Gamma Photon Transport on the GPU for PET. - László Szirmay-Kalos; Balázs Tóth; Milán Magdics; Dávid Légrády; Anton A. Penzov (LSSC, 2009)

Real-time generation of L-system scene models for rendering and interaction. - Milán Magdics (SCCG, 2009)

Rule-Based Geometry Synthesis in Real-Time. - Milán Magdics; Gergely Klár (GPU Pro, 2010)

Efficient Free Path Sampling in Inhomogeneous Media. - László Szirmay-Kalos; Balázs Tóth; Milán Magdics; Balázs Csébfalvi (Eurographics (Posters), 2010)

Scatter Estimation for PET Reconstruction. - Milán Magdics; László Szirmay-Kalos; Balázs Tóth; Ádam Csendesi; Anton A. Penzov (NMA, 2010)

Crystal Scattering Simulation for PET on the GPU. - Milán Magdics; László Szirmay-Kalos (Eurographics (Short Papers), 2011)

Free Path Sampling in High Resolution Inhomogeneous Participating Media. - László Szirmay-Kalos; Balázs Tóth; Milán Magdics (Comput. Graph. Forum, 2011)

Analysis and Control of the Accuracy and Convergence of the ML-EM Iteration. - Milán Magdics; László Szirmay-Kalos; Balázs Tóth; Anton A. Penzov (LSSC, 2013)

A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study. - Voravika Wattanasoontorn; Milán Magdics; Imma Boada; Mateu Sbert (SGDA, 2013)

Post-processing NPR effects for video games. - Milán Magdics; Catherine Sauvaget; Rubén Jesús García; Mateu Sbert (VRCAI, 2013)

Averaging and Metropolis Iterations For Positron Emission Tomography. - László Szirmay-Kalos; Milán Magdics; Balázs Tóth; Tamás Bükki (IEEE Trans. Medical Imaging, 2013)

E-cecilia: implementation of a music game. - Rubén Jesús García Hernández; Isabel Barbancho Pérez; Lorenzo José Tardón García; Jon Arrambarri; Milán Magdics; Mateu Sbert (CoSECivi, 2014)

Multiple Importance Sampling for PET. - László Szirmay-Kalos; Milán Magdics; Balázs Tóth (IEEE Trans. Medical Imaging, 2014)

GPU-based Particle Transport for PET Reconstruction - Milán Magdics (2014)

From 2D to 3D: A Case Study of NPR and Stereoscopic Cinema. - Victor Fajnzylber; Milán Magdics; Macarena Castillo; Constanza Ortega; Mateu Sbert (Smart Graphics, 2015)

Implementation of an Immersive Videogame: Legends of Girona. - Rubén Jesús García Hernández; Antonio Rodríguez-Benítez; Juan Manuel García-González; Milán Magdics; Philippe Bekaert; Mateu Sbert (Int. J. Creative Interfaces Comput. Graph., 2015)

Augmented film narrative by use of non-photorealistic rendering. - Victor Fajnzylber; Larry González; Pedro Maldonado; Rafael Del Villar; Rodrigo Yanez; Samuel Madariaga; Milán Magdics; Mateu Sbert (IC3D, 2017)

Unbiased Light Transport Estimators for Inhomogeneous Participating Media. - László Szirmay-Kalos; Iliyan Georgiev; Milán Magdics; Balázs Molnár; Dávid Légrády (Comput. Graph. Forum, 2017)

Volume enhancement with externally controlled anisotropic diffusion. - László Szirmay-Kalos; Milán Magdics; Balázs Tóth (Vis. Comput., 2017)

Pupillary Reactivity to Non-Photorealistic Rendering: A Case Study of Immersion in 3D Cinema. - Victor Fajnzylber; Samuel Madariaga; Rafael Del Villar; Pedro Maldonado; Diego Vargas; Aria Serra; Milán Magdics; Mateu Sbert (IC3D, 2018)

Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates. - László Szirmay-Kalos; Milán Magdics; Mateu Sbert (Comput. Graph. Forum, 2018)

Dynamic PET Reconstruction on the GPU. - László Szirmay-Kalos; Ágota Kacsó; Milán Magdics; Balázs Tóth (Period. Polytech. Electr. Eng. Comput. Sci., 2018)

Gaming in Elliptic Geometry. - László Szirmay-Kalos; Milán Magdics (Eurographics (Short Papers), 2021)

Robust compartmental model fitting in direct emission tomography reconstruction. - László Szirmay-Kalos; Ágota Kacsó; Milán Magdics; Balázs Tóth (Vis. Comput., 2022)

Adapting Game Engines to Curved Spaces. - László Szirmay-Kalos; Milán Magdics (Vis. Comput., 2022)

Direct dynamic tomographic reconstruction without explicit blood input function. - László Szirmay-Kalos; Milán Magdics; Dóra Varnyú (Biomed. Signal Process. Control., 2023)