Designing Interactive Visual Supports for Children with Special Needs in a School Setting. - Issey Takahashi; Mika Oki; Baptiste Bourreau; Kenji Suzuki 002 (Conference on Designing Interactive Systems, 2018)

A Calibration Method of Floor Projection System for Learning Aids at School Gym. - Chun Xie; Hidehiko Shishido; Mika Oki; Yoshinari Kameda; Kenji Suzuki 002; Itaru Kitahara (IPAS, 2018)

FUTUREGYM: A gymnasium with interactive floor projection for children with special needs. - Issey Takahashi; Mika Oki; Baptiste Bourreau; Itaru Kitahara; Kenji Suzuki 002 (Int. J. Child Comput. Interact., 2018)

Egocentric Smaller-person Experience through a Change in Visual Perspective. - Jun Nishida; Soichiro Matsuda; Mika Oki; Hikaru Takatori; Kosuke Sato; Kenji Suzuki 002 (CHI, 2019)

CANVAS: A Drawing Tool for AR-aided Special Needs Education using Interactive Floor Projection. - Mika Oki; Baptiste Bourreau; Issey Takahashi; Kenji Suzuki 002 (SMC, 2019)

Making Others' Efforts Tangible - - How Other Learners Affect Climate Fostering Long-Term Self-paced Learning in Virtual Environment. - Shogo Imada; Naoko Hayashida; Hideaki Kuzuoka; Kenji Suzuki 002; Mika Oki (HCI (39), 2020)

A Portable Interactive Projection Device to Provide Visual Support for Children with Special Needs. - Bruno Leme; Mika Oki; Kenji Suzuki 002 (IECON, 2021)

Supporting collective physical activities by interactive floor projection in a special-needs school setting. - Mika Oki; Shuichi Akizuki; Baptiste Bourreau; Issey Takahashi; Yoshimitsu Aoki; Junichi Yamamoto; Kenji Suzuki 002 (Int. J. Child Comput. Interact., 2022)

Designing Inclusive Future Augmented Realities. - Michael Nebeling; Mika Oki; Mirko Gelsomini; Gillian R. Hayes; Mark Billinghurst; Kenji Suzuki 002; Roland Graf (CHI Extended Abstracts, 2024)