Emotional response patterns and sense of presence during video games: potential criterion variables for game design. - Niklas Ravaja; Mikko Salminen; Jussi Holopainen; Timo Saari; Jari Laarni; Aki Järvinen (NordiCHI, 2004)

The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. - Niklas Ravaja; Timo Saari; Jari Laarni; Kari Kallinen; Mikko Salminen; Jussi Holopainen; Aki Järvinen (DiGRA Conference, 2005)

Spatial Presence and Emotions during Video Game Playing: Does It Matter with Whom You Play? - Niklas Ravaja; Timo Saari; Marko Turpeinen; Jari Laarni; Mikko Salminen; J. Matias Kivikangas (Presence Teleoperators Virtual Environ., 2006)

Mobile Application for Increasing Contextual and Emotional Work Group Awareness. - Mikko Salminen; Kari Kallinen; Kliment Yanev; Niklas Ravaja; Timo Saari (INTERACT (1), 2007)

Oscillatory Brain Responses Evoked by Video Game Events: The Case of Super Monkey Ball 2. - Mikko Salminen; Niklas Ravaja (Cyberpsychology Behav. Soc. Netw., 2007)

A Mobile System and Application for Facilitating Emotional Awareness in Knowledge Work Teams. - Timo Saari; Kari Kallinen; Mikko Salminen; Niklas Ravaja; Kliment Yanev (HICSS, 2008)

A Mobile and Desktop Application for Enhancing Group Awareness in Knowledge Work Teams. - Timo Saari; Kari Kallinen; Mikko Salminen; Niklas Ravaja; Marco Rapino (HCI (3), 2009)

Review on psychophysiological methods in game research. - Inger Ekman; Guillaume Chanel; Simo Järvelä; Ben Cowley; Mikko Salminen; Pentti Henttonen; Niklas Ravaja (Nordic DiGRA, 2010)

Aesthetic images modulate emotional responses to reading news messages on a small screen: A psychophysiological investigation. - Jari Kätsyri; Niklas Ravaja; Mikko Salminen (Int. J. Hum. Comput. Stud., 2012)

Mediated Cues of Group Emotion during Knowledge-Work Tasks: Effects on Subjective and Physiological Responses. - Mikko Salminen; Niklas Ravaja; Kari Kallinen; Timo Saari (Interact. Comput., 2013)

Psychophysiological responses to digital media: frontal EEG alpha asymmetry during newspaper reading on a tablet versus print. - Dorina Rajanen; Mikko Salminen; Niklas Ravaja (MindTrek, 2015)

Online News and Corporate ReputationA Neurophysiological Investigation. - Niklas Ravaja; Pekka Aula; Alessio Falco; Salla Laaksonen; Mikko Salminen; Antti Ainamo (J. Media Psychol. Theor. Methods Appl., 2015)

Reading a Newspaper on Print Versus Screen: A Motivational Perspective. - Dorina Rajanen; Mikko Salminen; Niklas Ravaja (HICSS, 2016)

RelaWorld: Neuroadaptive and Immersive Virtual Reality Meditation System. - Ilkka Kosunen; Mikko Salminen; Simo Järvelä; Antti Ruonala; Niklas Ravaja; Giulio Jacucci (IUI, 2016)

Neuroadaptive Meditation in the Real World. - Ilkka Kosunen; Antti Ruonala; Mikko Salminen; Simo Järvelä; Niklas Ravaja; Giulio Jacucci (BCIforReal@IUI, 2017)

Economic decision-making in free-to-play games: A laboratory experiment to study the effects of currency conversion. - Mikko Salminen; Simo Järvelä; Niklas Ravaja (GamiFIN, 2018)

Bio-adaptive Social VR to Evoke Affective Interdependence: DYNECOM. - Mikko Salminen; Simo Järvelä; Antti Ruonala; Janne Timonen; Kristiina Mannermaa; Niklas Ravaja; Giulio Jacucci (IUI, 2018)

Virtual Character Facial Expressions Influence Human Brain and Facial EMG Activity in a Decision-Making Game. - Niklas Ravaja; Gary Bente; Jari Kätsyri; Mikko Salminen; Tapio Takala (IEEE Trans. Affect. Comput., 2018)

DYNECOM: Augmenting Empathy in VR with Dyadic Synchrony Neurofeedback. - Simo Järvelä; Mikko Salminen; Antti Ruonala; Janne Timonen; Kristiina Mannermaa; Niklas Ravaja; Giulio Jacucci (HICSS, 2019)

"Empathy machine": how virtual reality affects human rights attitudes. - Mila Bujic; Mikko Salminen; Joseph Macey; Juho Hamari (Internet Res., 2020)

Towards the Next Generation of Gaming Wearables. - Oguz 'Oz' Buruk; Mikko Salminen; Nannan Xi; Timo Nummenmaa; Juho Hamari (CHI, 2021)

Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony. - Simo Järvelä; Benjamin Cowley 001; Mikko Salminen; Giulio Jacucci; Juho Hamari; Niklas Ravaja (ACM Trans. Soc. Comput., 2021)

Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback. - Mikko Salminen; Simo Järvelä; Antti Ruonala; Ville J. Harjunen; Juho Hamari; Giulio Jacucci; Niklas Ravaja (IEEE Trans. Affect. Comput., 2022)

More Immersed but Less Present: Unpacking Factors of Presence Across Devices. - Mila Bujic; Mikko Salminen; Juho Hamari (IMX, 2023)

Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality. - Mila Bujic; Mikko Salminen; Juho Hamari (Int. J. Hum. Comput. Stud., 2023)

Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations. - Mikko Salminen; Simo Järvelä; Ilkka Kosunen; Antti Ruonala; Juho Hamari; Niklas Ravaja; Giulio Jacucci (Behav. Inf. Technol., 2024)