Elastically Deformable Models based on the Finite Element Method Accelerated on Graphics Hardware using CUDA. - Mickeal Verschoor; Andrei C. Jalba (J. WSCG, 2012)

Analysis and performance estimation of the Conjugate Gradient method on multiple GPUs. - Mickeal Verschoor; Andrei C. Jalba (Parallel Comput., 2012)

Proxy-based haptic rendering for underactuated haptic devices. - Daniel Lobo; Mine Sarac; Mickeal Verschoor; Massimiliano Solazzi; Antonio Frisoli; Miguel A. Otaduy (WHC, 2017)

Soft Hand Simulation for Smooth and Robust Natural Interaction. - Mickeal Verschoor; Daniel Lobo; Miguel A. Otaduy (VR, 2018)

Real-time pose and shape reconstruction of two interacting hands with a single depth camera. - Franziska Mueller 001; Micah Davis; Florian Bernard; Oleksandr Sotnychenko; Mickeal Verschoor; Miguel A. Otaduy; Dan Casas; Christian Theobalt (ACM Trans. Graph., 2019)

Efficient and Accurate Collision Response for Elastically Deformable Models. - Mickeal Verschoor; Andrei C. Jalba (ACM Trans. Graph., 2019)

Tactile rendering based on skin stress optimization. - Mickeal Verschoor; Dan Casas; Miguel A. Otaduy (ACM Trans. Graph., 2020)

Fine Virtual Manipulation with Hands of Different Sizes. - Suzanne Sorli; Dan Casas; Mickeal Verschoor; Ana Tajadura-Jiménez; Miguel A. Otaduy (ISMAR, 2021)