Non-Photorealistic Rendering. - Mike Eißele (Eurographics (Tutorials), 2003)

Simulation, Modelling and Rendering of Incompressible Fluids in Real Time. - Thomas Klein; Mike Eissele; Daniel Weiskopf; Thomas Ertl (VMV, 2003)

The G2-Buffer Framework. - Mike Eissele; Daniel Weiskopf; Thomas Ertl (SimVis, 2004)

Frame-to-Frame Coherent Halftoning in Image Space. - Mike Eissele; Daniel Weiskopf; Thomas Ertl (TPCG, 2004)

Mobile Navigation and Augmentation utilizing Real-World Text. - Mike Eissele (MuC (Workshopband), 2007)

GPU-Based Edge-Directed Image Interpolation. - Martin Kraus 001; Mike Eissele; Magnus Strengert (SCIA, 2007)

Context-controlled flow visualization in augmented reality. - Mike Eissele; Matthias Kreiser; Thomas Ertl (Graphics Interface, 2008)

Privacy-preserving self-localization techniques in next generation manufacturing An interdisciplinary view on the vision and implementation of smart factories. - Dominik Lücke; Engelbert Westkämper; Mike Eissele; Thomas Ertl; Oliver Siemoneit (ICARCV, 2008)

NexusDS: a flexible and extensible middleware for distributed stream processing. - Nazario Cipriani; Mike Eissele; Andreas Brodt; Matthias Großmann; Bernhard Mitschang (IDEAS, 2009)

Interactive Context-Aware Visualization for Mobile Devices. - Mike Eissele; Daniel Weiskopf; Thomas Ertl (Smart Graphics, 2009)

Interactively Refining Object-Recognition System. - Mike Eissele; Harald Sanftmann; Thomas Ertl (J. WSCG, 2009)

Context-aware techniques for visualization. - Mike Eißele (2010)