Traditional games meet ICT: a case study on go game augmentation. - Takahiro Iwata; Tetsuo Yamabe; Mikko Polojärvi; Tatsuo Nakajima (TEI, 2010)

Lightweight Service-Based Software Architecture. - Mikko Polojärvi; Jukka Riekki (GPC Workshops, 2011)

Publish/subscribe assisted neuroevolution in virtual life game. - Mikko Polojärvi; Jukka Riekki; Masashi Furukawa (SII, 2012)

Testing Two Tools for Multimodal Navigation. - Mats Liljedahl; Stefan Lindberg; Katarina Delsing; Mikko Polojärvi; Timo Saloranta; Ismo Alakärppä (Adv. Hum. Comput. Interact., 2012)

Attraction basin estimating GA: An adaptive and efficient technique for multimodal optimization. - Zhuoran Xu; Mikko Polojärvi; Masahito Yamamoto; Masashi Furukawa (IEEE Congress on Evolutionary Computation, 2013)

An attraction basin estimating genetic algorithm for multimodal optimization. - Zhuoran Xu; Mikko Polojärvi; Masahito Yamamoto; Masashi Furukawa (GECCO (Companion), 2013)

Navigating by audio-based probing and fuzzy routing. - Mikko Polojärvi; Timo Saloranta; Jukka Riekki (MindTrek, 2013)