Using Extra Output Learning to Insert a Symbolic Theory into a Connectionist Network. - Michael R. W. Dawson; David A. Medler; David B. McCaughan; Leanne Willson; Michael Carbonaro (Minds Mach., 2000)

Interactive Story Writing Using ScriptEase. - Jonathan Schaeffer 001; Mike Carbonaro; Maria Cutumisu; Matthew McNaughton; Curtis Onuczko; Thomas Roy; Duane Szafron (AIIDE, 2005)

Interactive Story Writing in the Classroom: Using Computer Games. - Jonathan Schaeffer 001; Mike Carbonaro; Duane Szafron; Maria Cutumisu; Matthew McNaughton; Curtis Onuczko; Thomas Roy; Stephanie Gillis; Sabrina Kratchmer (DiGRA Conference, 2005)

A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro (INTETAIN, 2005)

Evaluating pattern catalogs: the computer games experience. - Maria Cutumisu; Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Jeff Siegel; Mike Carbonaro (ICSE, 2006)

Generating Ambient Behaviors in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro (IEEE Intell. Syst., 2006)

ScriptEase: A generative/adaptive programming paradigm for game scripting. - Maria Cutumisu; Curtis Onuczko; Matthew McNaughton; Thomas Roy; Jonathan Schaeffer 001; Allan Schumacher; Jeff Siegel; Duane Szafron; Kevin Waugh; Mike Carbonaro; Harvey Duff; Stephanie Gillis (Sci. Comput. Program., 2007)

Interactive story authoring: A viable form of creative expression for the classroom. - Mike Carbonaro; Maria Cutumisu; Harvey Duff; Stephanie Gillis; Curtis Onuczko; Jeff Siegel; Jonathan Schaeffer 001; Allan Schumacher; Duane Szafron; Kevin Waugh (Comput. Educ., 2008)

Merits Training System - Using Virtual Worlds for Simulation-based Training. - David Chodos; Eleni Stroulia; Pawel Kuras; Michael Carbonaro; Sharla King (CSEDU (1), 2010)

Healthcare education with virtual-world simulations. - David Chodos; Eleni Stroulia; Patricia M. Boechler; Sharla King; Pawel Kuras; Michael Carbonaro; Erik deJong (SEHC@ICSE, 2010)

Computer-game construction: A gender-neutral attractor to Computing Science. - Mike Carbonaro; Duane Szafron; Maria Cutumisu; Jonathan Schaeffer 001 (Comput. Educ., 2010)

A Demonstration of ScriptEase II. - Matthew Church; Eric Graves 002; Jason Duncan; Adel Lari; Robin Miller; Neesha Desai; Richard Zhao; Mike Carbonaro; Jonathan Schaeffer 001; Nathan R. Sturtevant; Duane Szafron (AIIDE, 2011)

fAR-PLAY: A framework to develop Augmented/Alternate Reality Games. - Lucio Gutierrez; Ioanis Nikolaidis; Eleni Stroulia; Sean Gouglas; Geoffrey Rockwell; Patricia M. Boechler; Michael Carbonaro; Sharla King (PerCom Workshops, 2011)

ScriptEase II: Platform Independent Story Creation Using High-Level Patterns. - Kevin Schenk; Adel Lari; Matthew Church; Eric Graves 002; Jason Duncan; Robin Miller; Neesha Desai; Richard Zhao; Duane Szafron; Mike Carbonaro; Jonathan Schaeffer 001 (AIIDE, 2013)

Computational Thinking, Code Complexity, and Prior Experience in a Videogame-Building Assignment. - Patricia M. Boechler; Corbett Artym; Erik deJong; Mike Carbonaro; Eleni Stroulia (ICALT, 2014)

A framework for monitoring instructional environments in a virtual world. - David Chodos; Eleni Stroulia; Sharla King; Mike Carbonaro (Br. J. Educ. Technol., 2014)

Using learning analytics to explore self-regulated learning in flipped blended learning music teacher education. - Amanda P. Montgomery; Amin Mousavi; Michael Carbonaro; Denyse V. Hayward; William Dunn (Br. J. Educ. Technol., 2019)