Energy-Based Dissolution Simulation. - Min Jiang 001; Richard Southern; Safa Tharib; Jian-Jun Zhang 001 (CAD/Graphics, 2013)

A Particle-based Dissolution Model using Chemical Collision Energy. - Min Jiang 001; Richard Southern; Jian-Jun Zhang 001 (GRAPP, 2015)

Blue noise sampling using an SPH-based method. - Min Jiang 001; Yahan Zhou; Rui Wang 003; Richard Southern; Jian-Jun Zhang 001 (ACM Trans. Graph., 2015)

Game Prototype for Understanding Safety Issues of Life Boat Launching Process. - Min Jiang 001; Jian Chang 001; Mark Dodwell; Jeremy Jekins; Hui-jun Yang; Jian-Jun Zhang 001 (VS-GAMES, 2016)

Energy based dissolution simulation using smoothed particle hydrodynamic sampling. - Min Jiang 001 (2016)

Texture organisation and mapping on Citrus sinensis point cloud. - Huijun Yang; Jian Chang 001; Nan Geng; Gabriel Notman; Shuqin Li; Min Jiang 001; Meili Wang; Jian-Jun Zhang 001 (Multim. Tools Appl., 2017)

Energy-based dissolution simulation using SPH sampling. - Min Jiang 001; Richard Southern; Jian J. Zhang 001 (Comput. Animat. Virtual Worlds, 2018)

A game prototype for understanding the safety issues of a lifeboat launch. - Min Jiang 001; Wei Lan; Jian Chang 001; Mark Dodwell; Jeremy Jekins; Hui-jun Yang; Ruofeng Tong 001; Jian J. Zhang 001 (Virtual Real., 2018)