How Gamification Impacts on Vocational Training Students. - Miguel García Iruela; Raquel Hijón-Neira (AIED (2), 2018)

Analysis of Gamification Elements. A Case Study in a Computer Science Course. - Miguel García Iruela; Manuel J. Fonseca; Raquel Hijón-Neira; Teresa Chambel (AIED (2), 2019)

What Happens When Gamification Ends? - Miguel García Iruela; Manuel J. Fonseca; Raquel Hijón-Neira; Teresa Chambel (AIED (2), 2020)

Gamification and Computer Science Students' Activity. - Miguel García Iruela; Manuel J. Fonseca; Raquel Hijón-Neira; Teresa Chambel (IEEE Access, 2020)

What Perception Do Students Have About the Gamification Elements? - Miguel García Iruela; Raquel Hijón-Neira (IEEE Access, 2020)

Developing and Assessing Computational Thinking in Secondary Education using a TPACK Guided Scratch Visual Execution Environment. - Cornelia Connolly; Raquel Hijón-Neira; Miguel García Iruela (Int. J. Comput. Sci. Educ. Sch., 2021)

Analysis of Three Methodological Approaches in the Use of Gamification in Vocational Training. - Miguel García Iruela; Raquel Hijón-Neira; Cornelia Connolly (Inf., 2021)