Geometric substitution using random L-systems. - Ricardo Quirós; Javier Lluch; Miguel Chover; Roberto Vivó (Comput. Graph., 1996)

Binary space partitioning trees: a multiresolution approach. - Joaquín Huerta; Miguel Chover; Ricardo Quirós; Roberto Vivó; José Ribelles (IV, 1997)

Multiresolution Ordered Meshes. - José Ribelles; Miguel Chover; Joaquín Huerta; Ricardo Quirós (IV, 1998)

Multiresolution modeling using binary space partitioning trees. - Joaquín Huerta; Miguel Chover; José Ribelles; Ricardo Quirós (Comput. Networks, 1998)

A First Step to Evaluate and Compare Multiresolution Models. - José Ribelles; Miguel Chover; Angeles López; Joaquín Huerta (Eurographics (Short Presentations), 1999)

Multiresolution Modelling of Polygonal Surface Meshes Using Triangle Fans. - José Ribelles; Angeles López; Inmaculada Remolar; Oscar Belmonte; Miguel Chover (DGCI, 2000)

Multiresolution Triangle Strips. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Cristina Rebollo; Marcos Fernández 001 (VIIP, 2001)

Searching Triangle Strips Guided by Simplification Criterion. - Oscar Belmonte; José Ribelles; Inmaculada Remolar; Miguel Chover (WSCG (Short Papers), 2001)

Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes. - José Ribelles; Angeles López; Oscar Belmonte; Inmaculada Remolar; Miguel Chover (WSCG, 2001)

Geometric Simplification of Foliage. - Inmaculada Remolar; Miguel Chover; Oscar Belmonte; José Ribelles; Cristina Rebollo (Eurographics (Short Presentations), 2002)

Efficient Implementation of Multiresolution Triangle Strips. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Marcos Fernández 001 (International Conference on Computational Science (2), 2002)

Multiresolution Modelling Using Connectivity Information. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Cristina Rebollo; Marcos Fernández 001 (WSCG, 2002)

Multiresolution modeling of arbitrary polygonal surfaces: a characterization. - José Ribelles; Angeles López; Oscar Belmonte; Inmaculada Remolar; Miguel Chover (Comput. Graph., 2002)

View-Dependent Multiresolution Model For Foliage. - Inmaculada Remolar; Miguel Chover; José Ribelles; Oscar Belmonte (WSCG, 2003)

Real-Time Terrain Rendering using LodStrips Multiresolution Model. - J. Francisco Ramos; Miguel Chover; Carlos Granell (DEXA Workshops, 2004)

LodStrips: Level of Detail Strips. - J. Francisco Ramos; Miguel Chover (International Conference on Computational Science, 2004)

Real-Time Tree Rendering. - Inmaculada Remolar; Cristina Rebollo; Miguel Chover; José Ribelles (International Conference on Computational Science, 2004)

Variable Level of Detail Strips. - J. Francisco Ramos; Miguel Chover (ICCSA (2), 2004)

A Comparison of Multiresolution Modelling in Real-Time Terrain Visualisation. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; J. Francisco Ramos (ICCSA (2), 2004)

Level of Detail Modelling in a Computer Game Engine. - J. Francisco Ramos; Miguel Chover (ICEC, 2004)

An Approach to Improve Strip-based Multiresolution Schemes. - J. Francisco Ramos; Miguel Chover; Oscar Belmonte; Cristina Rebollo (WSCG, 2004)

Efficiently using connectivity information between triangles in a mesh for real-time renderin. - Oscar Belmonte; Inmaculada Remolar; José Ribelles; Miguel Chover; Marcos Fernández 001 (Future Gener. Comput. Syst., 2004)

A Comparative Study of Acceleration Techniques for Geometric Visualization. - Pascual Castelló; Jose Francisco Ramos Romero; Miguel Chover (International Conference on Computational Science (2), 2005)

Continuous Level of Detail on Graphics Hardware. - Francisco Ramos 001; Miguel Chover; Oscar Ripolles; Carlos Granell (DGCI, 2006)

Techniques for Computing Viewpoint Entropy of a 3D Scene. - Pascual Castelló; Mateu Sbert; Miguel Chover; Miquel Feixas (International Conference on Computational Science (2), 2006)

Hardware-Oriented Visualisation of Trees. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; Jesús Gumbau (ISCIS, 2006)

Applications of Information Theory to Computer Graphics. - Mateu Sbert; Miquel Feixas; Jaume Rigau; Ivan Viola; Miguel Chover (Eurographics (Tutorials), 2007)

A texture-based metric extension for simplification methods. - Carlos González; Pascual Castelló; Miguel Chover (GRAPP (GM/R), 2007)

E-Commerce Transaction Modeling Using Moderately Open Multi-Agent Systems. - Alejandro Garcés; Ricardo Quirós; Miguel Chover; Joaquín Huerta; Emilio Camahort (ICEIS (4), 2007)

A Clustering Framework for Real-time Rendering of Tree Foliage. - Cristina Rebollo; Inmaculada Remolar; Miguel Chover; Jesús Gumbau; Oscar Ripolles (J. Comput., 2007)

Representación de Sombras Suaves en Tiempo real Usando Mapas de Distancia. - Jesús Gumbau; Miguel Chover (CEIG, 2008)

Técnicas para Visualización de lluvia en Entornos Virtuales. - Anna Puig-Centelles; Oscar Ripolles; Miguel Chover (CEIG, 2008)

GPU-Based Normal Map Generation. - Jesús Gumbau; Carlos González; Miguel Chover (GRAPP, 2008)

Real-Time Illumination of Foliage Using Depth Maps. - Jesús Gumbau; Miguel Chover; Cristina Rebollo; Inmaculada Remolar (ICCS (2), 2008)

Level-of-Detail Triangle Strips for Deforming Meshes. - Francisco Ramos 001; Miguel Chover; Jindra Parus; Ivana Kolingerová (ICCS (2), 2008)

Sliding-Tris: A Sliding Window Level-of-Detail Scheme. - Oscar Ripolles; Francisco Ramos 001; Miguel Chover (ICCS (2), 2008)

Viewpoint-driven simplification using mutual information. - Pascual Castelló; Mateu Sbert; Miguel Chover; Miquel Feixas (Comput. Graph., 2008)

Optimizing the management of continuous level of detail models on GPU. - Oscar Ripolles; Miguel Chover (Comput. Graph., 2008)

Surveying the identification of communities. - Anna Puig-Centelles; Oscar Ripolles; Miguel Chover (Int. J. Web Based Communities, 2008)

Viewpoint-based simplification using f-divergences. - Pascual Castelló; Mateu Sbert; Miguel Chover; Miquel Feixas (Inf. Sci., 2008)

Simplificación interactiva de vegetación usando el Hardware Gráfico. - Jesús Gumbau; Miguel Chover; Inmaculada Remolar (CEIG, 2009)

Screen Space Obscurances. - Nicolau Sunyer; Jesús Gumbau; Miguel Chover; Mateu Sbert (CEIG, 2009)

Simulación de Lluvia sobre Escenas Dinámicas. - Nicolau Sunyer; Anna Puig-Centelles; Oscar Ripolles; Miguel Chover; Mateu Sbert (CEIG, 2009)

Optimizing the Management and Rendering of Rain. - Anna Puig-Centelles; Oscar Ripolles; Miguel Chover (GRAPP, 2009)

Denotational Semantics for Social Communication among Agents. - Alejandro Garcés; Ricardo Quirós; Miguel Chover; Hebert Pérez-Rosés; Ianisse Quinzán; Pilar Espinosa (SEDE, 2009)

User-assisted simplification method for triangle meshes preserving boundaries. - Carlos González; Jesús Gumbau; Miguel Chover; Francisco Ramos 001; Ricardo Quirós (Comput. Aided Des., 2009)

Rendering continuous level-of-detail meshes by Masking Strips. - Oscar Ripolles; Miguel Chover; Jesús Gumbau; Francisco Ramos 001; Anna Puig-Centelles (Graph. Model., 2009)

Creation and control of rain in virtual environments. - Anna Puig-Centelles; Oscar Ripolles; Miguel Chover (Vis. Comput., 2009)

Information Theory Tools for Computer Graphics - Mateu Sbert; Miquel Feixas; Jaume Rigau; Miguel Chover; Ivan Viola (Morgan & Claypool Publishers, 2009)

Screen Space Soft Shadows. - Jesús Gumbau; Miguel Chover; Mateu Sbert (GPU Pro, 2010)

Virtual Trade Fair: A Multiuser 3D Virtual World for Business. - Inmaculada Remolar; Miguel Chover; Ricardo Quirós; Jesús Gumbau; Francisco Ramos 001; Pascual Castelló; Cristina Rebollo (CW, 2010)

Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes. - Carlos González; Pascual Castelló; Miguel Chover; Mateu Sbert; Miquel Feixas (GRAPP, 2010)

Tessellating Ocean Surfaces. - Anna Puig-Centelles; J. Francisco Ramos; Miguel Chover; Oscar Ripolles; Mateu Sbert (GRAPP, 2010)

Adaptive Keyframing Animation on the GPU Using Triangle Strips. - Francisco Ramos 001; Miguel Chover; Oscar Ripolles (ICCSA Workshops, 2010)

3D visualization of sea. - Francisco Ramos 001; Anna Puig-Centelles; Miguel Chover; Oscar Ripolles (J. Vis., 2010)

Improving Shadow Map Filtering with Statistical Analysis. - Jesús Gumbau; László Szirmay-Kalos; Mateu Sbert; Miguel Chover Sellés (Eurographics (Short Papers), 2011)

Information theory in computer graphics and visualization. - Mateu Sbert; Miquel Feixas; Ivan Viola; Jaume Rigau; Miguel Chover (SIGGRAPH Asia Courses, 2011)

Shadow map filtering with Gaussian shadow maps. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (VRCAI, 2011)

View-dependent pruning for real-time rendering of trees. - Jesús Gumbau; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (Comput. Graph., 2011)

Tsallis Entropy for Geometry Simplification. - Pascual Castelló; Carlos González; Miguel Chover; Mateu Sbert; Miquel Feixas (Entropy, 2011)

Rain Simulation in Dynamic Scenes. - Anna Puig-Centelles; Nicolau Sunyer; Oscar Ripolles; Miguel Chover; Mateu Sbert (Int. J. Creative Interfaces Comput. Graph., 2011)

Design of a Multiuser Virtual Trade Fair Using a Game Engine. - Inmaculada Remolar; Miguel Chover; Ricardo Quirós; Jesús Gumbau; Pascual Castelló; Cristina Rebollo; Francisco Ramos 001 (Trans. Comput. Sci., 2011)

Visualization of level-of-detail meshes on the GPU. - Oscar Ripolles; Miguel Chover; Francisco Ramos 001 (Vis. Comput., 2011)

Continuous Level of Detail for Large Scale Rendering of 3D Animated Polygonal Models. - Francisco Ramos 001; Oscar Ripolles; Miguel Chover (AMDO, 2012)

Design of a Game Creation Environment. - Miguel Chover; Fernando Folch; Carlos González; Jesús Gumbau; Ricardo Quirós; Cristina Rebollo; Inmaculada Remolar; Iris Sánchez (CEIG, 2012)

An Efficient Approach to Render 3D Meshes by Managing Multiresolution Triangle Strips. - Francisco Ramos 001; Jesús Gumbau; Miguel Chover (GRAPP/IVAPP, 2012)

Efficient Management of Forests for Real Time Rendering. - Inmaculada Remolar; Jesús Gumbau; Miguel Chover; Cristina Rebollo (GRAPP/IVAPP, 2012)

Real-time tessellation of terrain on graphics hardware. - Oscar Ripolles; Francisco Ramos 001; Anna Puig-Centelles; Miguel Chover (Comput. Geosci., 2012)

Smooth shadow boundaries with exponentially warped Gaussian filtering. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (Comput. Graph., 2013)

A Multiresolution Approach to Render 3D Models. - Francisco Ramos 001; Miguel Chover; Oscar Ripolles (Informatica, 2013)

Simplification method for textured polygonal meshes based on structural appearance. - Carlos González; Pascual Castelló; Miguel Chover; Mateu Sbert; Miquel Feixas; Jesús Gumbau (Signal Image Video Process., 2013)

Reducing complexity in polygonal meshes with view-based saliency. - Pascual Castelló; Miguel Chover; Mateu Sbert; Miquel Feixas (Comput. Aided Geom. Des., 2014)

Three-dimensional trees for virtual globes. - Cristina Rebollo; Inmaculada Remolar; Jesús Gumbau; Miguel Chover (Int. J. Digit. Earth, 2014)

Synthetic content generation for auto-stereoscopic displays. - Carlos González; José Martínez Sotoca; Filiberto Pla; Miguel Chover (Multim. Tools Appl., 2014)

Automatic terrain generation with a sketching tool. - Anna Puig-Centelles; P. A. C. Varley; Oscar Ripolles; Miguel Chover (Multim. Tools Appl., 2014)

Efficient visualization of 3D models on hardware-limited portable devices. - Francisco Ramos 001; Oscar Ripolles; Miguel Chover (Multim. Tools Appl., 2014)

Developing a virtual trade fair using an agent-oriented approach. - Inmaculada Remolar; Alejandro Garcés; Cristina Rebollo; Miguel Chover; Ricardo Quirós; Jesús Gumbau (Multim. Tools Appl., 2015)

Procedural Modeling of Terrain from GPS Routes. - Cristina Gasch; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (CEIG, 2016)

Separable soft shadow mapping. - Jose María Buades; Jesús Gumbau; Miguel Chover (Vis. Comput., 2016)

Procedural Generation of Natural Environments with Restrictions. - Cristina Gasch; Miguel Chover; Inmaculada Remolar (CEIG, 2017)

Hacia la configuración óptima de entornos autoestereoscópicos para desarrollo de videojuegos. - Ricardo Loreto; José Martínez Sotoca; Miguel Chover (CoSECivi, 2017)

Viewpoint-Driven Simplification of Plant and Tree Foliage. - Cristina Gasch; Inmaculada Remolar; Miguel Chover; Cristina Rebollo (Entropy, 2018)

Analyzing autostereoscopic environment configurations for the design of videogames. - José Martínez Sotoca; Miguel Chover; Inmaculada Remolar; Ricardo Loreto (Multim. Syst., 2019)

Multiresolution foliage rendering. - Cristina Gasch; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (CoSECivi, 2020)

Un lenguaje para la especificación de la lógica de juegos(A language for specifying game logic). - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca (CoSECivi, 2020)

A First Step to Specify Arcade Games as Multi-agent Systems. - Carlos Marín-Lora; Alejandro Cercós; Miguel Chover; José Martínez Sotoca (WorldCIST (1), 2020)

A Game Logic Specification Proposal for 2D Video Games. - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca (WorldCIST (1), 2020)

A game engine to make games as multi-agent systems. - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca; Luis A. García (Adv. Eng. Softw., 2020)

A game engine designed to simplify 2D video game development. - Miguel Chover; Carlos Marín; Cristina Rebollo; Inmaculada Remolar (Multim. Tools Appl., 2020)

Procedural modelling of terrains with constraints. - Cristina Gasch; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (Multim. Tools Appl., 2020)

Image mapping system for simulating ceramic environments. - Inmaculada Remolar; Miguel Chover; Cristina Rebollo; Cristina Gasch (Multim. Tools Appl., 2020)

A Multi-agent Specification for the Tetris Game. - Carlos Marín-Lora; Miguel Chover; José Martínez Sotoca (DCAI (1), 2021)

Playing Ring Fit Adventures on the floor or on a treadmill: a comparative study. - Micaela Y. Martín; Emilio Sáez Soro; Carlos Marín-Lora; Miguel Chover (CEV, 2022)

Testing wave function collapse to represent behaviors in video games (poster). - Adrián Ramos; Micaela Y. Martín; Miguel Chover (CEV, 2022)

A Face-Tracking Method for Estimating Cadence on Treadmills. - Carlos Marín-Lora; Micaela Martin; Miguel Chover (UCAmI, 2022)

Comparison Between Running on a Treadmill in a Simulator and in a Video Game. - Micaela Martin; Miguel Chover; Emilio Sáez; Carlos Marín-Lora (UCAmI, 2022)

Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator. - Miguel Chover; José Martínez Sotoca; Carlos Marín-Lora (Int. J. Serious Games, 2022)

Procedural modeling of plant ecosystems maximizing vegetation cover. - Cristina Gasch; José Martínez Sotoca; Miguel Chover; Inmaculada Remolar; Cristina Rebollo (Multim. Tools Appl., 2022)

Improved perception of ceramic molds through augmented reality. - Carlos Marín-Lora; José Martínez Sotoca; Miguel Chover (Multim. Tools Appl., 2022)

Desarrollo de un videojuego de cinta para correr: Tecnología y Mecánicas (Development of a Treadmill Video Game: Technology and Mechanics). - Linda García-Rytman; Héctor Ruiz-Marco; Micaela Yanet Martín; Carlos Marín-Lora; Miguel Chover (CEV, 2023)

Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study). - Victor Melià-Vilar; Micaela Yanet Martín; Miguel Chover; Mateu Sbert (CEV, 2023)

Una experiencia de Turismo cultural en Realidad Aumentada: Guardianes de Segorbe (A Cultural Tourism experience in Augmented Reality: Guardians of Segorbe). - Aurelio J. Trigueros; Nadia Montaña; Mireia Guimerà; Emilio Sáez; Miguel Chover; Elena Shliakhovchuk; Carlos Marín-Lora; Linda García-Rytman; Micaela Yanet Martín (CEV, 2023)

A Multi-agent Sudoku Through the Wave Function Collapse. - Carlos Marín-Lora; Miguel Chover (EUMAS, 2023)

Appling a Solution-Focused Approach (SFA) to Overcoming Barriers in Integrating Video Games into the Classroom. - Elena Shliakhovchuk; Miguel Chover Sellés (GALA, 2023)

Gamification and Virtual Reality for Tongue Rehabilitation. - Antonio Rodríguez; Miguel Chover; Imma Boada (IEEE Access, 2023)

Comparative study of interaction methods for mobile gaming while running on a treadmill. - Carlos Marín-Lora; Miguel Chover; Micaela Y. Martín; Linda García-Rytman (Comput. Graph., 2023)

Virtual Battlefields: The Rise of Video Games "Inspired" by War in Ukraine. - Elena Shliakhovchuk; Miguel Chover (GALA, 2024)

Creating a treadmill running video game with smartwatch interaction. - Carlos Marín-Lora; Miguel Chover; Micaela Yanet Martín; Linda García-Rytman (Multim. Tools Appl., 2024)

Viewpoint Selection for 3D-Games with f-Divergences. - Micaela Y. Martín; Mateu Sbert; Miguel Chover (Entropy, 2024)

A comparative analysis of game experience in treadmill running applications. - Micaela Y. Martín; Carlos Marín-Lora; Miguel Chover (Entertain. Comput., 2025)

GameScript: a simplified scripting language for video game development. - Carlos Marín-Lora; Miguel Chover (Multim. Syst., 2025)

Correction: GameScript: a simplified scripting language for video game development. - Carlos Marín-Lora; Miguel Chover (Multim. Syst., 2025)