio Watanabe (HCI (5), 2015)

How Do Japanese People Return a Greeting with a Bow? - Mamiko Sakata; Noriko Suzuki; Kana Shirai; Haruka Shoda; Michiya Yamamoto; Takeshi Sugio (HCI (3), 2015)

Framework for Realizing a Free-Target Eye-tracking System. - Daiki Sakai; Michiya Yamamoto; Takashi Nagamatsu (IUI Companion, 2015)

KiroPi: A life-log robot by installing embodied hardware on a tablet. - Michiya Yamamoto; Saizo Aoyagi; Satoshi Fukumori; Tomio Watanabe (RO-MAN, 2015)

Enter your PIN code securely!: utilization of personal difference of angle kappa. - Daiki Sakai; Michiya Yamamoto; Takashi Nagamatsu; Satoshi Fukumori (ETRA, 2016)

Analysis of Hand Raising Actions for Group Interaction Enhancement. - Saizo Aoyagi; Michiya Yamamoto; Satoshi Fukumori (HCI (4), 2016)

An Affect Extraction Method in Personal Fabrication Based on Laban Movement Analysis. - Kazuaki Tanaka; Michiya Yamamoto; Saizo Aoyagi; Noriko Nagata (HCI (27), 2016)

Estimation of Emotional State in Personal Fabrication: Analysis of Emotional Motion Based on Laban Movement Analysis. - Yoichi Yamazaki; Michiya Yamamoto; Noriko Nagata (Culture Computing, 2017)

A Study on Extracting Attractive Regions from One-Point Perspective Paintings. - Ryoma Matsuo; Haruka Sugimoto; Mamiko Sakata; Michiya Yamamoto (HCI (1), 2017)

The Effects of Group Size in the Furniture Assembly Task. - Noriko Suzuki; Mayuka Imashiro; Mamiko Sakata; Michiya Yamamoto (HCI (4), 2017)

Development of a Communication Robot for Forwarding a User's Presence to a Partner During Video Communication. - Michiya Yamamoto; Saizo Aoyagi; Satoshi Fukumori; Tomio Watanabe (HCI (3), 2017)

An unobservable and untraceable input method for public spaces by reconstructing points of gaze only on servers. - Michiya Yamamoto; Hirofumi Sakiyama; Satoshi Fukumori; Takashi Nagamatsu (SUI, 2017)

Implicit user calibration for gaze-tracking systems using an averaged saliency map around the optical axis of the eye. - Mamoru Hiroe; Michiya Yamamoto; Takashi Nagamatsu (ETRA, 2018)

Modeling corneal reflection for eye-tracking considering eyelid occlusion. - Michiya Yamamoto; Ryoma Matsuo; Satoshi Fukumori; Takashi Nagamatsu (ETRA, 2018)

Development of a Pair Ski Jump System Focusing on Improvement of Experience of Video Content. - Ken Minamide; Satoshi Fukumori; Saizo Aoyagi; Michiya Yamamoto (HCI (4), 2018)

Effects of Group Size on Performance and Member Satisfaction. - Noriko Suzuki; Mayuka Imashiro; Haruka Shoda; Noriko Ito; Mamiko Sakata; Michiya Yamamoto (HCI (5), 2018)

Development of a System for Analyzing Hand-Raising Communication by Using a VR Headset to Synthesize Human-CG Character Interaction. - Hayato Hirose; Ken Minamide; Satoshi Fukumori; Saizo Aoyagi; Michiya Yamamoto (HCI (5), 2019)

The Creative Power of Collaborative Pairs in Divergent Idea-Generation Task. - Risa Muraya; Noriko Suzuki; Mamiko Sakata; Michiya Yamamoto (HCI (4), 2019)

Application of Classification Method of Emotional Expression Type Based on Laban Movement Analysis to Design Creation. - Yuki Ono; Saizo Aoyagi; Masashi Sugimoto; Yoichi Yamazaki; Michiya Yamamoto; Noriko Nagata (HCI (2), 2019)

Differences in Customers' Interactions with Expert/Novice Salesclerks in a Bespoke Tailoring Situation: A Case Study on the Utterances of Salesclerks. - Masashi Sugimoto; Yoichi Yamazaki; Fang Zhang; Saki Miyai; Kodai Obata; Michiya Yamamoto; Noriko Nagata (HCI (35), 2019)

VR system to simulate tightrope walking with a standalone VR headset and slack rails. - Saizo Aoyagi; Atsuko Tanaka; Satoshi Fukumori; Michiya Yamamoto (VR, 2019)

A Long-Term Evaluation of Social Robot Impression. - Saizo Aoyagi; Satoshi Fukumori; Michiya Yamamoto (HCI (5), 2020)

Development of a Vision Training System Using an Eye Tracker by Analyzing Users' Eye Movements. - Ryosuke Kita; Michiya Yamamoto; Katsuya Kitade (HCI (45), 2020)

Construction of customers' emotion model in the bespoke tailoring using evaluation grid method. - Kodai Obata; Masashi Sugimoto; Saki Miyai; Yoichi Yamazaki; Fan Zhang; Michiya Yamamoto; Noriko Nagata (ICCE, 2020)

A Robot that Tells You It is Watching You with Its Eyes. - Saizo Aoyagi; Yoshihiro Sejima; Michiya Yamamoto (HCI (2), 2021)

On-Demand Lectures that Enable Students to Feel the Sense of a Classroom with Students Who Learn Together. - Ryoya Fujii; Hayato Hirose; Saizo Aoyagi; Michiya Yamamoto (HCI (4), 2021)

Modeling Salesclerks' Utterances in Bespoke Scenes and Evaluating Them Using a Communication Robot. - Fumiya Kobayashi; Masashi Sugimoto; Saizo Aoyagi; Michiya Yamamoto; Noriko Nagata (HCI (44), 2021)

A Study on the Back and Forth Manzai of Milkboy by Focusing on Embodied Motions and Actions for Liven-Up. - Hong Zhang 054; Haruka Shoda; Saizo Aoyagi; Michiya Yamamoto (HCI (45), 2022)

Implicit User Calibration for Gaze-tracking Systems Using Saliency Maps Filtered by Eye Movements. - Mamoru Hiroe; Michiya Yamamoto; Takashi Nagamatsu (ETRA, 2023)

Features Focusing on the Direction of Body Movement in Emotion Estimation Based on Laban Movement Analysis. - Sota Fujiwara; Fumiya Kobayashi; Saizo Aoyagi; Michiya Yamamoto (HCI (2), 2023)

Analysis of Effects of Raggedy Student CG Characters in Face-to-Face Lectures and Their On-Demand Streaming. - Seishiro Hara; Ryoya Fujii; Saizo Aoyagi; Michiya Yamamoto (HCI (6), 2023)

A Study on Eye-Region Expression as Naturally Expressed in a Situation of Spontaneously Evoked Emotions. - Hayate Yamada; Fumiya Kobayashi; Saizo Aoyagi; Michiya Yamamoto (HCI (43), 2023)

Development of an Eye-Movement Training System that Can Be Easily Used by Students Alone in Special Instructional Classrooms. - Kosei Inoue; Saizo Aoyagi; Satoshi Fukumori; Michiya Yamamoto; Yukie Isaka; Katsuya Kitade (HCI (8), 2024)

Emotion Estimation Using Laban Feature Values Based on a Multi-scale Kinesphere. - Akari Kubota; Sota Fujiwara; Satoshi Fukumori; Saizo Aoyagi; Michiya Yamamoto (SUI, 2024)

An Eye Tracking Concussion Assessment System with Integrated MR-based Sports Vision Training. - Kenjiro Okada; Saizo Aoyagi; Satoshi Fukumori; Michiya Yamamoto; Hiroyuki Abutani (SUI, 2024)

Eye Movements and Visual Cognition in Blackboard Transcription: A Rey-Osterrieth Complex Figure Study. - Kimi Ueda; Hikari Harada; Kion Ogura; Satoshi Fukumori; Michiya Yamamoto (ETRA, 2025)

On-Demand Lecture Watching System Using Various Actions of Student Characters to Maintain Concentration. - Saizo Aoyagi; Ryoma Okazaki; Seishiro Hara; Fumiya Ikeda; Michiya Yamamoto (HCI (9), 2025)

Development of a Basic Open Boccia System That Can Assist People with a Variety of Disabilities. - Hong Zhang 054; Kazuki Hamada; Mutsuhiro Nakashige; Satoshi Fukumori; Michiya Yamamoto (HCI (5), 2025)