Miguel X. Rodríguez-Paz

Orcid: 0000-0002-9975-9847

According to our database1, Miguel X. Rodríguez-Paz authored at least 38 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Implementation of Sostek Application with Curriculum Intervention for the Development of Sustainability Competencies of Graduating Students.
Proceedings of the IEEE International Conference on Teaching, 2023

An Educational Model for Teaching PLC Programming Incorporating Soft Skills.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

2022
A Teaching Model for a Five-week Electric Circuits Course for Engineering Students.
Proceedings of the 14th International Conference on Education Technology and Computers, 2022

Online Learning in the post-pandemic era: Some Lessons Learnt from the Covid19 Pandemic Terms.
Proceedings of the 14th International Conference on Education Technology and Computers, 2022

Evaluating Working Postures with the Use of Augmented Reality and NIOSH Mobile Application.
Proceedings of the 14th International Conference on Education Technology and Computers, 2022

An Effective Methodology for the Attraction of Students into Engineering Programs for Post-Covid Normality.
Proceedings of the IEEE Global Engineering Education Conference, 2022

BIM and game engines for engineering online learning.
Proceedings of the IEEE Global Engineering Education Conference, 2022

A Flexible Teaching Model with Digital Transformation Competences for Structural Engineering Courses.
Proceedings of the IEEE Global Engineering Education Conference, 2022

A Challenge Based Model for the Development of Digital Transformation and Disciplinary Competences in Structural Engineering Courses.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Developing disciplinary competencies in an "hybrid model" comparing "on-line" versus "face-to-face" interaction between students and lecturers.
Proceedings of the IEEE Global Engineering Education Conference, 2022

Augmented Reality as an enabling technology to evaluate risk in working postures.
Proceedings of the IEEE Global Engineering Education Conference, 2022

2021
A Hybrid Teaching Model for Engineering Courses Suitable for Pandemic Conditions.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021

Virtual Reality Environment as a Developer of Working Competences.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

A Simple but Effective Gamification Methodology Based on Lego Type Models for the Attraction of More Students into STEM Programs in Developing Nations.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021

Evaluating the Impact of the Use of Augmented Reality on Human Centered Design.
Proceedings of the ICETC 2021: 13th International Conference on Education Technology and Computers, Wuhan, China, October 22, 2021

A Remote Robot Based Lab to Develop Competencies in Engineering Students during Covidl9 Pandemic.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Development of a BIM-VR application for e-learning engineering education.
Proceedings of the IEEE Global Engineering Education Conference, 2021

A Hybrid and Flexible Teaching Model for Engineering Courses Suitable for Pandemic Conditions towards the New Normality.
Proceedings of the IEEE Global Engineering Education Conference, 2021

A Structural Engineering Lab Based on Virtual Construction Site Visits to Develop Students' Competencies for the New Normality.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Women in Engineering Academic Programs: A Dynamic Modelling Approach for Southern Mexico.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Evaluating the Impact of the Use of Augmented Reality in the Design of a Workstation.
Proceedings of the Advances in Ergonomics in Design, 2021

2020
Robot based Challenges to Develop Disciplinary and Soft Competencies in Engineering Students.
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

Using BIM as a collaborative platform to improve e-learning in civil engineering.
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

Virtual Reality Environments as a Strategy to Improve Processes Productivity.
Proceedings of the ICETC'20: 12th International Conference on Education Technology and Computers, 2020

Promoting Sustainable Development Education through Competency-based Education Supported by Online Resources.
Proceedings of the ICDTE 2020: The 4th International Conference on Digital Technology in Education, 2020

A Real-Time Remote Courses Model for the Improvement of the Overall Learning Experience.
Proceedings of the Learning and Collaboration Technologies. Designing, Developing and Deploying Learning Experiences, 2020

Successful Strategies for the attraction of more women into Engineering in Southern Mexico.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Performance of college students in a statistics course using mastery learning.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

Integration of circular economy principles for developing sustainable development competences in higher education: an analysis of bachelor construction management courses.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

A hybrid flipped-learning model and a new learning-space to improve the performance of students in Structural Mechanics courses.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

The Effects of the Exposure to an Aromatic Environment on Students During University Engineering Final Exam - A Pilot Study.
Proceedings of the Advances in Human Factors in Training, Education, and Learning Sciences, 2020

Virtual Reality as a Factor to Improve Productivity in Learning Processes.
Proceedings of the Advances in Usability, User Experience, Wearable and Assistive Technology, 2020

2019
Virtual Reality and Collaborative Interdisciplinary Work in the Development of Competences.
Proceedings of the ICETC 2019, 2019

Use of an Offline Video Repository as a Tool to Improve Students' Performance in Engineering Courses versus Real-Time Long Distance Courses.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Real-time Distance Courses to Improve Satisfaction and Competence - A Case Study on the Performance of Students Observing their Grades.
Proceedings of the IEEE Global Engineering Education Conference, 2019

The i-Semester Experience: Undergraduate Challenge Based Learning within the Automotive Industry.
Proceedings of the IEEE Global Engineering Education Conference, 2019

Measuring the Developing of Competences with Collaborative Interdisciplinary Work.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2017
The approximation function of bridge deck vibration derived from the measured eigenmodes.
Int. J. Appl. Math. Comput. Sci., 2017


  Loading...