Use of Adaptive Learning to Prepare First-Year Pharmacy Students: Our Experience. - Patrick Davis; Phillip Long; Doris Adams; Stephanie Corliss; Min Liu 004; Emily McKelroy; Kenneth Tothero; Josh Walker; Kamran Ziai (ICALT, 2016)

What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game. - Min Liu 004; Jaejin Lee; Jina Kang; Sa Liu (Technol. Knowl. Learn., 2016)

Learning Analytics as an Assessment Tool in Serious Games: A Review of Literature. - Min Liu 004; Jina Kang; Sa Liu; Wenting Zou; Jeff Hodson (Serious Games and Edutainment Applications, 2017)

Using gameplay data to examine learning behavior patterns in a serious game. - Jina Kang; Min Liu 004; Wen Qu (Comput. Hum. Behav., 2017)

Using Data to Understand How to Better Design Adaptive Learning. - Min Liu 004; Jina Kang; Wenting Zou; Hyeyeon Lee; Zilong Pan; Stephanie Corliss (Technol. Knowl. Learn., 2017)

Collaborative Problem-Solving Process in A Science Serious Game: Exploring Group Action Similarity Trajectory. - Jina Kang; Dongwook An; Lili Yan; Min Liu 004 (EDM, 2019)

Does Social Presence Play a Role in Learners' Positions in MOOC Learner Network? A Machine Learning Approach to Analyze Social Presence in Discussion Forums. - Wenting Zou; Zilong Pan; Chenglu Li; Min Liu 004 (ICQE, 2020)

Learning Analytics Dashboard for Problem-based Learning. - Zilong Pan; Chenglu Li; Min Liu 004 (L@S, 2020)

The impact of learner metacognition and goal orientation on problem-solving in a serious game environment. - Sa Liu; Min Liu 004 (Comput. Hum. Behav., 2020)

What do participants think of today's MOOCs: an updated look at the benefits and challenges of MOOCs designed for working professionals. - Min Liu 004; Wenting Zou; Yi Shi; Zilong Pan; Chenglu Li (J. Comput. High. Educ., 2020)

Exploring the relationship between social presence and learners' prestige in MOOC discussion forums using automated content analysis and social network analysis. - Wenting Zou; Xiao Hu; Zilong Pan; Chenglu Li; Ying Cai; Min Liu 004 (Comput. Hum. Behav., 2021)

Developing an Inclusive Q&A Chatbot in Massive Open Online Courses. - Songhee Han; Min Liu 004 (AIED (2), 2022)

Theory-Informed Problem-Solving Sequential Pattern Visualization. - Zilong Pan; Min Liu 004 (EDM, 2022)

The effects of learning analytics hint system in supporting students problem-solving. - Zilong Pan; Min Liu 004 (LAK, 2022)

Augmented reality technology in language learning: A meta-analysis. - Ying Cai; Zilong Pan; Min Liu 004 (J. Comput. Assist. Learn., 2022)

Understanding Student Navigation Patterns in Game-Based Learning. - Min Liu 004; Ying Cai; Songhee Han; Peixia Shao (J. Learn. Anal., 2022)

The Role of Social Presence in MOOC Students' Behavioral Intentions and Sentiments Toward the Usage of a Learning Assistant Chatbot: A Diversity, Equity, and Inclusion Perspective Examination. - Songhee Han; Jiyoon Jung; Hyangeun Ji; Unggi Lee; Min Liu 004 (AIED (Posters/Late Breaking Results/...), 2023)

What do students want to know while taking massive open online courses?: Examining massive open online course students' needs based on online forum discussions from the Universal Design for Learning approach. - Songhee Han; Hyangeun Ji; Zilu Jiang; Michael West; Min Liu 004 (LAK, 2023)

Mining big data to help make informed decisions for designing effective digital educational games. - Min Liu 004; Chenglu Li; Zilong Pan; Xin Pan (Interact. Learn. Environ., 2023)

Making FAQ Chatbots More Inclusive: An Examination of Non-Native English Users' Interactions with New Technology in Massive Open Online Courses. - Songhee Han; Min Liu 004; Zilong Pan; Ying Cai; Peixia Shao (Int. J. Artif. Intell. Educ., 2023)