Developing A Usability Capability Assessment Approach through Experiments in Industrial Settings. - Timo Jokela; Marko Nieminen; Netta Iivari; Katriina Nevakivi; Mikko Rajanen (BCS HCI/IHM, 2001)

Analysis of Usability cost-benefit models. - Mikko Rajanen; Timo Jokela (ECIS, 2004)

Assessing the Use of the SOM Technique in Data Mining. - Dorina Marghescu; Mikko Rajanen (Databases and Applications, 2005)

Usability Cost-Benefit Models - Different Approaches to Usability Cost Analysis. - Mikko Rajanen (ICEIS (5), 2007)

Usability Cost-Benefit Analysis: How Usability Became a Curse Word? - Mikko Rajanen; Netta Iivari (INTERACT (2), 2007)

Traditional Usability Costs and Benefits: Fitting them into Open Source Software Development. - Mikko Rajanen; Netta Iivari (ECIS, 2010)

Applying usability cost-benefit analysis - explorations in commercial and open source software development contexts. - Mikko Rajanen (2011)

Introducing usability activities into open source software development projects: a participative approach. - Mikko Rajanen; Netta Iivari; Eino Keskitalo (NordiCHI, 2012)

Open Source and Human Computer Interaction Philosophies in Open Source Projects: Incompatible or Co-Existent? - Mikko Rajanen; Netta Iivari (MindTrek, 2013)

Power, Empowerment and Open Source Usability. - Mikko Rajanen; Netta Iivari (CHI, 2015)

Battle over Media Choice: Multiplex Tensions in the Online Community of Wikipedia. - Arto Lanamäki; Netta Iivari; Mikko Rajanen; Henrik Hedberg (ECIS, 2015)

Once You Step Over the First Line, You Become Sensitized to the Next: Towards a Gateway Theory of Online Participation. - Arto Lanamäki; Mikko Rajanen; Anssi Öörni; Netta Iivari (ICIS, 2015)

Non-response, Social Exclusion, and False Acceptance: Gatekeeping Tactics and Usability Work in Free-Libre Open Source Software Development. - Mikko Rajanen; Netta Iivari; Arto Lanamäki (INTERACT (3), 2015)

Examining Usability Work and Culture in OSS. - Mikko Rajanen; Netta Iivari (OSS, 2015)

Usability benefits in gamification. - Mikko Rajanen; Dorina Rajanen (GamiFIN, 2017)

Personalized Gamification: A Model for Play Data Profiling. - Dorina Rajanen; Mikko Rajanen (DDGD@MindTrek, 2017)

Heuristic evaluation in game and gamification development. - Mikko Rajanen; Dorina Rajanen (GamiFIN, 2018)

A Survey of Game Usability Practices in North American Game Companies. - Mikko Rajanen; Juho Tapani (ISD, 2018)

Usability: A Core Concept in Socio-Technical Systems Development. - Mikko Rajanen; Dorina Rajanen (STPIS@ECIS, 2019)

Safety Culture in Digital Fabrication: Professional, Social, and Environmental Responsibilities. - Dorina Rajanen; Mikko Rajanen (FabLearn Europe, 2019)

Co-creation of a Safety Culture in Digital Fabrication. - Dorina Rajanen; Mikko Rajanen (FabLearn Europe, 2019)

Climate change gamification: A literature review. - Dorina Rajanen; Mikko Rajanen (GamiFIN, 2019)

Usable Usability Heuristics for Game Developers. - Sami Mylly; Mikko Rajanen; Netta Iivari (ISD, 2019)

Introduction to the Special Issue on HCI in a Sharing Society. - Torkil Clemmensen; Dorina Rajanen; Mikko Rajanen; José L. Abdelnour-Nocera (AIS Trans. Hum. Comput. Interact., 2019)

Perspectives and Practices of Digital Accessibility: A Survey of User Experience Professionals in Nordic Countries. - Yavuz Inal; Frode Guribye; Dorina Rajanen; Mikko Rajanen; Mattias Rost (NordiCHI, 2020)

Usability: A Cybernetics Perspective. - Mikko Rajanen; Dorina Rajanen (STPIS, 2020)

Usability as Speculum Mundi: A Core Concept in Socio-technical Systems Development. - Mikko Rajanen; Dorina Rajanen (Complex Syst. Informatics Model. Q., 2020)

Heuristic Evaluation of a Mobile Game Developed to Help Battle the Pandemic. - Sami Pohjolainen; Juho Mattila; Jarkko Tuovinen; Mikko Rajanen; Leena Arhippainen; Paula Alavesa (CoG, 2021)

Three Approaches for Shaping Safety Culture in Digital Fabrication: A Research Roadmap. - Mikko Rajanen; Dorina Rajanen (FabLearn/MakeEd, 2021)

De gustibus non est disputandum, but usability is not a matter of taste. - Mikko Rajanen (STPIS, 2021)

Towards a Theoretical Framework of Acceptance of Virtual Reality Technology: Evidence from 360-Video Concert. - Dorina Rajanen; Mikko Rajanen (ISD, 2022)

The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. - Daniel Fernández Galeote; Chubo Zeko; Kristofers Volkovs; Marius Diamant; Mattia Thibault; Nikoletta Zampeta Legaki; Dorina Rajanen; Mikko Rajanen; Juho Hamari (MindTrek, 2022)

Universal golden rule for human-technology interaction design. - Mikko Rajanen (STPIS, 2022)

Smart mask - Wearable IoT solution for improved protection and personal health. - Jarkko Hyysalo; Sandun Dasanayake; Jari Hannu; Christian Schuss; Mikko Rajanen; Teemu Leppänen; David S. Doermann; Jaakko J. Sauvola (Internet Things, 2022)

One Design Rule to Rule Them All: Towards a Universal Golden Rule for Designers of Human-Technology Interaction. - Mikko Rajanen (Complex Syst. Informatics Model. Q., 2022)

"Simplifying" Digital Complexity? A Socio-Technical Perspective. Editorial Introduction to Issue 33 of CSIMQ. - Mikko Rajanen; Aurelio Ravarini (Complex Syst. Informatics Model. Q., 2022)

Gamification for Climate Change Engagement: A User-Centered Design Agenda. - Daniel Fernández Galeote; Mikko Rajanen; Dorina Rajanen; Nikoletta Zampeta Legaki; David J. Langley; Juho Hamari (MindTrek, 2023)

Open Source Usability and User Experience. - Mikko Rajanen (Computer, 2023)

HealthCheck: A method for evaluating persuasive mobile health applications. - Shweta Premanandan; Awais Ahmad 004; Åsa Cajander; Sami Pohjolainen; Pär J. Ågerfalk; Mikko Rajanen; Lisette van Gemert-Pijnen (Health Informatics J., 2024)