Computer Games for the Math Achievement of Diverse Students. - Sunha Kim; Mido Chang (J. Educ. Technol. Soc., 2010)

The Candy Factory Game: An Educational iPad Game for Middle School Algebra-Readiness. - Michael A. Evans; Anderson Norton; Kirby Deater-Deckard; Mido Chang (ICLS, 2012)

Student behavioral engagement during mathematics educational video game instruction with 11-14 year olds. - Kirby Deater-Deckard; Shereen El Mallah; Mido Chang; Michael A. Evans; Anderson Norton (Int. J. Child Comput. Interact., 2014)

The effects of an educational video game on mathematical engagement. - Mido Chang; Michael A. Evans; Sunha Kim; Anderson Norton; Kirby Deater-Deckard; Yavuz Samur (Educ. Inf. Technol., 2016)

The Direct and Indirect Effects of Computer Uses on Student Success in Math. - Sunha Kim; Mido Chang; Namok Choi; Jeehyun Park; Heejung Kim (Int. J. Cyber Behav. Psychol. Learn., 2016)