Animating Our Island's Culture - Spreading and Socializing Our Island's Culture through Digital Animation. - Flávio Andaló; Milton Luiz Horn Vieira (HCI (15), 2011)

Stereoscopic image quality in virtual environments. - Gustavo Eggert Boehs; Milton Luiz Horn Vieira (IC3D, 2014)

Non-humanoid creature performance from human acting. - Gustavo Eggert Boehs; Milton Luiz Horn Vieira (SIGGRAPH Posters, 2016)

Game Design for Students: Teaching as a Whole Context. - Flávio Andaló; André Salomão; Milton Luiz Horn Vieira; Bruna Mendes (AHFE (24), 2017)

Understanding Game Design for the Development of a Game Environment. - André Salomão; Flávio Andaló; Milton Luiz Horn Vieira (HCI (29), 2017)

Decoupling Expressiveness and Body-Mechanics in Human Motion. - Gustavo Eggert Boehs; Milton Luiz Horn Vieira; Clovis Geyer Pereira (SIBGRAPI, 2018)

Motion Capture Automated Customized Presets. - Wiliam Machado de Andrade; Jonathan Ken Nishida; Milton Luiz Horn Vieira; Gabriel Souza Prim; Gustavo Eggert Boehs (IHSI, 2019)

Style Invariant Locomotion Classification for Character Control. - Gustavo Eggert Boehs; Milton Luiz Horn Vieira (Comput. Graph. Forum, 2019)

Theorized Work for Adapting the Principles of Animation to Virtual Reality as a New Form of Narrative for 3D Animation. - André Salomão; Milton Luiz Horn Vieira; Nicolas C. Romeiro; Victor Nassar (VISIGRAPP (1: GRAPP), 2021)

3D Model of Ergonomic Socket Mechanism for Prostheses of Transtibial Amputees. - Isabel Carvalho; Victor Nassar; Gabriel Souza Prim; Jonathan Ken Nishida; Eliete Ourives; Tainá Bueno; Milton Luiz Horn Vieira (HCI (16), 2021)

Kits for Patients with Transtibial Amputation in the Pre- and Post-prosthetic Phases. - Isabel Carvalho; Victor Nassar; Milton Luiz Horn Vieira (HCI (17), 2021)

Development of an Operation Console in Virtual Reality for a Serious Game Designed as a Tool for User Training in Piloting an Unmanned Aerial Vehicle. - André Salomão; Marcos Vinicius Golçalves; Milton Luiz Horn Vieira; Nicolas Canale Romeiro (HCI (38), 2021)

Case Studies of Motion Capture as a Tool for Human-Computer Interaction Research in the Areas of Design and Animation. - André Salomão; Flávio Andaló; Gabriel Souza Prim; Milton Luiz Horn Vieira; Nicolas Canale Romeiro (HCI (1), 2022)

Practices to MoCap Real-Time Streaming to VR. - Nicolas Canale Romeiro; André Salomão; Letícia Maria Fraporti Zanini; Milton Luiz Horn Vieira (XR (1), 2024)

Research into the Development of Game Assets by Independent Artists for a Valve's Workshop Game Dota 2. - Nicolas C. Romeiro; André Salomão; Flávio Andaló; Letícia Maria Fraporti Zanini; Fabíola Borges; Jacob Neto; Milton Luiz Horn Vieira (HCI (59), 2024)