Comparison of Machine Learning Methods for Intelligent Tutoring Systems. - Wilhelmiina Hämäläinen; Mikko Vinni (Intelligent Tutoring Systems, 2006)

Where is the answer?: the importance of curiosity in pervasive mobile games. - Carolina Islas Sedano; Teemu Henrikki Laine; Mikko Vinni; Erkki Sutinen (Future Play, 2007)

Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment. - Teemu Henrikki Laine; Carolina Islas Sedano; Mikko Vinni; Erkki Sutinen (ICALT, 2009)

Comparing maximum a posteriori vector quantization and Gaussian mixture models in speaker verification. - Tomi Kinnunen; Juhani Saastamoinen; Ville Hautamäki; Mikko Vinni; Pasi Fränti (ICASSP, 2009)

Comparative evaluation of maximum a Posteriori vector quantization and gaussian mixture models in speaker verification. - Tomi Kinnunen; Juhani Saastamoinen; Ville Hautamäki; Mikko Vinni; Pasi Fränti (Pattern Recognit. Lett., 2009)

From Global Games to Re-contextualized Games: The Design Process of TekMyst. - Carolina Islas Sedano; Jan M. Pawlowski; Erkki Sutinen; Mikko Vinni; Teemu Henrikki Laine (Serious Games and Edutainment Applications, 2011)

Designing Hypercontextualized Games: A Case Study with LieksaMyst. - Carolina Islas Sedano; Erkki Sutinen; Mikko Vinni; Teemu Henrikki Laine (J. Educ. Technol. Soc., 2012)

Triggering interest in outdoor gallery exhibitions through touch, sound and games. - Carolina Islas Sedano; Christian Schweikert; Mikko Vinni; Antony Harfield (AfriCHI, 2018)