User-Centric Viewpoint Computations for Haptic Exploration and Manipulation. - Miguel A. Otaduy; Ming C. Lin (IEEE Visualization, 2001)

Virtual Prototyping of a Hydraulic Cushion for HIL. - Joseba Landaluze; Izaskun Portilla; Ana Martínez; Raul Reyero; Miguel A. Otaduy (ESM, 2002)

Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations. - Young J. Kim; Miguel A. Otaduy; Ming C. Lin; Dinesh Manocha (Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002)

Haptic Interaction for Creative Processes with Simulated Media. - Ming C. Lin; William V. Baxter III; Mark Foskey; Miguel A. Otaduy; Vincent Scheib (ICRA, 2002)

Fast penetration depth computation for physically-based animation. - Young J. Kim; Miguel A. Otaduy; Ming C. Lin; Dinesh Manocha (Symposium on Computer Animation, 2002)

ArtNova: Touch-Enabled 3D Model Design. - Mark Foskey; Miguel A. Otaduy; Ming C. Lin (VR, 2002)

Fast penetration depth estimation using rasterization hardware and hierarchical refinement. - Young J. Kim; Miguel A. Otaduy; Ming C. Lin; Dinesh Manocha (SCG, 2003)

CLODs: Dual Hierarchies for Multiresolution Collision Detection. - Miguel A. Otaduy; Ming C. Lin (Symposium on Geometry Processing, 2003)

Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations. - Young J. Kim; Miguel A. Otaduy; Ming C. Lin; Dinesh Manocha (Presence Teleoperators Virtual Environ., 2003)

Sensation preserving simplification for haptic rendering. - Miguel A. Otaduy; Ming C. Lin (ACM Trans. Graph., 2003)

A perceptually-inspired force model for haptic texture rendering. - Miguel A. Otaduy; Ming C. Lin (APGV, 2004)

Haptic rendering of interaction between textured models. - Miguel A. Otaduy; Nitin Jain; Avneesh Sud; Ming C. Lin (SIGGRAPH Sketches, 2004)

Haptic Display of Interaction between Textured Models. - Miguel A. Otaduy; Nitin Jain; Avneesh Sud; Ming C. Lin (IEEE Visualization, 2004)

DiFi: Fast 3D Distance Field Computation Using Graphics Hardware. - Avneesh Sud; Miguel A. Otaduy; Dinesh Manocha (Comput. Graph. Forum, 2004)

Interaction in Distributed Virtual Environments. - Mashhuda Glencross; Miguel A. Otaduy; Alan Chalmers (Eurographics (Tutorials), 2005)

Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration. - Miguel A. Otaduy; Ming C. Lin (WHC, 2005)

Introduction and overview. - Ming C. Lin; Miguel A. Otaduy (SIGGRAPH Courses, 2005)

Sensation preserving simplification for 6-DoF haptic display. - Miguel A. Otaduy (SIGGRAPH Courses, 2005)

Haptic rendering of textured surfaces. - Miguel A. Otaduy (SIGGRAPH Courses, 2005)

Introduction to haptic rendering. - Miguel A. Otaduy; Ming C. Lin (SIGGRAPH Courses, 2005)

Sensation-Preserving Haptic Rendering. - Ming C. Lin; Miguel A. Otaduy (IEEE Computer Graphics and Applications, 2005)

Fast simulation of deformable models in contact using dynamic deformation textures. - Nico Galoppo; Miguel A. Otaduy; Paul Mecklenburg; Markus H. Gross; Ming C. Lin (Symposium on Computer Animation, 2006)

Fast arbitrary splitting of deforming objects. - Denis Steinemann; Miguel A. Otaduy; Markus H. Gross (Symposium on Computer Animation, 2006)

Fast simulation of detailed layered deformable objects in contact. - Nico Galoppo; Miguel A. Otaduy; Paul Mecklenburg; Markus H. Gross; Ming C. Lin (SIGGRAPH Sketches, 2006)

Exploiting perception in high-fidelity virtual environmentsAdditional presentations from the 24th course are available on the citation page. - Mashhuda Glencross; Alan Chalmers; Ming C. Lin; Miguel A. Otaduy; Diego Gutierrez (SIGGRAPH Courses, 2006)

A modular haptic rendering algorithm for stable and transparent 6-DOF manipulation. - Miguel A. Otaduy; Ming C. Lin (IEEE Trans. Robotics, 2006)

High Fidelity Haptic Rendering - Miguel A. Otaduy; Ming C. Lin (Morgan & Claypool Publishers, 2006)

Accelerated Proximity Queries for Haptic Rendering of Deformable Models. - Nico Galoppo; Miguel A. Otaduy; Paul Mecklenburg; Markus H. Gross; Ming C. Lin (WHC, 2007)

Transparent Rendering of Tool Contact with Compliant Environments. - Miguel A. Otaduy; Markus H. Gross (WHC, 2007)

Interactive Haptic Rendering of High-Resolution Deformable Objects. - Nico Galoppo; Serhat Tekin; Miguel A. Otaduy; Markus H. Gross; Ming C. Lin (HCI (14), 2007)

Adaptive deformations with fast tight bounds. - Miguel A. Otaduy; Daniel Germann; Stephane Redon; Markus H. Gross (Symposium on Computer Animation, 2007)

Dynamic deformation textures: GPU-accelerated simulation of deformable models in contact. - Nico Galoppo; Miguel A. Otaduy; Paul Mecklenburg; Markus H. Gross; Ming C. Lin (SIGGRAPH Courses, 2007)

Efficient Bounds for Point-Based Animations. - Denis Steinemann; Miguel A. Otaduy; Markus H. Gross (PBG@Eurographics, 2007)

Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. - Anatole Lécuyer; Matthias Harders; Günter Niemeyer; Lynette A. Jones; Miguel A. Otaduy; Dinesh K. Pai (VR, 2007)

Balanced Hierarchies for Collision Detection between Fracturing Objects. - Miguel A. Otaduy; Olivier Chassot; Denis Steinemann; Markus H. Gross (VR, 2007)

Soft Articulated Characters with Fast Contact Handling. - Nico Galoppo; Miguel A. Otaduy; Serhat Tekin; Markus H. Gross; Ming C. Lin (Comput. Graph. Forum, 2007)

Texturing Internal Surfaces from a Few Cross Sections. - Nico Pietroni; Miguel A. Otaduy; Bernd Bickel; Fabio Ganovelli; Markus H. Gross (Comput. Graph. Forum, 2007)

Multi-scale capture of facial geometry and motion. - Bernd Bickel; Mario Botsch; Roland Angst; Wojciech Matusik; Miguel A. Otaduy; Hanspeter Pfister; Markus H. Gross (ACM Trans. Graph., 2007)

Optimización del Cálculo de Colisiones para Mallas Deformables mediante Voxelización de Primitivas. - Jorge Gascón; Miguel A. Otaduy; José Miguel Espadero; Angel Rodríguez (CEIG, 2008)

Pose-Space Animation and Transfer of Facial Details. - Bernd Bickel; Manuel Lang; Mario Botsch; Miguel A. Otaduy; Markus H. Gross (Symposium on Computer Animation, 2008)

Fast Adaptive Shape Matching Deformations. - Denis Steinemann; Miguel A. Otaduy; Markus H. Gross (Symposium on Computer Animation, 2008)

Tight and efficient surface bounds in meshless animation. - Denis Steinemann; Miguel A. Otaduy; Markus H. Gross (Comput. Graph., 2008)

Virtual Reality Software and Technology. - Ming C. Lin; Miguel A. Otaduy; Ronan Boulic (IEEE Computer Graphics and Applications, 2008)

Simulation of High-Resolution Granular Media. - Iván Alduán; Ángel Tena; Miguel A. Otaduy (CEIG, 2009)

Toward Haptic Rendering of Full-Hand Touch. - Carlos Garre; Miguel A. Otaduy (CEIG, 2009)

Haptic rendering of complex deformations through handle-space force linearization. - Carlos Garre; Miguel A. Otaduy (WHC, 2009)

Augmented touch without visual obtrusion. - Francesco I. Cosco; Carlos Garre; Fabio Bruno; Maurizio Muzzupappa; Miguel A. Otaduy (ISMAR, 2009)

Bounded normal trees for reduced deformations of triangulated surfaces. - Sara C. Schvartzman; Jorge Gascón; Miguel A. Otaduy (Symposium on Computer Animation, 2009)

Controlling deformable material with dynamic morph targets. - Nico Galoppo; Miguel A. Otaduy; William Moss; Jason Sewall; Sean Curtis; Ming C. Lin (SI3D, 2009)

Interaction: interfaces, algorithms, and applications. - Miguel A. Otaduy; Takeo Igarashi; Joseph J. LaViola Jr. (SIGGRAPH Courses, 2009)

Implicit Contact Handling for Deformable Objects. - Miguel A. Otaduy; Rasmus Tamstorf; Denis Steinemann; Markus H. Gross (Comput. Graph. Forum, 2009)

Splitting meshless deforming objects with explicit surface tracking. - Denis Steinemann; Miguel A. Otaduy; Markus H. Gross (Graph. Model., 2009)

Capture and modeling of non-linear heterogeneous soft tissue. - Bernd Bickel; Moritz Bächer; Miguel A. Otaduy; Wojciech Matusik; Hanspeter Pfister; Markus H. Gross (ACM Trans. Graph., 2009)

Constraint-Based Simulation of Adhesive Contact. - Jorge Gascón; Javier S. Zurdo; Miguel A. Otaduy (Symposium on Computer Animation, 2010)

FASTCD: Fracturing-Aware Stable Collision Detection. - Jae-Pil Heo; Joon-Kyung Seong; Duksu Kim; Miguel A. Otaduy; Jeong-Mo Hong; Min Tang 001; Sung-Eui Yoon (Symposium on Computer Animation, 2010)

Haptic rendering of objects with rigid and deformable parts. - Carlos Garre; Miguel A. Otaduy (Comput. Graph., 2010)

Solid-Texture Synthesis: A Survey. - Nico Pietroni; Paolo Cignoni; Miguel A. Otaduy; Roberto Scopigno (IEEE Computer Graphics and Applications, 2010)

Perceptually validated global/local deformations. - Marcos García; Miguel A. Otaduy; Carol O'Sullivan (Comput. Animat. Virtual Worlds, 2010)

Design and fabrication of materials with desired deformation behavior. - Bernd Bickel; Moritz Bächer; Miguel A. Otaduy; Hyunho Richard Lee; Hanspeter Pfister; Markus H. Gross; Wojciech Matusik (ACM Trans. Graph., 2010)

Star-contours for efficient hierarchical self-collision detection. - Sara C. Schvartzman; Álvaro G. Pérez; Miguel A. Otaduy (ACM Trans. Graph., 2010)

Interactive simulation of a deformable hand for haptic rendering. - Carlos Garre; Fernando Hernandez; Antonio Gracia; Miguel A. Otaduy (World Haptics, 2011)

Haptic navigation along filiform neural structures. - Laura Raya; Miguel A. Otaduy; Marcos García (World Haptics, 2011)

SPH Granular Flow with Friction and Cohesion. - Iván Alduán; Miguel A. Otaduy (Symposium on Computer Animation, 2011)

Volume haptic rendering with dynamically extracted isosurface. - Loic Corenthy; Jose San Martin; Miguel A. Otaduy; Marcos García (HAPTICS, 2012)

Efficient Collision Detection for Brittle Fracture. - Loeïz Glondu; Sara C. Schvartzman; Maud Marchal; Georges Dumont; Miguel A. Otaduy (Symposium on Computer Animation, 2012)

Data-driven simulation methods in computer graphics: cloth, tissue and faces. - Miguel A. Otaduy; Bernd Bickel; Derek Bradley; Huamin Wang 001 (SIGGRAPH Courses, 2012)

Data-Driven Estimation of Cloth Simulation Models. - Eder Miguel; Derek Bradley; Bernhard Thomaszewski; Bernd Bickel; Wojciech Matusik; Miguel A. Otaduy; Steve Marschner (Comput. Graph. Forum, 2012)

Continuous penalty forces. - Min Tang 001; Dinesh Manocha; Miguel A. Otaduy; Ruofeng Tong 001 (ACM Trans. Graph., 2012)

Position-based Methods for the Simulation of Solid Objects in Computer Graphics. - Jan Bender; Matthias Müller 001; Miguel A. Otaduy; Matthias Teschner (Eurographics (State of the Art Reports), 2013)

Data-Driven Simulation Methods in Computer Graphics: Cloth, Tissue and Faces. - Miguel A. Otaduy; Bernd Bickel; Derek Bradley (Eurographics (Tutorials), 2013)

On-Board Multi-GPU Molecular Dynamics. - Marcos Novalbos; Jaime Gonzalez; Miguel Angel Otaduy; Alvaro Lopez-Medrano; Alberto Sánchez 001 (Euro-Par, 2013)

Six-oof haptic interaction with fluids, solids, and their transitions. - Gabriel Cirio; Maud Marchal; Miguel A. Otaduy; Anatole Lécuyer (World Haptics, 2013)

Strain limiting for soft finger contact simulation. - Álvaro G. Pérez; Gabriel Cirio; Fernando Hernandez; Carlos Garre; Miguel A. Otaduy (World Haptics, 2013)

Fast deformation of volume data using tetrahedral mesh rasterization. - Jorge Gascón; José Miguel Espadero; Álvaro G. Pérez; Rosell Torres; Miguel A. Otaduy (Symposium on Computer Animation, 2013)

Representations and Algorithms for Force-Feedback Display. - Miguel Angel Otaduy; Carlos Garre; Ming C. Lin (Proc. IEEE, 2013)

Modeling and estimation of internal friction in cloth. - Eder Miguel; Rasmus Tamstorf; Derek Bradley; Sara C. Schvartzman; Bernhard Thomaszewski; Bernd Bickel; Wojciech Matusik; Steve Marschner; Miguel A. Otaduy (ACM Trans. Graph., 2013)

Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration. - Francesco I. Cosco; Carlos Garre; Fabio Bruno; Maurizio Muzzupappa; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2013)

Animating Wrinkles by Example on Non-Skinned Cloth. - Javier S. Zurdo; Juan P. Brito; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2013)

GPU Visualization and Voxelization of Yarn-Level Cloth. - Jorge Lopez-Moreno; Gabriel Cirio; David Miraut 001; Miguel Angel Otaduy (CEIG, 2014)

Scalable On-Board Multi-GPU Simulation of Long-Range Molecular Dynamics. - Marcos Novalbos; Jaime Gonzalez; Miguel A. Otaduy; Roberto Martinez-Benito; Alberto Sánchez 001 (Euro-Par, 2014)

Interactive Deformation of Heterogeneous Volume Data. - Rosell Torres; José Miguel Espadero; Felipe A. Calvo; Miguel A. Otaduy (ISBMS, 2014)

Fracture animation based on high-dimensional Voronoi diagrams. - Sara C. Schvartzman; Miguel A. Otaduy (I3D, 2014)

A Survey on Position-Based Simulation Methods in Computer Graphics. - Jan Bender; Matthias Müller 001; Miguel A. Otaduy; Matthias Teschner; Miles Macklin (Comput. Graph. Forum, 2014)

Yarn-level simulation of woven cloth. - Gabriel Cirio; Jorge Lopez-Moreno; David Miraut 001; Miguel A. Otaduy (ACM Trans. Graph., 2014)

Simulating articulated subspace self-contact. - Yun Teng; Miguel A. Otaduy; Theodore Kim (ACM Trans. Graph., 2014)

Fast Collision Detection for Fracturing Rigid Bodies. - Loeïz Glondu; Sara C. Schvartzman; Maud Marchal; Georges Dumont; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2014)

Efficient and Robust Position-Based Fluids for VFX. - Iván Alduán; Ángel Tena; Miguel A. Otaduy (CEIG, 2015)

Characterization of nonlinear finger pad mechanics for tactile rendering. - Eder Miguel; Maria Laura D'Angelo; Ferdinando Cannella; Matteo Bianchi 002; Mariacarla Memeo; Antonio Bicchi; Darwin G. Caldwell; Miguel A. Otaduy (World Haptics, 2015)

Soft finger tactile rendering for wearable haptics. - Álvaro G. Pérez; Daniel Lobo; Francesco Chinello; Gabriel Cirio; Monica Malvezzi; Jose San Martin; Domenico Prattichizzo; Miguel A. Otaduy (World Haptics, 2015)

Efficient simulation of knitted cloth using persistent contacts. - Gabriel Cirio; Jorge Lopez-Moreno; Miguel A. Otaduy (Symposium on Computer Animation, 2015)

A parallel resampling method for interactive deformation of volumetric models. - Alejandro Rodríguez Aguilera; Alejandro León Salas; Domingo Martín Perandrés; Miguel A. Otaduy (Comput. Graph., 2015)

Design and fabrication of flexible rod meshes. - Jesús Pérez 003; Bernhard Thomaszewski; Stelian Coros; Bernd Bickel; José A. Canabal; Robert W. Sumner; Miguel A. Otaduy (ACM Trans. Graph., 2015)

Volume Haptics with Topology-Consistent Isosurfaces. - Loic Corenthy; Miguel A. Otaduy; Luis Pastor; Marcos García (IEEE Trans. Haptics, 2015)

I3D 2014 Guest Editor's Introduction. - Marc Olano; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2015)

Aggregate Constraints for Virtual Manipulation with Soft Fingers. - Anthony Talvas; Maud Marchal; Christian Duriez; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2015)

Efficient nonlinear skin simulation for multi-finger tactile rendering. - Álvaro G. Pérez; Gabriel Cirio; Daniel Lobo; Francesco Chinello; Domenico Prattichizzo; Miguel A. Otaduy (HAPTICS, 2016)

A fiber-level model for predictive cloth rendering. - Carlos Aliaga; Carlos Castillo 004; Diego Gutierrez; Miguel A. Otaduy; Jorge Lopez-Moreno; Adrián Jarabo (SIGGRAPH Posters, 2016)

Haptic technologies for direct touch in virtual reality. - Miguel A. Otaduy; Allison M. Okamura; Sriram Subramanian (SIGGRAPH Courses, 2016)

Modeling and Estimation of Energy-Based Hyperelastic Objects. - Eder Miguel; David Miraut 001; Miguel A. Otaduy (Comput. Graph. Forum, 2016)

Dispersion kernels for water wave simulation. - José A. Canabal; David Miraut 001; Nils Thuerey; Theodore Kim; Javier Portilla; Miguel A. Otaduy (ACM Trans. Graph., 2016)

Crumpling sound synthesis. - Gabriel Cirio; Dingzeyu Li; Eitan Grinspun; Miguel A. Otaduy; Changxi Zheng (ACM Trans. Graph., 2016)

High-resolution interaction with corotational coarsening models. - Rosell Torres; Alejandro Rodríguez; José Miguel Espadero; Miguel A. Otaduy (ACM Trans. Graph., 2016)

Dissipation Potentials for Yarn-Level Cloth. - Rosa María Sánchez-Banderas; Miguel A. Otaduy (CEIG, 2017)

Proxy-based haptic rendering for underactuated haptic devices. - Daniel Lobo; Mine Sarac; Mickeal Verschoor; Massimiliano Solazzi; Antonio Frisoli; Miguel A. Otaduy (WHC, 2017)

DYVERSO: A Versatile Multi-Phase Position-Based Fluids Solution for VFX. - Iván Alduán; Ángel Tena; Miguel A. Otaduy (Comput. Graph. Forum, 2017)

An Appearance Model for Textile Fibers. - Carlos Aliaga; Carlos Castillo 004; Diego Gutierrez; Miguel A. Otaduy; Jorge Lopez-Moreno; Adrián Jarabo (Comput. Graph. Forum, 2017)

Sparse GPU Voxelization of Yarn-Level Cloth. - Jorge Lopez-Moreno; David Miraut 001; Gabriel Cirio; Miguel A. Otaduy (Comput. Graph. Forum, 2017)

Modeling Behavioral Experiment Interaction and Environmental Stimuli for a Synthetic C. elegans. - Andoni Mujika; Peter Leskovský; Roberto Álvarez 001; Miguel A. Otaduy; Gorka Epelde (Frontiers Neuroinformatics, 2017)

Conformation constraints for efficient viscoelastic fluid simulation. - Héctor Barreiro; Ignacio García-Fernández; Iván Alduán; Miguel A. Otaduy (ACM Trans. Graph., 2017)

Computational design and automated fabrication of kirchhoff-plateau surfaces. - Jesús Pérez 003; Miguel A. Otaduy; Bernhard Thomaszewski (ACM Trans. Graph., 2017)

Optimization-Based Wearable Tactile Rendering. - Álvaro G. Pérez; Daniel Lobo; Francesco Chinello; Gabriel Cirio; Monica Malvezzi; Jose San Martin; Domenico Prattichizzo; Miguel A. Otaduy (IEEE Trans. Haptics, 2017)

Yarn-Level Cloth Simulation with Sliding Persistent Contacts. - Gabriel Cirio; Jorge Lopez-Moreno; Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2017)

Introduction to the Special Section on the ACM/Eurographics Symposium on Computer Animation 2016. - Miguel A. Otaduy (IEEE Trans. Vis. Comput. Graph., 2017)

Toward Estimation of Yarn-Level Cloth Simulation Models. - Alberto Martín-Garrido; Eder Miguel; Miguel Ángel Otaduy (CEIG, 2018)

A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular Systems. - Gonzalo Nicolas-Barreales; Marcos Novalbos; Miguel Ángel Otaduy; Alberto Sánchez 001 (CEIG, 2018)

Soft Hand Simulation for Smooth and Robust Natural Interaction. - Mickeal Verschoor; Daniel Lobo; Miguel A. Otaduy (VR, 2018)

Strain Rate Dissipation for Elastic Deformations. - Rosa María Sánchez-Banderas; Miguel A. Otaduy (Comput. Graph. Forum, 2018)

Learning Nonlinear Soft-Tissue Dynamics for Interactive Avatars. - Dan Casas; Miguel A. Otaduy (Proc. ACM Comput. Graph. Interact. Tech., 2018)

Rendering Strategies for Underactuated Hand Exoskeletons. - Mine Sarac; Massimiliano Solazzi; Miguel A. Otaduy; Antonio Frisoli (IEEE Robotics Autom. Lett., 2018)

Modal Locomotion of C.elegans. - Andoni Mujika; Sara Merino; Peter Leskovský; Gorka Epelde; David Oyarzun; Miguel Angel Otaduy (CEIG, 2019)

Ultrasound Rendering of Tactile Interaction with Fluids. - Héctor Barreiro; Stephen Sinclair; Miguel A. Otaduy (WHC, 2019)

Foreword to the Special Section on CEIG 2019. - Dan Casas; Adrián Jarabo; Miguel A. Otaduy (Comput. Graph., 2019)

Learning-Based Animation of Clothing for Virtual Try-On. - Igor Santesteban; Miguel A. Otaduy; Dan Casas (Comput. Graph. Forum, 2019)

Real-time pose and shape reconstruction of two interacting hands with a single depth camera. - Franziska Mueller 001; Micah Davis; Florian Bernard; Oleksandr Sotnychenko; Mickeal Verschoor; Miguel A. Otaduy; Dan Casas; Christian Theobalt (ACM Trans. Graph., 2019)

Wearable and Hand-Held Haptics. - Domenico Prattichizzo; Miguel A. Otaduy; Hiroyuki Kajimoto; Claudio Pacchierotti (IEEE Trans. Haptics, 2019)

Simulation of Dendritic Painting. - José A. Canabal; Miguel A. Otaduy; Byungmoon Kim; Jose I. Echevarria (Comput. Graph. Forum, 2020)

Mixing Yarns and Triangles in Cloth Simulation. - Juan José Casafranca; Gabriel Cirio; Alejandro Rodríguez; Eder Miguel; Miguel A. Otaduy (Comput. Graph. Forum, 2020)

A Bending Model for Nodal Discretizations of Yarn-Level Cloth. - José M. Pizana; Alejandro Rodríguez; Gabriel Cirio; Miguel A. Otaduy (Comput. Graph. Forum, 2020)

Modeling and Estimation of Nonlinear Skin Mechanics for Animated Avatars. - Cristian Romero; Miguel A. Otaduy; Dan Casas; Jesús Pérez 003 (Comput. Graph. Forum, 2020)

SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans. - Igor Santesteban; Elena Garces 001; Miguel A. Otaduy; Dan Casas (Comput. Graph. Forum, 2020)

Robust eulerian-on-lagrangian rods. - Rosa María Sánchez-Banderas; Alejandro Rodríguez; Héctor Barreiro; Miguel A. Otaduy (ACM Trans. Graph., 2020)

Tactile rendering based on skin stress optimization. - Mickeal Verschoor; Dan Casas; Miguel A. Otaduy (ACM Trans. Graph., 2020)

RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video. - Jiayi Wang 001; Franziska Mueller 001; Florian Bernard; Suzanne Sorli; Oleksandr Sotnychenko; Neng Qian; Miguel A. Otaduy; Dan Casas; Christian Theobalt (ACM Trans. Graph., 2020)

Path Routing Optimization for STM Ultrasound Rendering. - Héctor Barreiro; Stephen Sinclair; Miguel A. Otaduy (IEEE Trans. Haptics, 2020)

Rendering of Constraints With Underactuated Haptic Devices. - Daniel Lobo; Miguel A. Otaduy (IEEE Trans. Haptics, 2020)

Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On. - Igor Santesteban; Nils Thuerey; Miguel A. Otaduy; Dan Casas (CVPR, 2021)

Natural Tactile Interaction with Virtual Clay. - Héctor Barreiro; Joan Torres; Miguel A. Otaduy (WHC, 2021)

Fine Virtual Manipulation with Hands of Different Sizes. - Suzanne Sorli; Dan Casas; Mickeal Verschoor; Ana Tajadura-Jiménez; Miguel A. Otaduy (ISMAR, 2021)

Parametric Skeletons with Reduced Soft-Tissue Deformations. - Javier Tapia; Cristian Romero; Jesús Pérez 003; Miguel A. Otaduy (Comput. Graph. Forum, 2021)

A study of the sensitivity of biomechanical models of the spine for scoliosis brace design. - Christos Koutras; Jesús Pérez 003; Kateryna Kardash; Miguel A. Otaduy (Comput. Methods Programs Biomed., 2021)

MDScale: Scalable multi-GPU bonded and short-range molecular dynamics. - Gonzalo Nicolas-Barreales; Marcos Novalbos; Miguel A. Otaduy; Alberto Sánchez 001 (J. Parallel Distributed Comput., 2021)

Learning contact corrections for handle-based subspace dynamics. - Cristian Romero; Dan Casas; Jesús Pérez 003; Miguel A. Otaduy (ACM Trans. Graph., 2021)

SNUG: Self-Supervised Neural Dynamic Garments. - Igor Santesteban; Miguel A. Otaduy; Dan Casas (CVPR, 2022)

ULNeF: Untangled Layered Neural Fields for Mix-and-Match Virtual Try-On. - Igor Santesteban; Miguel A. Otaduy; Nils Thuerey; Dan Casas (NeurIPS, 2022)

Foreword to the Special Section on CEIG 2021. - Miguel A. Otaduy; Lidia M. Ortega 001; Antoni Chica (Comput. Graph., 2022)

Foreword to the Special Section on CEIG 2022. - Ana Serrano; Jorge Posada 001; Miguel A. Otaduy (Comput. Graph., 2022)

Contact-centric deformation learning. - Cristian Romero; Dan Casas; Maurizio M. Chiaramonte; Miguel A. Otaduy (ACM Trans. Graph., 2022)

Estimation of yarn-level simulation models for production fabrics. - Georg Sperl; Rosa María Sánchez-Banderas; Manwen Li; Chris Wojtan; Miguel A. Otaduy (ACM Trans. Graph., 2022)

Voronoi Filters for Simulation Enrichment. - Juan José Casafranca; Miguel A. Otaduy (Comput. Graph. Forum, 2022)

High-Order Elasticity Interpolants for Microstructure Simulation. - Antoine Chan-Lock; Jesús Pérez 003; Miguel A. Otaduy (Comput. Graph. Forum, 2022)

Fast Numerical Coarsening with Local Factorizations. - Zhongyun He; Jesús Pérez 003; Miguel A. Otaduy (Comput. Graph. Forum, 2022)

Haptic Rendering of Dynamic Hand Interaction for an Impedance-Controlled Glove. - Qianqian Tong; Weipeng Shen; Dangxiao Wang; Miguel A. Otaduy (WHC, 2023)

SFLSH: Shape-Dependent Soft-Flesh Avatars. - Pablo Ramón; Cristian Romero; Javier Tapia; Miguel A. Otaduy (SIGGRAPH Asia, 2023)

Learning Contact Deformations with General Collider Descriptors. - Cristian Romero; Dan Casas; Maurizio M. Chiaramonte; Miguel A. Otaduy (SIGGRAPH Asia, 2023)

FLSH - Friendly Library for the Simulation of Humans. - Pablo Ramón; Cristian Romero; Javier Tapia; Miguel A. Otaduy (CoRR, 2023)

Polar Interpolants for Thin-Shell Microstructure Homogenization. - Antoine Chan-Lock; Miguel A. Otaduy (SIGGRAPH Asia, 2024)

Resolving Collisions in Dense 3D Crowd Animations. - Gonzalo Gomez-Nogales; Melania Prieto-Martín; Cristian Romero; Marc Comino-Trinidad; Pablo Ramon-Prieto; Anne-Hélène Olivier; Ludovic Hoyet; Miguel A. Otaduy; Julien Pettré; Dan Casas (ACM Trans. Graph., 2024)

Characterization of spine and torso stiffness via differentiable biomechanics. - Christos Koutras; Hamed Shayestehpour; Jesús Pérez 003; Christian Wong; John Rasmussen; Miguel A. Otaduy (Medical Image Anal., 2025)

Painless Differentiable Rotation Dynamics. - Magí Romanyà-Serrasolsas; Juan José Casafranca; Miguel A. Otaduy (ACM Trans. Graph., 2025)