Interacting with Direct Volume Rendering. - Mike Bailey (IEEE Computer Graphics and Applications, 2001)

Teaching gems for computer science and engineering. - Mike Bailey; Steve Cunningham; Lewis E. Hitchner (SIGGRAPH Abstracts and Applications, 2002)

Introduction to computer graphics. - Mike Bailey; Andrew S. Glassner (SIGGRAPH Course Notes, 2004)

Introduction to SIGGRAPH and computer graphics. - Mike Bailey (SIGGRAPH Courses, 2005)

Layered manufacturing as a graphics display device. - Sara McMains; Mike Bailey; Richard Crawford (SIGGRAPH Courses, 2005)

Layered manufacturing for scientific visualization. - Mike Bailey (Commun. ACM, 2005)

Guest Editors' Introduction: Computer Graphics in Education. - Mike Bailey; Steve Cunningham (IEEE Computer Graphics and Applications, 2005)

Fast Realistic Rendering of Global Worlds Using Programmable Graphics Hardware 5. - Nick Gebbie; Mike Bailey (J. Game Dev., 2005)

A gallery of mathematical teapot shaders. - Mike Bailey (SIGGRAPH Research Posters, 2006)

Shapes: allowing K-12 students to work in 3D. - Mike Bailey; Steve Lukas; Rozeanne Steckler (SIGGRAPH Educators Program, 2006)

A hands-on environment for teaching GPU programming. - Mike Bailey; Steve Cunningham (SIGCSE, 2007)

A GPU shader programming workshop. - Mike Bailey; Steve Cunningham (SIGGRAPH Educators Program, 2007)

Introduction to SIGGRAPH and computer graphics. - Mike Bailey; Andrew S. Glassner (SIGGRAPH Courses, 2007)

Teaching OpenGL shaders: Hands-on, interactive, and immediate feedback. - Mike Bailey (Comput. Graph., 2007)

Introduction to SIGGRAPH and interactive computer graphics. - Mike Bailey (SIGGRAPH Classes, 2008)

Introduction to CG shaders. - Mike Bailey; Steve Cunningham (SIGGRAPH ASIA Courses, 2008)

Using GPU Shaders for Visualization. - Mike Bailey (IEEE Computer Graphics and Applications, 2009)

A physical rendering model for human teeth. - Sudarshanram Shetty; Mike Bailey (SIGGRAPH Posters, 2010)

Introduction to computer graphics. - Mike Bailey; Steve Cunningham (SIGGRAPH ASIA (Courses), 2010)

Computer graphics shaders using OpenGL 4.X. - Mike Bailey; Steve Cunningham (SIGGRAPH ASIA (Courses), 2010)

The impact of OpenGL 3.X and 4.0 on the teaching of computer graphics: panel discussion. - Mike Bailey; Richard Weiss 001; Robert R. Lewis; David A. Wolff; Genevieve Orr (J. Comput. Sci. Coll., 2010)

GPU shaders for OpenGL 4.0. - Mike Bailey; Steve Cunningham (SIGGRAPH Asia Courses, 2011)

Using GPU Shaders for Visualization, Part 2. - Mike Bailey (IEEE Computer Graphics and Applications, 2011)

Using Extruded Volumes to Visualize Time-Series Datasets. - Nick Schultz; Mike Bailey (Expanding the Frontiers of Visual Analytics and Visualization, 2012)

(In?)Extricable Links between Data and Visualization: Preliminary Results from the VISTAS Project. - Judith Bayard Cushing; Evan Hayduk; Jerilyn Walley; Lee Zeman; Kirsten M. Winters; Mike Bailey; John Bolte; Barbara Bond; Denise H. Lach; Christoph Thomas; Susan G. Stafford; Nik Stevenson-Molnar (SSDBM, 2012)

Combining GPU data-parallel computing with OpenGL. - Mike Bailey (SIGGRAPH Courses, 2013)

Using GPU Shaders for Visualization, Part 3. - Mike Bailey (IEEE Computer Graphics and Applications, 2013)

Virtual dog head: using 3D models to teach complex veterinary anatomy. - Matt Viehdorfer; Sarah Nemanic; Serena Mills; Mike Bailey (SIGGRAPH Studio, 2014)

From Real to Digital, and Vice Versa. - Lisa Avila; Mike Bailey (IEEE Computer Graphics and Applications, 2014)

Virtual Reality for the Masses. - Lisa Avila; Mike Bailey (IEEE Computer Graphics and Applications, 2014)

A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students. - Mike Bailey; Cathy Law (IEEE Computer Graphics and Applications, 2014)

Creating Destructible Objects Using a 3D Voronoi Subdivison Tree. - Matthew Clothier; Mike Bailey (ICCSA (Short Papers/poster papers/PhD student showcase works), 2015)

What educators need to know about where openGL is and where it is going. - Mike Bailey (J. Comput. Sci. Coll., 2015)

3D printing in the classroom and laboratory. - Mike Bailey; John Grieco; Arlen Speights; Richard Weiss 001; Genevieve Orr (J. Comput. Sci. Coll., 2015)

Fundamentals seminar. - Mike Bailey (SIGGRAPH Courses, 2016)

Interacting with Large 3D Datasets on a Mobile Device. - Chris Schultz; Mike Bailey (IEEE Computer Graphics and Applications, 2016)

Introduction to the Vulkan Graphics API. - Mike Bailey (SIGGRAPH Courses, 2018)

Developing Authoring Tools for Simulation-Based Intelligent Tutoring Systems: Lessons Learned. - James E. McCarthy; Justin Kennedy; Jonathan Grant 002; Mike Bailey (HCI (32), 2019)

Introduction to the Vulkan® computer graphics API. - Mike Bailey (SIGGRAPH Asia, 2019)

Introduction to the Vulkan computer graphics API. - Mike Bailey (SIGGRAPH Courses, 2020)

A whirlwind introduction to computer graphics. - Mike Bailey (SIGGRAPH Courses, 2020)

A Whirlwind Introduction to Computer Graphics for Total Beginners. - Mike Bailey (SIGGRAPH Educator's Forum, 2022)

The Vulkan Computer Graphics API. - Mike Bailey (SIGGRAPH Courses, 2023)

Divergence Reduction in Monte Carlo Neutron Transport with On-GPU Asynchronous Scheduling. - Braxton Cuneo; Mike Bailey (ACM Trans. Model. Comput. Simul., 2024)

Measuring Global Migration Flows using Online Data. - Guanghua Chi; Guy J. Abel; Drew Johnston; Eugenia Giraudy; Mike Bailey (CoRR, 2025)