Kid's club as an ICT-based learning laboratory. - Pasi J. Eronen; Erkki Sutinen; Mikko Vesisenaho; Marjo Virnes (Informatics Educ., 2002)

RoboBeggar: Teaching Attitudes by Robotics. - Gaetano La Russa; Niko Myller; Jarkko Suhonen; Erkki Sutinen; Mikko Vesisenaho (ICALT, 2003)

Simputer as a Platform for ICT Education in Tanzania. - Marcus Duveskog; Erkki Sutinen; Mikko Vesisenaho; Evgeny Yusha (ICALT, 2004)

In Search of the Point-of-Contact: Contextualized Technology Refreshes ICT Teaching in Tanzania. - Henrik Hautop Lund; Jacob Nielsen; Erkki Sutinen; Mikko Vesisenaho (ICALT, 2005)

Contextualizing ICT in Africa: The Development of the CATI model in Tanzanian Higher Education. - Mikko Vesisenaho; Jyri Kemppainen; Carolina Islas Sedano; Matti Tedre; Erkki Sutinen (Afr. J. Inf. Commun. Technol., 2006)

Ethnocomputing in Tanzania: Design and Analysis of a Contextualized ICT Course. - Erkki Sutinen; Mikko Vesisenaho (Res. Pract. Technol. Enhanc. Learn., 2006)

How a contextualized curriculum work in practice. - Joseph M. Longino; Mikko Vesisenaho (Koli Calling, 2008)

Collaboratively constructed lecture notes: does the process of construction promote improvisation in learning? - Mikko Vesisenaho; Patrick Dillon; Teemu Valtonen (Koli Calling, 2011)

Facilitating collaboration in lecture-based learning through shared notes using wireless technologies. - Teemu Valtonen; S. Havu-Nuutinen; Patrick Dillon; Mikko Vesisenaho (J. Comput. Assist. Learn., 2011)

Promoting Education for Sustainable Development by Using ICT Enhanced Problem Based Learning in a Developing Country. - Amit Roy; Patrick Kihoza; Jarkko Suhonen; Mikko Vesisenaho (T4E, 2012)

Perspectives on personal learning environments held by vocational students. - Teemu Valtonen; Stina Hacklin; Patrick Dillon; Mikko Vesisenaho; Jari Kukkonen; Aija Hietanen (Comput. Educ., 2012)

Teachers' attitudes, competencies, and readiness to adopt mobile learning approaches. - Jenni Rikala; Leena Hiltunen; Mikko Vesisenaho (FIE, 2014)

Effects of Using Standing Versus Sitting Workstations on the Well–Being at Work of Software Professionals. - Markus Makkonen; Minna Silvennoinen; Tuula Nousiainen; Arto Pesola; Mikko Vesisenaho (Bled eConference, 2016)

Pre-service teachers' experiences of ICT in daily life and in educational contexts and their proto-technological pedagogical knowledge. - Sini Kontkanen; Patrick Dillon; Teemu Valtonen; Sami Renkola; Mikko Vesisenaho; Pertti Väisänen (Educ. Inf. Technol., 2016)

Seamless Learning Environments in Higher Education with Mobile Devices and Examples. - Victoria I. Marín; Päivikki Jääskelä; Päivi Häkkinen; Merja Juntunen; Helena Rasku-Puttonen; Mikko Vesisenaho (Int. J. Mob. Blended Learn., 2016)

To sit or to stand, that is the question: examining the effects of work posture change on the well-being at work of software professionals. - Markus Makkonen; Minna Silvennoinen; Tuula Nousiainen; Arto Pesola; Mikko Vesisenaho (Int. J. Netw. Virtual Organisations, 2017)

Adaptive techniques in e-Learning for transnational programs. - Laia Subirats; Santiago Fort; Álvaro Martín; Patricia Huion; Marika Peltonen; Tuula Nousiainen; Iryna Miakush; Mikko Vesisenaho; Sacha Gomez-Monivas (TEEM, 2019)

Gamifying Teacher Students' Learning Platform: Information and Communication Technology in Teacher Education courses. - Tuula Nousiainen; Mikko Vesisenaho; Emilia Ahlstrom; Marika Peltonen; Santiago Fort; Sacha Gómez (TEEM, 2020)

Assessing 4th Grade Students' Computational Thinking through Scratch Programming Projects. - Janne Fagerlund; Päivi Häkkinen; Mikko Vesisenaho; Jouni Viiri (Informatics Educ., 2020)

"CodeInnova": A Unified Framework for Teaching Programming and Computational Thinking In Primary Schools. - Denis Zhidkikh; Janne Fagerlund; Marika Peltonen; Mikko Vesisenaho (Koli Calling, 2021)

Computational thinking in programming with Scratch in primary schools: A systematic review. - Janne Fagerlund; Päivi Häkkinen; Mikko Vesisenaho; Jouni Viiri (Comput. Appl. Eng. Educ., 2021)

Facilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming. - Piia Näykki; Janne Fagerlund; Minna Silvennoinen; Mari Manu; Tuula Nousiainen; Merja Juntunen; Mikko Vesisenaho (Intelligent Techniques in the Educational Process (1), 2022)

School of Digital Wizards: Exploring the Gamification User Types in a Blended IT Course. - Apoorwa Hooda; Tuula Nousiainen; Mikko Vesisenaho; Emilia Ahlstrom; Santi Fort; Laia Subirats; Sacha Gomez-Monivas (FIE, 2022)

Enhancing Software Engineering Education in Africa through a Metaversity. - Vuyelwa David Ruwodo; Antti Pinomaa; Mikko Vesisenaho; Maria N. Ntinda; Erkki Sutinen (FIE, 2022)

Fourth grade students' computational thinking in pair programming with Scratch: A holistic case analysis. - Janne Fagerlund; Mikko Vesisenaho; Päivi Häkkinen (Int. J. Child Comput. Interact., 2022)