A benchmarking suite for 6-DOF real time collision response algorithms. - René Weller; Mikel Sagardia; David Mainzer; Thomas Hulin; Gabriel Zachmann; Carsten Preusche (VRST, 2010)

The DLR bimanual haptic device with optimized workspace. - Thomas Hulin; Katharina Hertkorn; Philipp Kremer; Simon Schätzle; Jordi Artigas; Mikel Sagardia; Franziska Zacharias; Carsten Preusche (ICRA, 2011)

Evaluation of visual and force feedback in virtual assembly verifications. - Mikel Sagardia; Bernhard M. Weber; Thomas Hulin; Gerd Hirzinger; Carsten Preusche (VR, 2012)

Visual, Vibrotactile, and Force Feedback of Collisions in Virtual Environments: Effects on Performance, Mental Workload and Spatial Orientation. - Bernhard M. Weber; Mikel Sagardia; Thomas Hulin; Carsten Preusche (HCI (18), 2013)

Fast and accurate distance, penetration, and collision queries using point-sphere trees and distance fields. - Mikel Sagardia; Thomas Hulin (SIGGRAPH Posters, 2013)

An interactive virtual reality system for on-orbit servicing. - Mikel Sagardia; Katharina Hertkorn; Thomas Hulin; Robin Wolff; Johannes Hummel; Janki Dodiya; Andreas Gerndt (VR, 2013)

Poster: Integration of a haptic rendering algorithm based on voxelized and point-sampled structures into the physics engine Bullet. - Mikel Sagardia; Theodoros Stouraitis; João Lopes e Silva (3DUI, 2014)

A virtual piano-playing environment for rehabilitation based upon ultrasound imaging. - Claudio Castellini; Katharina Hertkorn; Mikel Sagardia; David Sierra González; Markus Nowak (BioRob, 2014)

A New Fast and Robust Collision Detection and Force Computation Algorithm Applied to the Physics Engine Bullet: Method, Integration, and Evaluation. - Mikel Sagardia; Theodoros Stouraitis; João Lopes e Silva (EuroVR, 2014)

Ultrapiano: A novel human-machine interface applied to virtual reality. - Mikel Sagardia; Katharina Hertkorn; David Sierra González; Claudio Castellini (ICRA, 2014)

Narrow passage sampling in the observation of robotic assembly tasks. - Korbinian Nottensteiner; Mikel Sagardia; Andreas Stemmer; Christoph Borst 001 (ICRA, 2016)

A fast and robust Six-DoF god object heuristic for haptic rendering of complex models with friction. - Mikel Sagardia; Thomas Hulin (VRST, 2016)

A platform for bimanual virtual assembly training with haptic feedback in large multi-object environments. - Mikel Sagardia; Thomas Hulin; Katharina Hertkorn; Philipp Kremer; Simon Schätzle (VRST, 2016)

Evaluation of a penalty and a constraint-based haptic rendering algorithm with different haptic interfaces and stiffness values. - Mikel Sagardia; Thomas Hulin (VR, 2017)

Realtime Collision Avoidance for Mechanisms with Complex Geometries. - Mikel Sagardia; Alexander Martin Turrillas; Thomas Hulin (VR, 2018)

Multimodal Evaluation of the Differences between Real and Virtual Assemblies. - Mikel Sagardia; Thomas Hulin (IEEE Trans. Haptics, 2018)

Virtual Manipulations with Force Feedback in Complex Interaction Scenarios. - Mikel Sagardia Erasun (2019)

Real time contact surface prediction for grasping with complex geometries. - Ander Etxezarreta; Mikel Sagardia (Comput. Graph., 2022)