Not Propositions. - Arthur M. Glenberg; David A. Robertson; Jennifer L. Jansen; Mina Johnson-Glenberg (Cogn. Syst. Res., 1999)

Fragile X syndrome: Neural network models of sequencing and memory. - Mina Johnson-Glenberg (Cogn. Syst. Res., 2008)

SMALLab: a mixed-reality environment for embodied and mediated learning. - Aisling Kelliher; David Birchfield; Ellen Campana; Sarah Hatton; Mina Johnson-Glenberg; Christopher Martinez; Loren Olson; Philippos Savvides; Lisa M. Tolentino; Kelly Phillips; Sibel Uysal (ACM Multimedia, 2009)

Embodied and mediated learning in SMALLab: a student-centered mixed-reality environment. - David Birchfield; Ellen Campana; Sarah Hatton; Mina Johnson-Glenberg; Aisling Kelliher; Loren Olson; Christopher Martinez; Philippos Savvides; Lisa M. Tolentino; Sibel Uysal (SIGGRAPH Emerging Technologies, 2009)

A Next Gen Interface for Embodied Learning: SMALLab and the Geological Layer Cake. - David Birchfield; Mina Johnson-Glenberg (Int. J. Gaming Comput. Mediat. Simulations, 2010)

You're It! Body, Action, and Object in STEM Learning. - Dor Abrahamson; Carmen Petrick; David DeLiema; Mina C. Johnson-Glenberg; David Birchfield; Tatyana Koziupa; Caroline Savio-Ramos; Julie Cruse; Robb Lindgren; Cameron L. Fadjo; John B. Black; Michael Eisenberg (ICLS, 2012)

Avatar-based simulation in the evaluation of diagnosis and management of mental health disorders in primary care. - Rachel M. Satter; Trevor Cohen; Pierina Ortiz; Kanav Kahol; James Mackenzie; Carol Olson; Mina Johnson; Vimla L. Patel (J. Biomed. Informatics, 2012)

Using Motion Sensing for Learning: A Serious Nutrition Game. - Mina Johnson-Glenberg (HCI (19), 2013)

Science Sims and Games: Best Design Practices and Fave Flops. - Mina C. Johnson-Glenberg; Caroline Savio-Ramos; Katherine K. Perkins; Emily B. Moore; Robb Lindgren; Douglas B. Clark; Corey E. Brady; Pratim Sengupta; Mario Martinez-Garza; Deanne Adams; Stephen S. Killingsworth; Grant Van Eaton; et al. (ICLS, 2014)

If the Gear Fits, Spin It!: Embodied Education and in-Game Assessments. - Mina Johnson-Glenberg; David Birchfield; Colleen Megowan-Romanowicz; Erica L. Snow (Int. J. Gaming Comput. Mediat. Simulations, 2015)

Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls. - Mina Johnson-Glenberg (Frontiers Robotics AI, 2018)

The Necessary Nine: Design Principles for Embodied VR and Active Stem Education. - Mina C. Johnson-Glenberg (Learning in a Digital World, 2019)

On the Understanding of Students' Learning and Perceptions of Technology Integration in Low- and High-embodied Group Learning. - Marianna Ioannou; Yiannis Georgiou; Andri Ioannou; Mina Johnson (CSCL, 2019)

Work-in-Progress - Titration Experiment: Virtual Reality Chemistry Lab with Haptic Burette. - Charles Amador; Frank Wencheng Liu; Mina C. Johnson-Glenberg; Robert LiKamWa (iLRN, 2020)

Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PC. - Mina C. Johnson-Glenberg; Vanessa Ly; Man Su; Ricardo Nieland Zavala; Hannah Bartolomea; Elena Kalina (iLRN, 2020)

Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. - Elena Kalina; Mina C. Johnson-Glenberg (iLRN, 2020)

COVIDCampus Game: Making Safer Choices. - Mina C. Johnson-Glenberg; Mehmet Kosa; Don Balanzat; Ricardo Nieland Zavala; Apostol Xavier; Jude Rayan; Hector Taylor; Hannah Bartolomea; Anoosh Kapadia (iLRN, 2021)

AR-some Chemistry Models: Interactable 3D Molecules through Augmented Reality. - Mason Ulrich; Brandon Evans; Frank Wencheng Liu; Mina Johnson; Robert LiKamWa (MobileHCI (Extended Abstracts), 2021)

Editorial: Compelling COVID-19 Graphical Simulations. - Mina C. Johnson-Glenberg (Frontiers Comput. Sci., 2021)

Motivation, engagement, and performance across multiple virtual reality sessions and levels of immersion. - Wen Huang; Rod D. Roscoe; Mina C. Johnson-Glenberg; Scotty D. Craig (J. Comput. Assist. Learn., 2021)

Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences. - Mina C. Johnson-Glenberg; Hannah Bartolomea; Elena Kalina (J. Comput. Assist. Learn., 2021)

Embodied mixed reality with passive haptics in STEM education: randomized control study with chemistry titration. - Mina C. Johnson-Glenberg; Christine S. P. Yu; Frank Liu 005; Charles Amador; Yueming Bao; Shufan Yu; Robert LiKamWa (Frontiers Virtual Real., 2023)

Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues. - Shufan Yu; Qingtang Liu; Mina C. Johnson-Glenberg; Miaomiao Han; Jingjing Ma; Shen Ba; Linjing Wu (Comput. Educ., 2023)